Nekro

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Viewing 15 posts - 46 through 60 (of 172 total)
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  • in reply to: Grade 6 Tincture of Dexterity Scenario #35891
    Nekro
    Nekro
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    But, there is a really clunky way to automate it that I’m experimenting with. Okay, using the game’s in-game macro system, I make macros for everything just for the sake of my own sanity. I craft ALOT, like hours every day lol.

    You should consider using Miqos crafting macros over the ingame macros. They are way faster, lagproof, not limited to 15 lines and can be chained via a Scenario.

    For more info on that, you can read my post here: https://miqobot.com/forum/forums/topic/crafting-works-for-the-most-part/#post-34938

    The only thing you need to setup is that all your crafters are using the same skill layout. Either by sharing the hotbars or creating a simple macro button with lines like this:
    /hotbar copy GSM 1 WVR 1 which copies the skillbar 1 from goldsmith to the skillbar 1 from weaver. Do that copy for each job and with as many hotbars as you need. And then setup your hotbar on your goldsmith, click all the macros for copying and you are done.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #35890
    Nekro
    Nekro
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    0

    So I noticed an odd problem and that occured the other night when I ran the scenario. My character was gathering until time was over, but gathering time expired while in mid air on a mount. When I teleported to my estate, the automation failed because I was mounted and couldn’t aetherial reduction

    You probably removed the teleport line to the estate from Chapter 2 (and the other Pause-Chapters). In this case, you need to ensure that you are grounded before you proceed with the aetherialReduct.
    You can achieve that by one of the following:

    • Place a land() or dismount() line before each aetherialReduct, can produce problems, when being somewhere where you can’t land easily
    • Teleport somewhere. For example you could repeat the same teleport() line which is in the top of the Chapter after the gather() line

    Someone else might have a better solution but a simple solution, and what I do, is just to teleport somewhere that you can’t be mounted, such as a town.

    I tend to add a dismount() before any repair or extract too, I had previously caught it a couple times getting stuck mounted and that prevents it. Idk why nobody else adds that line into their scenarios.

    You don’t need to be dismounted, just at ground. So a land() would solve it as well. The Reduct will dismount you on its own.
    As for the why I didn’t add it, is because the Scenario doesn’t need it. The original is teleporting to the Estate. After any teleport you are grounded, so no need to add more lines. Most Scenarios follow a concept and you can make assumptions which potential errors you need to prevent from happening and which are already avoided by design.

    The problem could occur with the untested low-inventory Scenario though, which I just fixed.
    Also I added a note to the OP regarding the potential break after adjusting the Scenario to not port anywhere after gathering.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #35738
    Nekro
    Nekro
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    1+

    Hey sorry to bug you but I’m new to this and i have no idea how to set this bot up at all there any tips you could send my way? please and thank you!

    Well, the best thing to do would be to try stuff out. Once you started Miqo and entered your license (catnip), you can just browse trough the tabs and test it.

    There are some things you need to consider, when setting it up for the first time, like some keybinds should be set correctly and just a single key, also keep in mind, that specific external plugins like “Yes Already” or something like that can break Miqos behaviour. If something doesn’t seem to work, always look into the logs first, to see what Miqo was attempting to do or if she tells you whats wrong. There you can get a good grasp on what you might can do to fix the incorrect behaviour.

    Anyway, here are some links you might want to look trough:
    Steps for correct keybinds: https://miqobot.com/forum/forums/topic/help-keybinds/
    Scenarios (basically chaining the single features, Miqo has, together): https://miqobot.com/forum/forums/topic/beta-scenario-scripting-engine/
    Importing Preset (like navigation grids, Scenarios, etc.): https://miqobot.com/forum/forums/topic/help-import-export/

    Additional pieces of information, for specific things:
    Gathering: https://miqobot.com/forum/forums/topic/help-gathering/
    Navigation Grids: https://miqobot.com/forum/forums/topic/help-navigation/
    Crafting: https://miqobot.com/forum/forums/topic/help-crafting/

    Some things like Crafting Solver are currently broken, til Miqo fixes it again. But you still can give her your rotations and she can make use of it by unchecking the use checkbox. You can use it by just crafting a single item via the crafting tab or making more complex stuff with a Scenario.

    My post here is a Scenario you can import, which includes a few navigation grids, gathering presets and rotations and of course the Scenario itself.
    If you’ve a botanist and miner at level 90, you might try it out. Go to the OP here and look for the english file. Download and import it. Read trough the post and look if you can get it to work (you can ignore the macro part at first, for simplicity).
    If something doesn’t work after that, try reading the logs. Look if every skill, miqo wants to use, is on your hotbar. If you are stuck at a specific point, you can ask here.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35596
    Nekro
    Nekro
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    0

    First off, all-in-all a great scenario, thank you.

    At times, even though I have BTN and MIN on each others’ hot bars, my class will actually change to the last battle class I had equipped.

    If prior to starting the scenario I manually switch between BTN and MIN, it seems ok, but if I begin the scenario after changing from a battle class or if at any point during the scenario (say, while waiting for the next spawn) I change to a battle class and back to MIN or BTN, the next time the scenario should change my class (to MIN or BTN per the scenario) it will instead change to the last battle class and the scenario will error out.

    Thoughts? I couldn’t find any keybind that might be causing it.

    Not really sure. What I’ve encountered some times though is a slight lagg, where Miqo changes jobs and can’t find the teleport skill, even if it is on the hotbar and break scenario flow and works fine after a resart.
    However this should not have anything to do with your problem.
    Do you use any macros for changing your hotbars when changing to battle classes? I also think there is a setting, which changes your hotbar, depending on if your weapon is drawn or not, could also be this. Else I don’t have any clue.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35465
    Nekro
    Nekro
    Participant
    0

    Hello. Thank you for this scenario. I have been using it without any issues. I am curious how I could disable the teleport to home after each gather. I would prefer to have it teleport to the next area, and wait at the aetherite until the legendary node spawns.

    In each odd Chapter from 1-23 there is a teleportIf(Unterkunft, 2) line.

    If you just dont want to teleport, remove this line.
    If you want to port to the next location: In the next Chapter 2-24 of each odd one, there is a teleport(x) line at the top, remove it from here and put it in the previous Chapter before the afkUntil() line.
    You can skip this procedure for the Chapters 7-8 and 19-20.

    could you copy/paste your script for those nodes please? i need those mats as well :3

    I don’t know what you mean. The Scenarios are attached to the first post. If you have difficulties importing it, look here: https://miqobot.com/forum/forums/topic/help-import-export/

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35304
    Nekro
    Nekro
    Participant
    0

    Thanks for your help. It took some tweaking but I got everything working nicely finally.

    Is it possible to add the spells “wise to the world” and “Nophica’s Tidings” to the gathering rotation? I don’t see the option to. Seems to me this program hasn’t been updated for endwalker spells.

    You can create replacements macros for Ageless Words and Solid Reasons to use Wise to the World after it, like I mentioned in my other Scenario Post: https://miqobot.com/forum/forums/topic/scenario-6-0-aethersands-botanistminer/

    Once you created them put them before your original ability on your hotbar or replace them entirely (For more info on that “before”: https://miqobot.com/forum/forums/topic/scenario-6-0-aethersands-botanistminer/page/2/#post-34951).

    After that you’ve 2 options how you can adjust it:

    • Replace the Rotations directly (GR-6.0-Get_More-900GP and GR-6.0-Get_More-800GP)
    • Create new Rotations for the purpose of getting more gathering attempts. And replacing the names for them in the Scenario in each even chapter 2-24 (replace the rotationIfGP(rotationName) blocks with your new rotation names, you might remove a line or two, if you created less than 3 rotations.)

    The Rotation for 900GP should look like that for example:
    Hit Once, Hit Once, +1 Attempt, Hit Once, Hit Once, +1 Attempt, Hit Once, Hit Once, + 1 Attempt

    If you placed your macro correctly, then Miqo will use it and this will use the new skill aswell if it procs.

    For Nophicas Tidings you maybe could create a similiar replacement macro for another unused skill, except in this replacement macro you don’t execute the original skill, just the skill you actually want to use. Just be sure that the /micon line contains the skill miqo wants to use and let the macro execute another skill.

    in reply to: Question about waypoints #35186
    Nekro
    Nekro
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    0

    I am just writing this out of my head so I might be wrong, but if I remember right, Miqo will always choose the nearest gathering point, which she can access in the given branch distance of the grid.
    Once she found the goal, she will try to get to the waypoint which has the closest “branch” to it. (You can see this, when you are toggling “gathering nodes” on at the 3d radar).
    If she cannot find a gathering node near her, she will try to go to the closest beacon in the grid which she doesn’t have already visited and scan for gathering nodes again. If the grid doesn’t have beacons she will try to use compass/truth, if that is enabled.

    If you want to let her go to waypoint 1 next, you should either force it in a scenario or design your grid in a way, that Miqo will do it normally. Which would probably be better, as it seems unnatural to not go to the nearest gathering point.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35185
    Nekro
    Nekro
    Participant
    1+

    To be more specific this issue happens on chapter 2 of the scenario.

    You arrive at the final way point and hover above it, for some reason you cannot go to the node like the others.

    Logs:
    (12:36:47 AM) Destination reached!
    (12:36:49 AM) Gathering started.
    (12:36:49 AM) Max node count: 1
    (12:36:49 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (12:37:30 AM) Uh oh, compass is BROKEN :/ I should slow down spamming it.
    (12:37:31 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    You are definitely not using my Scenario here, it’s not how it works at all. I use beacons instead of compass or truth, which should be in the logs. Also Chapter 2 is not in Mare. You might are using this one here: https://miqobot.com/forum/forums/topic/scenario-6-01-legendary-nodes/ .

    i imported the english version and i keep getting an error when its trying to make me teleport to “Unterkunft”

    This is the teleport function to your estate. If you don’t have a single one in your list, it might break. So remove those teleportIf(Unterkunft, 2) lines from the Chapters I mentioned in my OP:

    Every odd chapter (1, 3, 5, …) except 25 and the 2nd Elpis (7, 19) ones include a default teleport function to the second estate you have in your list. This is meant to be the behaviour, after you collected an item and prepare to wait for the next one. You are meant to adjust this to YOUR needs.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35121
    Nekro
    Nekro
    Participant
    0

    My perception is high enough for all the mats. I’ve fully pentamelded my gatherer.
    It does hover over the material slot and doesnt gather though.. 🙁
    Nothing weird in Miqobot logs..

    Well the logs would probably show exactly where you got stuck, so I would need them. However I guess it’s the same problem or of the same nature than the last two answers I’ve given in this thread, according to not having all needed skills on your hotbar.

    Why is the scenario not recognizing teleport and using return instead of my MIN preset? it works for BTN.

    I don’t understand your problem. At which point in the Scenario did you expect what to happen and what happened instead? What does Miqo say in her logs? What do you mean by “instead of my MIN preset”? If it doesn’t recognize your port skill than you probably have not assigned a keybind to the first occurence of it on your hotbar.
    For example: Hotbar 1 Slot 2 has teleport without keybind. Hotbar 3 Slot 5 has teleport with keybind. Than Miqo tries to use the one on hotbar 1 anyway, but can’t because no keybind. Clear your unused hotbars for this problem.

    For whatever reason this always seems to bug out in Mare Lamentorum at the node south west of smileton, everything else works great

    What do you mean by “bug out”? Gets stuck in the air? Doesn’t gather? What does Miqo say in the logs?

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35031
    Nekro
    Nekro
    Participant
    0

    I’ve been using this for Potent Spice and Stonehard Water and I’m running into an issue where it won’t actually collect the item and I’ll have to manually click them to collect.
    Log is as follows

    Selecting slot -> 1
    GP = 885. Not Enough
    GP = 885. OK – rotation “GR-6.0-Get_More800gp”
    Using action (start)
    Using action (yield +2)
    Using action (boon +30%)

    This last line then just keeps repeating and the hand icon is left floating over the correct item but not collecting it.
    Any assistance would be appreciated.

    Miqo can’t press your “+30% increased yieldbonus chance” skill (Pioneer’s Gift II / Mountaineer’s Gift II). Put them on your hotbar and it should work.

    Nekro
    Nekro
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    0

    Something that I would love to see implemented at some point would be the ability to comment/uncomment multiple lines in the scenario editor, similar to how most/all coding IDE’s work. I know I use a couple scenarios that repeat the same/similar blocks throughout, and I’m just going through line by line to make the adjustments

    Yes please! Often when testing Scenarios I would like to just comment a whole Chapter or almost all of it, without deleting it, or even just have shortcut for uncomment/comment a single line. So I don’t need to type them everytime or leave a placeholder comment above so I can quickly swap, like that

    //
    gatherSlot(x)

    2 forward slashes will achieve your goal.

    That was not the request. The request was for a possibility to have a shortcut for commenting out multiple lines at once, which does place those slashes without you typing them.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #35003
    Nekro
    Nekro
    Participant
    0

    What’s the value I should be getting when not using cp? Still 1000?

    No, basically everything around 400/500+ should be fine, when not spending CP. The rates are terrible for those, but the amount of those collectables will net you some extra aethersands aswell.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #35002
    Nekro
    Nekro
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    0

    What is the Boon+30% referring to? Mine gets stuck there

    Miqo can’t press your “+30% increased yieldbonus chance” skill (Pioneer’s Gift II / Mountaineer’s Gift II). Put them on your hotbar and it should work.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #34951
    Nekro
    Nekro
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    0

    i am unsure as to what you mean by make a macro and then put it onto your bars before your ability, would you be able to give an example? I put the macro on like my 1 button and miqo bot does not use the macro.

    This is a replacement macro. So you trick Miqo into using it, by using the icon of the ability Miqo actually wants to use and putting it on an earlier position than your original ability. (Hotbar number has higher priority than hotbar slot, so hotbar 1 will always be chosen over hotbar 2)

    “before your original ability” means that you create the ingame macro I mentioned to replace the usage of another skill and place this macro at an earlier position on your hotbars (like mentioned in the quote above) to let Miqo use it instead.

    Example:

    Hotbar 1 Slot 1: Ageless Words Macro as mentioned here
    Hotbar 1 Slot 2: Ageless Words (The skill itself)

    Miqo will then use the macro at slot 1, when she tries to use the skill “Ageless Word” in any way. Swap them and Miqo will ignore the macro again.

    in reply to: Crafting Works (For the most part) #34938
    Nekro
    Nekro
    Participant
    1+

    Could you explain how the recipe(rarefied sykon Bavrois) command works? Or show what it is/does? Trying to figure this out.

    I could use a guide for setting up a scenario too, specifically one that will repeat my crafting macro for my experts after it completes the previous one

    scenario Tab -> ?-Button will give you the documentation for every function you can use in a scenario with a detailed explanation.

    For the basics: https://miqobot.com/forum/forums/topic/beta-scenario-scripting-engine/

    For crafting you want to look at:
    startCrafting
    selectCraftMacro
    setCraftRecipe / recipe
    repeatChapter

    If you need to use buff food you might want to look at those aswell:
    sendIcon
    workFor

    If you need to craft intermediate mats you might also be interested in those:
    setCraftNQHQRatio
    setCraftIgnoreQuality

    From here one you might just try it with cheap materials and see what each line does, read more of the documentation for the other functions etc. It’s easy, once you tried it a few times.

    Sorry for being a bit dumb but how exactly can you do this?
    If anyone could help me out with a step by step on how it works? I’ve got a 2 step macro atm for the latest recipes so this would be a massive help.

    crafting -> crafting -> use checkbox -> untick

    Then you can create a new entry with the new button, enter the keysequences for each step separated with a , and then save it (overwrite) and maybe change the name of this macro.

    Macros in Miqobot are far superior over the ingame macros. Not only can you “pause” them at any given point, they are not limited to 15 steps, are way faster executed and are fail/lag safe (except final appraisal macros).

Viewing 15 posts - 46 through 60 (of 172 total)