Miqobot

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Viewing 15 posts - 2,821 through 2,835 (of 3,065 total)
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  • in reply to: Feature Request #1843
    Miqobot
    Miqobot
    Keymaster
    0

    This is a nice suggestion πŸ™‚

    The only problem is that Navigation Grids are currently not bound to a zone, so Miqobot would have trouble identifying the correct Beacons to show. With the current state of Grids data format Miqobot would display all Beacons at once, some of them high up in the sky and some deep underground.
    This is probably not what you expected.

    But I guess we can rely on Grids ‘Description’ field.
    Miqobot would scan through the Descriptions and look for the corresponding Zone name. Of course, this solution makes it less flexible due to possible typos. But since this is not a fundamental feature, we hope that it won’t be much of an issue πŸ™‚

    Do you think it will work for you?

    in reply to: Index: Gathering Grids #1842
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you very much! Index updated and new items added:

    • Radiant Astral Moraine
    • Lover’s Laurel
    • Firelight Seeds (Hidden)
    • Icelight Seeds (Hidden)
    • Windlight Seeds (Hidden)
    • Earthlight Seeds (Hidden)
    • Levinlight Seeds (Hidden)
    • Waterlight Seeds (Hidden)
    • Meteorite
    • Crystallized Sap

    I don’t see Lumythrite Ore in the mining list at lvl 56-60. Gatherable in CM at 6,20 at 3AM ET slot 2

    Lumythrite Ore is listed under Regional Folklore section, if that’s what you mean πŸ™‚

    in reply to: Request – PVP #1828
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you very much for your feedback!

    So basically, PvP features must include all of the above:

    • PvP Rotations for DPS Solver.
    • Special 3D Radar mode to display PvP specific information.
    • And a fully automated PvP bot to earn achievements and mounts.

    We will research the possibilities and plan the corresponding upgrades for Miqobot.
    Thank you!

    in reply to: Mochi's Grids Pack 1.2 #1818
    Miqobot
    Miqobot
    Keymaster
    0

    As Mochi does not support this thread anymore, I will try to help here until somebody decides to take matters in their hands.

    Mochi has created two Grids for Silver Ore:
    – One labeled Speed, for high-level characters.
    – One labeled Safe, for low-level characters.
    Have you tried Safe version already?

    Alternatively, we would recommend increasing aggro detection radius for Auto-Stealth in Advanced Navigation settings.

    By increasing advanced.stealthin and advanced.stealthout options you can make Miqobot a little paranoid, but safer in return.
    Tip: Close Miqobot Before editing settings.miqo, because otherwise she will overwrite your changes.

    in reply to: Request – PVP #1817
    Miqobot
    Miqobot
    Keymaster
    0

    An interesting request πŸ™‚
    Would you please share what kind of obstacles you’ve encountered in PvP, and how exactly you think Miqobot will help you?

    At the moment we have no plans for implementing PvP bot, due to social interaction being a predominant factor, and the lack of repeating patterns which can be automated as a result.
    But we would gladly listen to more feedback, if you are willing to share πŸ™‚

    • What would be the main goal of PvP bot?
    • What kind of problems will it solve for you?
    • What rewards do you expect to receive by using it?
    • Do you want a fully automated PvP bot?
    • Or maybe you want a special 3D or 2D Radar mode, which will enhance your awareness in battle?
    • Or maybe you want a semi-automated rotation bot, which will handle DPS bursting for you?

    If you have any other ideas, please tell us!

    in reply to: Presets went *poof* #1810
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot always stores backups of presets.miqo file, just in case something like this happens.

    Please navigate to %temp%\miqobot folder. You will see up to 100 versions of presets.miqo file.
    Sort them by date in descending order, and you can easily find the latest stable version.
    help-general-02

    You can find more information in our Help section: Backups guide.
    Let us know if it helps you!

    in reply to: Index: Gathering Grids #1808
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you very much for all your hard work! πŸ™‚

    in reply to: 1.2.5 release date #1807
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking again πŸ™‚

    We have just recently posted updates regarding the development progress. Please refer to these threads:

    While we can not give an exact ETA, we are working very hard to deliver the new features as fast as possible.

    Thank you for your patience and understanding!

    in reply to: Miqobot v1.2.45 – Patch Notes #1784
    Miqobot
    Miqobot
    Keymaster
    0

    Not at the moment, but it will be possible to do that in the next version of Miqobot πŸ™‚
    Adding customizable delays between crafting actions is one of the many improvements we are preparing for release.

    Thank you for asking!

    in reply to: Index: Gathering Grids #1781
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you! The index is updated πŸ™‚

    in reply to: Mochi's Grids Pack 1.2 #1778
    Miqobot
    Miqobot
    Keymaster
    1+

    Hi Mochi, I think BTN25: Mistletoe might be broken. When I load the grid, it’s off in the sky.

    Thank you for reporting!
    Unfortunately, Mochi does not support this thread anymore.

    The Navigation Grid for Mistletoe appears to match the Lv45 Mature Trees in Coerthas Central Highlands. Contents are:
    – Mistletoe
    – Mirror Apple
    – Mirror Apple Seeds
    – Ice Shard

    I will update the index correspondingly, but now it seems that we miss a grid for Walnut Log and Matron’s Mistletoe.
    That’s also an empty entry in the Botany Achievements list.

    If anybody would like to share a grid for Walnut Log, then please do πŸ™‚
    We recommend creating a new thread for your Navigation Grids.

    Thank you very much!

    in reply to: Mochi's Grids Pack 1.2 #1777
    Miqobot
    Miqobot
    Keymaster
    1+

    I click Start, my bot gathers one node, and then I have to click start again. Am I doing something wrong here?

    Please check your Count field under Start button πŸ™‚
    It corresponds to the amount of nodes to gather before switching off automatically.

    in reply to: Beehive Chip #1774
    Miqobot
    Miqobot
    Keymaster
    0

    I apologize for intervention, but for some reason this Navigation Grid contains only a single waypoint.
    I have also found a previous version of the attachment in the database, but I am not sure if it’s the correct one.

    Would you kindly check the attachments once again?
    Perhaps you can re-export it from your own presets.

    Thank you very much!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Possible Buyer #1773
    Miqobot
    Miqobot
    Keymaster
    1+

    Greetings!

    At the moment Miqobot Team is working on a big pack of features for Crafting and Gathering Endgame, as well as multiple improvements for 3D Radar and additional feature requests. You can find more information in these threads:

    The Combat features that you ask about are being prepared for 1.3.x series of Miqobot.
    For them we are implementing a complete World Navigation Graph, which will allow Miqobot to travel freely around Eorzea and participate in battles without any restrictions. We are also preparing multiple AI behaviours and class rotations, with special attention to ease of use and high customizability.

    There are also several advanced features in development. If you are interested, you can find more information here:
    DPS Solver
    Roll Solver and Rading bot

    While we can not give an exact ETA on these features, we assure you that we are working very hard to deliver them as fast as possible.

    As for discussing other products, this is of course not encouraged here.
    We understand that while Miqobot is in active development, she will be compared to others in terms of features available, and such thing is inevitable. But we would kindly ask to keep this kind of conversation to a minimum.

    Welcome πŸ™‚

    in reply to: Gathering #1772
    Miqobot
    Miqobot
    Keymaster
    2+

    You are right, this would be indeed a low-effort implementation of Fleeing algorithm.

    And we have it already implemented.
    But there are two big issues that prevent us from calling it a stable feature for release:

    1. It would require a complete remake of all the Navigation Grids that our community has created so far.
    2. When a Flee point is located behind a pack of aggressive monsters, Miqobot gets stuck very easily. She’s running back and forth between safe and danger areas, and never makes it to the gathering nodes.

    We are working on a dynamic and completely automatic version of Fleeing algorithm. Miqobot will be able to utilize the upcoming World Navigation Graph in order to find the best fleeing path by herself.

    It looks like this:

    flee-path-preview

Viewing 15 posts - 2,821 through 2,835 (of 3,065 total)