Miqobot

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 1,338 total)
  • Author
    Posts
  • in reply to: Farming Extreme Primals #13615
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, there will be one more Combat system upgrade before the Shadowbringers expansion.

    in reply to: Farming Extreme Primals #13599
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, farming primals will be possible when we implement additional scenario functions for custom fights.
    We have to make a few more iterations in order to make the Combat system stable enough for scenario usage.

    Please keep an eye on the main beta thread for updates: [Beta] Combat
    Thank you for your request!

    Miqobot
    Miqobot
    Keymaster
    3+

    Once again, we would like to kindly remind everyone to keep the conversation friendly and constructive.

    We are fully aware that Miqobot is not perfect. And we also know that it never will be.
    We are working non-stop to release new features as fast as possible, however the rate at which we receive feature requests far exceeds our capability of implementing them. Therefore there will always be more work to do.

    We always welcome constructive criticism and new ideas for improvement.
    But please understand that emotional discussions do not speed up the development process.
    They only slow us down because we have to spend more time on community management.

    Thank you for your understanding very much!

    in reply to: Questing Mode #13304
    Miqobot
    Miqobot
    Keymaster
    0

    MSQ and Questing support will be a part of the Combat system, which is currently in early beta.
    You can see our progress so far in this thread: [Beta] Combat

    Thank you for your request!

    in reply to: General gathering problem (HW/SB only) #13298
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot traverses beacons in increasing order of their waypoint numbers.
    For example, if beacon A is #3, beacon B is #7, beacon C is #11, the order will always be: A -> B -> C

    This way you are always in control how you want Miqobot to visit beacons, regardless of linear distances, navigation path distances, or unidirectional connections. If you wish to change the traversal order, all you have to do is delete beacons and recreate them in the preferred order.

    The only time distance calculation takes place is the moment you click “Start”.
    At this time Miqobot detects the closest beacon and rotates the sequence to make it the first to visit. But the order remains unchanged: B -> C -> A
    Even if you start Miqobot at the position between A and B (with A beacon being closer at this moment), she will backtrack to A only once. But this issue is indeed very easy to avoid with the method Lyfox described.

    In addition, if Miqobot visits a beacon implicitly while navigating from one gathering node to another, it still triggers a sequence rotation. This rule is designed to prevent occasional backtracking when the next gathering node is visible directly on minimap and the beacon is not used.

    If you have any other ideas for AI improvement, please let us know.

    in reply to: Patch 4.58 – Miqobot Status #13255
    Miqobot
    Miqobot
    Keymaster
    1+

    We will be able to provide an ETA when the new patch is available for download and analysis.

    in reply to: Im having problems making Miqo do rotations #13235
    Miqobot
    Miqobot
    Keymaster
    0

    Our Tech Support has contacted you by email.
    Please send us the requested information and we will do our best to help you.

    in reply to: [Request] Reverse Y etc #13229
    Miqobot
    Miqobot
    Keymaster
    2+

    We would like to kindly remind everyone to keep the conversation friendly and avoid sensitive off-topics.

    There is nothing wrong with healthy criticism as long as it remains constructive and useful.
    So please focus on providing constructive feedback as this is the best way you can help us deliver new features faster.

    If you wish to discuss philosophical aspects of automated gameplay, we would recommend creating a separate thread.
    Thank you for your understanding!

    in reply to: Issues with Crafting in background #13199
    Miqobot
    Miqobot
    Keymaster
    1+

    Indeed, this is a keybind conflict.
    The game always prioritizes UI actions over hotbar actions. If you have an ingame window in focus, such as Synthesis, pressing ‘2’ key will trigger UI module instead due to ‘Ctrl-Shift-2’ shortcut assigned to Move Cursor Down.

    When you make a mouse click in the game, it removes focus from the Synthesis window and the UI module no longer intercepts shortcuts. This is why it seems like it’s working with the game in the foreground.

    In order to prevent this issue, please avoid assigning similar shortcuts to hotbar actions and UI actions.

    in reply to: Issues with Crafting in background #13194
    Miqobot
    Miqobot
    Keymaster
    1+

    This issue usually indicates that there is a keybind conflict in your game settings.
    Would you please give us more information?

    1. What shortcut is assigned to Great Strides?
    2. What shortcuts are assigned to Move Cursor actions?
    3. What shortcuts are assigned to Cycle through Tabs actions?

    You can find detailed explanation of this issue in our Keybind and Icons Recognition guide.

    in reply to: [Request] Reverse Y etc #13159
    Miqobot
    Miqobot
    Keymaster
    0

    At the moment we have 1,793 pending minor feature requests.
    And we believe that the arrival of Shadowbringers expansion will extend this list by a few hundreds.

    Converting them all to a publicly readable format will take some time. It will also further delay the release of new versions due to the necessity of synchronizing the public list and keeping it up-to-date. But if everyone agrees that it has to be done, we will of course add this to our development plans.
    Thank you for your request!

    In the meantime, if you have any questions about development please contact our Tech Support directly: https://miqobot.com/#support
    This way you will receive an answer faster than waiting for it on public forums.
    Thank you for understanding!

    in reply to: [Request] Reverse Y etc #13135
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, both features have already been requested and planned for implementation.
    We will try to push additional QoL features into release with one of the upcoming updates.

    Thank you for your request!

    in reply to: Crafting Update and Questions #13134
    Miqobot
    Miqobot
    Keymaster
    1+

    Loooooove the crafting feature of Miqo, but whenever I try to do a plus 3 minute solver she goes “Not Responding”. I’ve checked my task manager and she’s not over stressing my CPU, RAM, or anything else at all. Just curious if someone has any ideas.

    Yes, this behavior is completely normal and expected. Miqobot will freeze for the amount of time displayed in the solver box. Please refer to our basic guide on Crafting Solver to understand how it works: Help – Crafting

    In order to reduce the amount of time Miqobot freezes before crafting, do not enable too many CPU intensive settings at once.

    Please aim for 20 seconds of solving or less.
    There is almost no benefit in waiting longer, except for crafting 70**** star recipes.
    You can find detailed information on Crafting Solver setup in this thread: Stormblood – Upgrade Stage 2.

    As well, curious if there will be any updates to the crafting AI in the near future at all. Or are devs waiting till ShB to see what will need adjusted?

    At the moment Crafting Solver is fully optimized and compatible with all Stormblood recipes.
    New crafting updates will be introduced after the launch of Shadowbringers expansion.

    in reply to: What is the best way to level #13121
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, Squadron Dungeons are the best option for leveling combat jobs with Miqobot.
    First you have to unlock Squadron Dungeons manually, and then you can use this feature to level any job from 20 to 70.

    in reply to: What is the best way to level #13117
    Miqobot
    Miqobot
    Keymaster
    0

    MSQ and Questing features are still in development and will be a part of the Combat system, which is currently in early beta.
    You can see our progress so far in this thread: [Beta] Combat

    Thank you for your request!

Viewing 15 posts - 1 through 15 (of 1,338 total)