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  • in reply to: Is it possible to scenario timed nodes with regular nodes? #27432
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    Update:
    Didn’t realize the function ‘workUntil’ existed. That was exactly what I was looking for. Ignore/delete this thread please. 🙂

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #27314
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    This seems like an incredible tool. Thanks for all the work on this dev!
    Minor suggestion: add the current version number to the UI somewhere so I can tell if I’m running the latest version.

    On a side note, I noticed while testing that this can utilize old world grids that have not been updated to use flying. Be careful out there with those as it will look very suspicious having max level characters not utilizing flight. Going to see what common profiles are doing this and see if I can fix them myself. If we edit profiles to work with this, where would you like those submitted so others can use them?

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    Just a heads up, I needed to tweak the pathing from 296 to 292. It kept getting stuck on the cliff face while trying to fly up and around. Tweaked the fly point a bit further out and also adjusted the foot path near the roots slightly. Works perfectly now.

    in reply to: (Phase 2) Infinite Diadem Mining #23706
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    ^ Ignore the above post. I meant to point this out on the infinite botanist scenario, not this mining version.

    in reply to: (Phase 2) Infinite Diadem Mining #23599
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    Just a heads up, I needed to tweak the pathing from 296 to 292. It kept getting stuck on the cliff face while trying to fly up and around. Tweaked the fly point a bit further out and also adjusted the foot path near the roots slightly. Works perfectly now.

    in reply to: Crafting using a one button macro #23442
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    Rather than make a new thread about the same issue I figured I’d bring this thread back up and ask here.

    I’m trying to mass craft a ton of collectables to farm scrips. I have a macro in game that completes in a few less steps than the Miqo solver, so I wanted to use that. My problem is that I do not see a way to disable the solver and use a macro instead in the Miqo interface. Can anyone guide me on what I need to do? Eventually I will be turning this into a full scenario to include turning in and buying materia, but I know that currently the deliver collectables portion is broken so I will wait on that.

    Thanks in advance!

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    Supported:
    – cursor control keys (must be enclosed in {})

    sendKey(Shift+{down}, 1.5) //scroll down by 1, wait 1.5 sec

    For these cursor control keys, are they based off the default keybinds in game? I was having trouble with this scenario navigating the menu properly and think it may be a keybinding issue on my end. I’m not sure what {down} is as a key. Is that the actual arrow down key or NUM2? Thanks in advance.

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    Thank for you the excellent scenario! Unfortunately after about 3 loops I got killed during the Lemonette portion. Going to keep a close eye on it next time to see if I can adjust the pathing a bit to avoid this.

    CBP
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    Thank you! Must have missed this post somehow.

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    @lutbot Do you have recommended settings to modify this for gathering items rather than collectables? I’d like to start stockpiling some materials for the future. Curious if there’s a one button macro everyone is using or if the general consensus is to let Miqo handle the rotation.

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    To add to this if it helps, I currently have 1500/1450/750.

    CBP
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    Using Kontu’s modified version of the yellow scripts. Having full Yamashi HQ / Nightsteel HQ seems to not be enough to gather Popotos, or the rotation needs to be modified somehow. I’m constantly getting them in the 420-440 range sadly. Anyone else notice this?

    in reply to: Immortal Flame Squadron Scenario #13376
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    So I noticed during the Twin Adders version of this scenario that sometimes it will not run close enough to the exit door and continue to interact with the Squadron Sergeant NPC during the teleportNpc() variable. Is there a way to force it to only target the exit door and not the NPC? For now I am trying to move the waypoints a bit further away from the NPC to negate this but I’ve seen it happen more than once.

    in reply to: Cannot use 'CollectableSB' rotation #9912
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    Was a combination of two things here. Turns out I was being stupid and reading a thread for an entirely different scenario and that’s what confused me on the GP requirements. Also I did import it multiple times while figuring it out because the first time it only imported the scenario and not the grids. Had to fully meld GP in everything to make the cut and remove the duplicate profiles which fixed my issues. Thanks everyone!

    in reply to: Scenarios for lvling BTN and MNR 61-70 #9803
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    Attempting to run this scenario, but am having an issue. It runs to the unspoiled node and opens up the menu, but then it just cycles through all the out of reach items and starts mining/chopping a random spot without using the rotation. It has the ‘CollectableSB’ rotation selected, and the first part of it says ‘Clear Out of Reach’. It seems to just be ignoring the rotation entirely and I am not sure why. I have 640 GP currently and cordials selected to use if that matters.

Viewing 15 posts - 1 through 15 (of 18 total)