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October 13, 2019 at 11:18 pm in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #17960
I mean the solver will be absolutely fine for crafts that are not current end game star recipes, so any dev time spent on the solver is not an important feature right now.
Crafting macros would solve this easily for end game * recipes.
But it is nice to have the solver hq crafts that are lvl 70 or less since my macros are overkill for them.Can miqocrafter create AR scenarios for multiple sands with miner/botany/spearfishing?
Does it support timed legendary nodes?
Can we input gathering rotations that we store in miqobot into miqocrafter?
Does miqocrafter create multiple scenario from the list?
I still havent tried it yet, not got round to playing the game.
QoL feature for vendor support from miqobot tied with this generator would be nice if vendor support exists already.
October 12, 2019 at 2:25 pm in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #17937October 12, 2019 at 1:03 pm in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #17930Hi Infuriated ! First thanks 🙂
Currently miqobot does not support macro for crafting, unless I’m wrong.
That being said, if you have a set of “macro” you usually use in scenario, like a sequence of key inputs (only way I know), I could modify my tool to store them for you.
The idea would be to have like a library of macros in miqocrafter, and then it would insert the one you choose (I guess you’d like to potentially choose a different macro for each item) into the scenario it generates at the right place, instead of using miqobot solver.
I’m not sure that is an answer to your need, but let me know.———————————————————————————————–
Yep that would do the trick.
Honestly great work with this tool.
- This reply was modified 5 years, 1 month ago by infuriated.
- This reply was modified 5 years, 1 month ago by infuriated.
October 11, 2019 at 10:50 am in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #17913Amazing. Been waiting for something like this for miqobot might resub just for this feature alone.
Does this use the crafting solver?
If so since its not fully functional at the moment if miqobot could add a crafting macro setting like the gathering rotations where we can input which skills we want to use in an order and save them into the bot to have multiple crafting macro options we create instead of having to key input the skills manually each time i want a different rotation this miqocrafter of yours would be the the absolute Don of automaton.Have you had any feedback from the devs regarding this?
Thats coder time for you, its never close to the eta given.
i would just ignore the eta and just be patient.
- This reply was modified 5 years, 1 month ago by infuriated.
August 20, 2019 at 11:56 am in reply to: Asking the community: Thoughts on Open World Combat and User Protection #16781Personally, i dont really care for open world combat, im more interested in a upgraded gathering system where we wont need to create every grid for each node, rather a click and go list.
However, its a bot at the end of the day, we know the risks that come with botting despite this one being undetectable.
That said, i think you should stick to the plan with whats been promised, with regards to refunds if you feel youre obligated to offer a refund for a banned account from using this bot… well we know the risk but it might be easier to offer the refund dived by how many days remain on the sub, say they have 10 days sub left, refund the remaining days, at the end of the day its not your fault we get banned, its ours / SE.Bot safe.
Edit: option 3
- This reply was modified 5 years, 3 months ago by infuriated.
July 25, 2019 at 1:36 pm in reply to: [SCENARIO] Il Mheg Spearfishing (Aethersand) and Legendary Farming #15857Hi, thanks for the legendary farm scenario, been working great.
The only thing i changed is that i added chapters in between all the node timers to gather something else i needed, instead of being AFK at the shrines.
So i effectively gather all the legendary nodes on time, whilst also gathering some logs/ore in between, thanks to the cordials and the 5 GP per hit, i still regenerate over 750GP ready for all the legendary nodes timers.Great job.
We definitely need a NOIDEA or smth-type locked sticky topic containing the most frequently asked features which will never be implemented. I’m here for just some 3 month, and this is about 3rd or 4th time I see this suggestion already…
The reply i got here may help
https://miqobot.com/forum/forums/topic/wishlist/Please do not expect much. It’s a simple milestone version in preparation for the expansion arrival.
We will not risk releasing new features before the complete game redesign.When can we expect it? was looking forward to having a play with this update before maintenance which is less than 24 hours.
June 23, 2019 at 3:14 pm in reply to: Updated Yellow Gatherers Scrip Scenario (Repair + Turn In) #13768i believe, although i could be wrong the dev team will eventually be working on a UI that will have a list of the gathering items you can select from / list of craftable items to select the mats needed.
with that a navigation mesh similar to what you get in the squadron dungeons they have done, which i assume will solve the fastest routes to the nodes without the need of creating all the grids, that pulled into a scenario so we can customize afk points to avoid being at the same place as others for specific timed nodes and for creating the gathering rotations needed.
at least thats what i would like to see, it would cancel the need for searching on this site for grids, anyway. -
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