I’d love to see a feature where if you’re hunting for a specific ‘hidden’ item, Miqobot will intelligently use cordials to get the max number of items.
Logic (assuming “selective” cordial use is selected)
1) Character has 100/600 GP
2) Miqobot will hit the node and “sees” a hidden item
3) Miqobot backs out of the node and drinks a cordial
4) Miqobot re-interacts with the node and uses King’s Yield II
5) Miqobot gathers the maximum amount of the hidden item
This logic however would cause ephemeral nodes to despawn, so it may be necessary to add additional logic to prevent that.