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This is a nice suggestion π
The only problem is that Navigation Grids are currently not bound to a zone, so Miqobot would have trouble identifying the correct Beacons to show. With the current state of Grids data format Miqobot would display all Beacons at once, some of them high up in the sky and some deep underground.
This is probably not what you expected.But I guess we can rely on Grids ‘Description’ field.
Miqobot would scan through the Descriptions and look for the corresponding Zone name. Of course, this solution makes it less flexible due to possible typos. But since this is not a fundamental feature, we hope that it won’t be much of an issue πDo you think it will work for you?
Thank you very much! Index updated and new items added:
- Radiant Astral Moraine
- Lover’s Laurel
- Firelight Seeds (Hidden)
- Icelight Seeds (Hidden)
- Windlight Seeds (Hidden)
- Earthlight Seeds (Hidden)
- Levinlight Seeds (Hidden)
- Waterlight Seeds (Hidden)
- Meteorite
- Crystallized Sap
I donβt see Lumythrite Ore in the mining list at lvl 56-60. Gatherable in CM at 6,20 at 3AM ET slot 2
Lumythrite Ore is listed under Regional Folklore section, if that’s what you mean π
Thank you very much for your feedback!
So basically, PvP features must include all of the above:
- PvP Rotations for DPS Solver.
- Special 3D Radar mode to display PvP specific information.
- And a fully automated PvP bot to earn achievements and mounts.
We will research the possibilities and plan the corresponding upgrades for Miqobot.
Thank you!As Mochi does not support this thread anymore, I will try to help here until somebody decides to take matters in their hands.
Mochi has created two Grids for Silver Ore:
– One labeledSpeed, for high-level characters.
– One labeledSafe, for low-level characters.
Have you tried Safe version already?Alternatively, we would recommend increasing aggro detection radius for Auto-Stealth in Advanced Navigation settings.
By increasing advanced.stealthin and advanced.stealthout options you can make Miqobot a little paranoid, but safer in return.
Tip: Close Miqobot Before editing settings.miqo, because otherwise she will overwrite your changes.An interesting request π
Would you please share what kind of obstacles you’ve encountered in PvP, and how exactly you think Miqobot will help you?At the moment we have no plans for implementing PvP bot, due to social interaction being a predominant factor, and the lack of repeating patterns which can be automated as a result.
But we would gladly listen to more feedback, if you are willing to share π- What would be the main goal of PvP bot?
- What kind of problems will it solve for you?
- What rewards do you expect to receive by using it?
- Do you want a fully automated PvP bot?
- Or maybe you want a special 3D or 2D Radar mode, which will enhance your awareness in battle?
- Or maybe you want a semi-automated rotation bot, which will handle DPS bursting for you?
If you have any other ideas, please tell us!
Miqobot always stores backups of presets.miqo file, just in case something like this happens.
Please navigate to
%temp%\miqobotfolder. You will see up to 100 versions of presets.miqo file.
Sort them by date in descending order, and you can easily find the latest stable version.

You can find more information in our Help section: Backups guide.
Let us know if it helps you!Thank you for asking again π
We have just recently posted updates regarding the development progress. Please refer to these threads:
While we can not give an exact ETA, we are working very hard to deliver the new features as fast as possible.
Thank you for your patience and understanding!
Hi Mochi, I think BTN25: Mistletoe might be broken. When I load the grid, itβs off in the sky.
Thank you for reporting!
Unfortunately, Mochi does not support this thread anymore.The Navigation Grid for Mistletoe appears to match the Lv45 Mature Trees in Coerthas Central Highlands. Contents are:
– Mistletoe
– Mirror Apple
– Mirror Apple Seeds
– Ice ShardI will update the index correspondingly, but now it seems that we miss a grid for Walnut Log and Matron’s Mistletoe.
That’s also an empty entry in the Botany Achievements list.If anybody would like to share a grid for Walnut Log, then please do π
We recommend creating a new thread for your Navigation Grids.Thank you very much!
I click Start, my bot gathers one node, and then I have to click start again. Am I doing something wrong here?
Please check your Count field under Start button π
It corresponds to the amount of nodes to gather before switching off automatically.I apologize for intervention, but for some reason this Navigation Grid contains only a single waypoint.
I have also found a previous version of the attachment in the database, but I am not sure if it’s the correct one.Would you kindly check the attachments once again?
Perhaps you can re-export it from your own presets.Thank you very much!
Attachments:
You must be logged in to view attached files.Greetings!
At the moment Miqobot Team is working on a big pack of features for Crafting and Gathering Endgame, as well as multiple improvements for 3D Radar and additional feature requests. You can find more information in these threads:
The Combat features that you ask about are being prepared for 1.3.x series of Miqobot.
For them we are implementing a complete World Navigation Graph, which will allow Miqobot to travel freely around Eorzea and participate in battles without any restrictions. We are also preparing multiple AI behaviours and class rotations, with special attention to ease of use and high customizability.There are also several advanced features in development. If you are interested, you can find more information here:
– DPS Solver
– Roll Solver and Rading botWhile we can not give an exact ETA on these features, we assure you that we are working very hard to deliver them as fast as possible.
As for discussing other products, this is of course not encouraged here.
We understand that while Miqobot is in active development, she will be compared to others in terms of features available, and such thing is inevitable. But we would kindly ask to keep this kind of conversation to a minimum.Welcome π
You are right, this would be indeed a low-effort implementation of Fleeing algorithm.
And we have it already implemented.
But there are two big issues that prevent us from calling it a stable feature for release:- It would require a complete remake of all the Navigation Grids that our community has created so far.
- When a Flee point is located behind a pack of aggressive monsters, Miqobot gets stuck very easily. She’s running back and forth between safe and danger areas, and never makes it to the gathering nodes.
We are working on a dynamic and completely automatic version of Fleeing algorithm. Miqobot will be able to utilize the upcoming World Navigation Graph in order to find the best fleeing path by herself.
It looks like this:
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