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  • #35899
    dabigirondaddy
    dabigirondaddy
    Participant

    Would love to give insight to a possible auto rotation for Miqobot to use for the level 90 summoner class.

    If not already summoned: Summon Carbuncle > Searing Light > Summon Bahamut > If 2 or less foes: Energy Drain, If 3 or more foes:

    Energy Siphon > Enkindle Bahamut > Deathflare > Fester > If 2 or less foes: Astral Impulse(transformed from ruin 3), If 3 or more

    foes: Astral Flare(transformed from tri-disaster) > Fester > Astral (Flare or Impulse) until Bahamut is no longer summoned (about 3

    more casts) > Ruin IV > **Summon Garuda II > Slipstream(transformed from Astral Flow) > If 2 or less foes: Emerald Rite, If 3 or more

    foes: Emerald Catastrophe > Emerald (Rite/Catastrophe) 3 more times > Summon Titan II > Topaz (Rite/Catastrophe) > Mountain

    Buster(transformed from Astral Flow) > Topaz (Rite/Catastrophe) > Mountain Buster > Topaz (Rite/Catastrophe) > Mountain Buster >

    Topaz (Rite/Catastrophe) > Mountain Buster > Summon Ifrit II > Ruby (Rite/Catastrophe) > Ruby (Rite/Catastrophe) > Crimson

    Cyclone(transformed from Astral Flow) > Crimson Strike(transformed from Astral Flow) > Searing Light > Summon Phoenix > Energy

    (Drain/Siphon) > Rekindle > Enkindle Phoenix > If 2 or less foes: Fountain of fire, If 3 or more foes: Brand of purgatory > Fester >

    (Fountain/Brand) > Fester > (Fountain/Brand) until Phoenix is no longer summoned (about 3 more casts) > Ruin IV > The summon rotation

    marked by the ** loops here with the difference only being with Bahamut being the next cycle in the loop followed by Phoenix.

    #34981

    In reply to: Endwalker Miqo Roadmap


    magnus808
    Participant
    2+

    Instead of a second leveling dungeon I’d rather that development time go towards bringing the combat feature out of BETA or other long pushed back features.

    This is exactly right. Instead of saving a few hours on leveling by having them work on a leveling dungeon, why not have the team concentrate on level 90 rotations including Monk, Summoner, Sage and Reaper.

    • This reply was modified 3 years, 3 months ago by  magnus808.
    #34865

    pussyfoot
    Participant
    5+

    I’m 90 on almost everything at this point.

    Miqobot works exceptionally well on ranged physical dps. Dancer/Bard/Machinist. You’ll have to hit a few of the new abilities by hand, but she takes care of most of it.

    Summoner – broken as expected.
    Reaper – broke as expected.

    Tanks – They work just fine. Make sure to turn buffs and heals off and do the cooldowns by hand. Miqo doesn’t do mitigation the way it needs to be for end game, you’ll have to mitigate tank busters, share cool downs etc. Some of the new skills (for instance confeitor on paladin now has 4 part rotation, you’ll have to push those by hand to get them used.)

    Black Mage – Works, but isn’t optimized yet. Does fine but doesn’t use the right spells in the right order, or the new fire/cold spell from what I can tell.

    Red Mage – Works exceptionally well. (Fast on rezzes which is what you want). Doesn’t know that you can do the rotation at 50/50 now, so you either have to hit the first zorro slash yourself, or let her use it at 80/80. She also doesn’t do the second big nuke at the end, so you’ll have to hit that yourself.

    Healers – White mage works fine. All the spells seem to tie in to the old ones except the new 10% mitigation buff, you will have to hit that by hand. Also the liturgy lily, which I find you want to use yourself anyway.

    Scholar – is a dream at the moment, though with sage I haven’t played it much. Works just fine though. Couple tweaks by hand but will keep up a group in most content easily.

    Sage – broken as expected

    Astro – something is off with astro and the cards. They dont’ work the same, and the Lord/Lady system seems different. So you end up doing a lot of manual cards. I also have to trigger a lot of the abilities that were tweaked to do what I want them to do. I’d wait for this one to be fixed before trying to raid with it to be honest.

    Melee – Rogue is great, dragoon is fine, reaper broken of course.

    Monk… monk doesn’t work well right now. Because of the new system of white/black earning to do a big attack, it’s hit or miss because Miqo doesn’t do that. So unless you’re just wanting to do basic dps with suboptimal damage, stay away from monk for the time being.

    Samurai I’m still leveling, and have never liked so no real opinion there. Its seems to work fine, but I’ve never enjoyed it and always seemed to provide lackluster dps for me (even with miqo).

    #34695

    Topic: Supported Jobs

    in forum Discussion

    Kadyr777
    Participant

    So when Sage, Reaper, Monk and Summoner are finally supported by Miqobot, how will I know? Will there be a new version to download of miqobot?

    #34682

    In reply to: Endwalker Miqo Roadmap


    jedahdemon
    Participant
    0

    So considering how little most jobs changed from 80-90 (most seem to have only gained one new actions and a 1-2 upgraded actions which already seem to be implemented) do you think level 90 support for Jobs that weren’t drastically altered like Monk and Summoner will be implemented faster than you originally anticipated?

    #34150

    mikoto
    Participant
    0

    Honestly dungeon wise i think 81 makes sense for a few reasons, firstly 13 hours saved per job is ALOT, theres also the benefit of desynthing the gear for the new items (which yes will lose value in the next 1-3 months, but atleast its free desynth exp way higher than before) but its more grand company seals on turn ins, so that alone makes it better than the 71 75 and 80 dungeon we already have.

    After that, i think it should honestly be a 90 dungeon, ether the current one (ideally but depends on timeframe) then the 6.2 and 6.4 dungeons respectively, reason being these will be the highest level dungeons once a new tomestone is introduced. this gives the benefit of easily capping each new tier which is pretty major.

    If there is time between these dungeons where miqo has time, maybe then work to add the 85 dungeon but given the exp differences between the 85 and 81, its honestly not that major imo, would probably only save roughly 1-2 hours per character.

    Personally instead of the 85 dungeon, i think the time would be better spent on getting level 90 rotations sorted out since some classes in shadowbringers didnt get there 80 rotations until just a few months before EW released. and not counting summoner, sage and reaper the other jobs didnt change to drasticly, so should require less work than it did in shadowbringers

    #33929
    Miqobot
    Miqobot
    Keymaster
    39+

    Please keep in mind that Miqobot was not tested with 81+ content and may perform unpredictably.

    Miqobot v1.3.45 – Patch Notes

    • Core upgrade for Endwalker expansion.
    • All new mounts (11) are supported.
    • All new aetherytes (18) are supported by Scenario Engine.
    • All new bait (10) and new fish (184) is supported by Scenario Engine.
    • New areas (8) are supported. Flying and swimming navigation should work without issues.
    • Weather in new areas is identified according to your Main Scenario progress.
    • Some new actions have been datamined and picked up by Miqobot’s adaptive algorithms.
      (For more details, please read the sections below.)

    The following features are compatible with the new game client:

    • Fishing. (81+ abilities are not supported.)
    • Gathering. (81+ abilities are not supported.)
    • Assist Mode. (Except new and revamped jobs.)
    • Squadron Dungeons.
    • Trust Dungeons.
    • Desynthesis.
    • Chocobo Racing.
    • MGP Minigames.
    • 3D Radar.
    • 3D Editor.
    • Scenario Engine.

    Fishing

    Basic functionality is upgraded for the new game client.
    New areas are supported. Large-sized fish is not identified, but this should have no impact on Miqobot’s behavior.

    New abilities are not supported.
    Angler’s Art is not detected and not utilized either.
    Setting “Release HQ” is now redundant and does nothing.

    Gathering

    Basic functionality is upgraded for the new game client.
    New areas are supported.

    Gatherer’s Boon actions were datamined.
    Miqobot’s adaptive algorithms picked them up automatically and use them as a replacement for old HQ actions.

    • Unearth -> Mountaineer’s Gift I.
    • Unearth II -> Mountaineer’s Gift II.
    • Leaf Turn -> Pioneer’s Gift I.
    • Leaf Turn II -> Pioneer’s Gift II.

    However, old icons are still displayed in the Gathering Rotations Editor. Certain outdated actions are still available in the editor as well.
    81+ abilities are not supported.
    These issues will be addressed in future updates.

    Spearfishing

    Completely broken.
    Spearfishing in Endwalker is a new game feature. It will have to be researched and reimplemented from scratch.

    Please do not expect it to arrive anytime soon. Spearfishing minigame involves precise timing which makes it a rather complex feature for implementation.
    Estimate is 3+ months at the very minimum.

    Crafting Solver

    Completely broken.
    Due to the stat squish, crafting math has been completely revamped. Miqobot’s internal formulae do not even remotely match the ingame data.
    As Miqobot can not calculate the correct outcome of any action, she can not create a reliable solution map.

    Please do not attempt to use Crafting Solver.
    It will fail and break your craft.
    Miqobot will give you a warning if you attempt to use it, albeit only once. You are free to experiment with the current algorithms, but it is unlikely you will find anything useful in them.

    We are already working on the necessary upgrades, but it will take some time before Miqobot adapts the new crafting math.
    We would strongly recommend to resort to Macro Crafting for the time being.
    Macro Crafting is enabled automatically when you disable Crafting Solver. (“Solver” -> “Use” checkbox.)

    Combat System

    First of all, please keep in mind that we did not have time to make any significant changes to job rotations implemented in the previous expansion.
    Miqobot behaves exactly the same as she did in Shadowbringers.

    However, the Combat system of Miqobot is based on special adaptive algorithms that are capable of self-adjustment to a certain extent.
    It allows them to recognize new input data and adapt to new conditions with minimal human intervention. There is still a lot of work to be done and a lot of issues that we will be working on during the next few weeks. But this flexibility has allowed us to do more than we expected in the initial release.

    New actions have been datamined and integrated into Miqobot application.
    Certain actions that represent direct upgrades have been picked up by the combat algorithms and fused with existing rotations. These include:

    – (WHM) Glare III
    – (WHM) Holy III
    – (SCH) Broil IV
    – (SCH) Art of War II
    – (AST) Astrodyne
    – (AST) Fall Malefic
    – (AST) Gravity II
    – (PLD) Expiacion
    – (PLD) Holy Sheltron
    – (WAR) Bloodwhetting
    – (GNB) Heart of Corundum
    – (MNK) Shadow of the Destroyer
    – (DRG) Draconian Fury
    – (DRG) Heavens’ Thrust
    – (DRG) Chaotic Spring
    – (SAM) Fuko
    – (BRD) Ladonsbite
    – (MCH) Scattergun
    – (RDM) Verthunder III
    – (RDM) Veraero III

    This allows Assist Mode to be useful on most jobs after level 82 and beyond, assuming you can handle the usage of level 90 abilities manually. For some jobs, it means clicking 2-3 buttons every minute for optimal performance. For others, Assist Mode may in fact be uncomfortable to use.
    Please keep in mind, however, that these additions were not tested because we do not have access to all jobs at levels 82+.

    Minor adjustments have been made to certain jobs:

    – (WHM) Thin Air is no longer used with Holy.
    – (SCH) Art of War has the same MP restrictions as other spells.
    – (AST) Diurnal Sect is assumed to be active by default.
    – (PLD) Confiteor is triggered at the last Requiescat stack.
    – (WAR) Surging Tempest is detected.
    – (DRK) Salted Earth no longer requires macro placement.
    – (MNK) Disciplined Fist is detected.
    – (DRG) Power Surge is detected.
    – (DRG) Blood of the Dragon is removed from trigger conditions.
    – (SAM) AoE rotation no longer requires single-target opener.
    – (DNC) Fixed an issue with single-target rotation in melee range.

    The following jobs are not supported:

    • Reaper.
      A new job. Performs a basic 1-2-3 combo and nothing else. Do not use with Assist Mode.
    • Sage.
      A new job. Casts a basic damage spell and a basic healing spell. Do not use with Assist Mode.
    • Summoner.
      A revamped job. Spams Ruin III and summons a carbuncle that functions as minion. Do not use with Assist Mode.
    • Monk.
      A revamped job. Performs a basic GCD rotation, but has major issues with oGCD actions. Beast Chakra is not detected. Do not use with Assist Mode.

    Basic actions allow these jobs to participate in Squadron and Trust Dungeons. But Assist Mode for them is completely broken.

    The following jobs are supported, although may have issues:

    • White Mage.
    • Scholar.
    • Astrologian.
    • Paladin.
    • Warrior.
    • Dark Knight.
    • Gunbreaker.
    • Dragoon.
    • Ninja.
    • Samurai.
    • Bard.
    • Machinist.
    • Dancer.
    • Black Mage.
    • Red Mage.

    Squadron and Trust Dungeons

    All dungeons that were implemented in Shadowbringers are supported.

    Quality-of-Life Updates

    • Advanced Settings -> Auto-Pause for Chat.

    A new setting is implemented that automatically pauses Miqobot when typing is detected.
    This allows entering the chat mode without resetting the ongoing activity.
    This feature was available for crafting only, now it is implemented for all features.

    Please note that Miqobot will not be able to identify if the chat mode was activated unintentionally (for example, due to a keybind conflict). If you leave Miqobot unattended while typing is active, it will halt the activity completely.

    Note: This is an advanced setting. In order to access Advanced Settings, please click the + button.
    Note: Certain critical sections of source code can not be paused. When Miqobot executes one of the critical sections, typing will be cancelled regardless of this setting.
    Note: Some features have internal timers and may break if paused. If you pause Miqobot for too long, it may trigger a kill switch and you will have to restart the application.

    • Reversed Axis Support.

    From now on, Miqobot automatically detects Reversed Y-axis and Reversed X-axis of your 3rd Person Camera settings.
    Navigation algorithms are adjusted accordingly.

    • Minor adjustments.
      – When under the effect of Transcendent invulnerability buff, Assist Mode is paused automatically.
      – (SCH) Excogitation is triggered more often when playing solo.
      – (SCH) Fixed an issue wherein pre-pull AoE shields could not be interrupted.
      – (DRG) Fixed an issue wherein True North would be triggered before level 50.
      – (SAM) Fixed an issue wherein positionals would be attempted before level 52.
      – Removed deprecated setting 3D Radar -> Out of Reach.
      – Removed outdated Diadem grid from default presets.
      – Fixed message log typos.
    #32680

    km125
    Participant
    0

    I am noticing that summoner combat assist is not using energy siphon, so there is no aethergauge use… any reason?

    #30811

    Diplomacu
    Participant

    Is there anyway you can set up a thread about how each class uses certain abilities?

    For example Summoner not recasting Dots when Tridiaster or trance is about to come off cooldown etc

    Mainly so we can stop making threads asking why X ability doesnt cast etc

    (Right now I’m confused on Machinist because I’m sitting at 100 heat and it’s not hypercharging, although it could of just been the type of fight I was in)

    #30763

    In reply to: PVP assister request


    Diplomacu
    Participant
    1+

    I think a better way to go about this is just the bare-basics rotation not something super strong where you can 1v1 anyone blah blah blah, for example if you were playing a summoner you’d just chuck dots up on your target and spread it, it just has to be simple, not extravagant

    #30729
    Miqobot
    Miqobot
    Keymaster
    1+

    Since we can no longer post in the sticky thread.

    Would you please clarify your issue?
    The main feedback thread is still open and we do not plan to close it anytime soon.
    Shadowbringers – Issues & Feedback

    SMN – There are times where your DOTs fall off the target and Miqo will not refresh them.

    I’ve noticed the DoT thing, but it also seems like it only does it when a trance/tridiaster is about to come up so it makes sense to not hardcast miasma etc if you can just tri disaster 1-2 gcds later.

    Yes, this is correct.
    Miqobot will not hardcast DoTs if Tri-disaster or Trance has less than 5 seconds on cooldown.

    She’ll continue to spam Ruin III and I have to pause/un-pause to get her back on track.

    Please note that pausing the Assist Mode does not change anything in the rotation algorithm.

    Also would like to see Miqo save 4 Ruin IV stacks for Bahamut phase.

    Yes, this improvement has already been requested.
    Unfortunately, it’s not an easy adjustment as it would require a complete redesign of the Summoner rotation.
    You can find the detailed explanation here: Summoner Discussion

    RDM rotation seems to fully stop if it’s in the middle of doing the melee part and you move out of melee, have to pause and un-pause to get it to go back to casting. This doesn’t happen often but when you need to move out to avoid a mechanic that last more than a few seconds it’s a big loss in DPS for you to just be standing there when it could be casting.

    We are sorry, but interrupting the burst phase is not our decision to make.
    There is no way for Miqobot to predict the time it will take for your character to reengage the enemy. You may have plans to step into melee range in the next split second. And if we allow the melee combo to be interrupted immediately, it will be a significant DPS loss just as well. Therefore this decision will remain under user’s control.

    Please note, there is no need to pause the Assist Mode for this.
    If you prefer to abandon your burst phase, all you have to do is cast Jolt manually and Miqobot will pick up from your decision.

    What I would like to see with Assist mode is some QoL features like a “assist mode pause” toggle for like when you’re going afk etc or something to turn off out of combat buffs/heals with a toggle so it doesnt look suspicious if going afk in a group

    Would you please clarify your request?
    Pause for Assist Mode is already implemented. And disabling Assist Mode is highly recommended when you go AFK.

    Further more maybe something like a “swift cast, res” hotkey we can use so we can use it at our own discretion and not mid-rotation (Which the bot seems to have issues with since it’ll cast swiftcast, then 6/10 time would waste the swiftcast proc on something like Ruin

    Please use the Pause Hotkey for this and similar cases.
    When you have to weave more than one action into the rotation, pausing Assist Mode is required.

    #30711
    Miqobot
    Miqobot
    Keymaster
    0

    We wouldn’t recommend switching egis in the middle of combat, but in preparation of the fight instead.
    Summoning Garuda-Egi before dungeon enemy packs and Ifrit-Egi before bosses is the intended way of playing Summoner. Predicting the number of enemies, however, can not be automated. So this decision remains under user’s control.

    #30709

    Diplomacu
    Participant
    0

    I’m curious as to whether or not it would be worth having the bot summon Ifrit or Garuda based on 1-2 target or 3+ target situations on summoner, or if that would just mess up the rotation

    But so far summoner is working really well

    • This reply was modified 3 years, 10 months ago by  Diplomacu.
    #30606
    Miqobot
    Miqobot
    Keymaster
    1+

    Nevermind…I found the issue, I was filtering names of mobs, so it affected it.

    Thank you for informing us that you’ve managed to resolve your issue.

    SCH doesnt seem to use Esuna to cure debuffs

    Would you be able to give us more details about this problem?
    The game contains over a thousand detrimental effects. Some of them are considered curable by Miqobot and some are intentionally ignored. In addition, Esuna is assigned the lowest priority in order to avoid casting it when the target requires healing instead.
    So we would require additional information in order to analyze this report:

    • What kind of debuff have you encountered?
    • What dungeon does it appear in?
    • What enemy or boss applies it?
    • What spell did Miqobot cast when it was supposed to be Esuna?

    also never seems to use Swift Cast (SMN too)

    In Scholar and Summoner rotations, Swiftcast is always reserved for Resurrection spell.

    #30411

    Miyo-two
    Participant

    I’m pretty new to dps class, thinking if I should level machinist first or summoner.

    I heard combo assist is pretty good on machinist, but how good is it on summoner?

    specifically, what do I need to do manually when I play summoner, any special skill I need to make miqo ignore?
    and how is the revive ability with combat assists? let say multiple teammates died, does it prioritize tanks?

Viewing 15 results - 16 through 30 (of 64 total)