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I always keep max branch distance low – about 10, I think – and place points directly next to each of the gather nodes to start. Draw connection lines between ALL of them. Every single point so far should connect directly to every OTHER node, with exceptions based on experienced judgement. Then, with keyboard only and in legacy movement mode, I spend five to ten minutes manually gathering, to get a feel for the paths I would follow. At that point, I start adding points in the middle of path lines and dragging them away a little, in order to more closely mirror the paths that I naturally fell into.
The best advice I can give is this: movement should look natural and be accomplished with minimal grid points. When Miqo arrives at a point, she stops moving to adjust her angle for the next segment. Minimise that. Don’t make her jump, because she sticks for a second before she knows she needs to, every time she walks that way. Don’t use sharp turns mid-path, because no human walks like that. To go around an obstacle, you might need four to six points for a gentle curve. That’s more important than keeping the point count per path at a low number.
As always, test your grid by watching Miqo gather with it for a while, but do it while there aren’t other players close by. If she follows a weird path, you have to decide in the moment whether to stop her mid-way, make your adjustments, go back to the starting point, and try again… or if you want to let her finish that path, harvest the next node, and then tweak things after that and wait for her to follow the new path. Both will look odd to any watchers, but making path adjustments is a lot of small movements where you do nothing in-game.
And for the love of everything, don’t be afraid to have a web of path lines in your grid. One of my most common gripes when editing someone else’s path from the forum is “learn to draw some damn lines” because any time someone tries to make a “minimalist” grid, all they accomplish is making it ABUNDANTLY clear to observers that you’re using a bot. Humans go as directly as possible from A to B, so every gathering node should have a reasonably direct path to every other gathering node, allowing for detours to get around obstacles.
Miqobot operates by sending keyboard inputs to FFXIV directly, even if it’s in the background or minimised. It doesn’t simulate you actually pressing keys (at the system level), just provides fake keyboard input to the game. You can use the keyboard for other stuff while Miqobot’s running, but you cannot interact with the game – in any way, keyboard or otherwise – without fighting her for control. IIRC, a few features auto-pause themselves when you activate chat now, but not all of them, and only chat. If you try to move your character while Miqo is also trying to do so, you’ll both be in conflict.
Generally speaking, except for the combat/gathering assist features (which are very explicitly only an assist and still relies on you to do the moving), you should not be interacting with your game window while Miqobot is working.
If you want to have access to chat, I personally recommend using XIVLauncher with the XIVChat plugin and buying the $5 XIVChat client, to have a separate window for it.
June 1, 2021 at 11:07 pm in reply to: Is there a reason Miqo doesn't store solved recipes somewhere? #30353For the less technically inclined, hopefully I can help.
Miqobot doesn’t care about what recipe you’re crafting. At all. There are a specific set of things that influence crafting, but the actual thing you are making is not one of them. She looks at things like your crafting stats, the recipe’s stats, and the skills you have available. If ANY of the relevant values change between the last craft and the next one, she recalculates, because the previous solution map no longer applies.
If I was to make a guess, I would assume that the starting level of quality isn’t one of those things, because Miqobot doesn’t try to hit the target for quality, she tries to maximise quality, until it reaches 100% at which point she ignores it. She doesn’t go “I need to add this much quality”, she goes “I need more quality”, so as long as the cap is the same, I would guess that the previous map works just fine.
But if the quality cap changes, the progress cap changes, your stats change (which would affect how much each skill advances things), or your available skills change, then she starts over. Buffs will modify your effective stats, so adding, removing, or even just changing buffs will force a recalculation.
Combat assist definitely isn’t as good as a skilled player doing it manually, no. The devs have outright said that it’ll probably never be able to match someone who knows the job and the content that they’re playing. But if you don’t need to be super-good in whatever fight it is (unsync content, in-world hunting of mobs, etc) then the combat assist is totally fine. I just usually prefer to do it manually, and I’ve never used the squadron/trust features yet.
Mostly looking to do gathering/crafting. If there’s a routine that’ll gather and craft all my quest turnins, that would be ideal, but it’s not super important. Gathering is the main thing I’m looking for, preferably that doesn’t look like it’s obviously a bot.
Crafting is easy: open your craft log, select the recipe you want, tell Miqobot how many times to craft, and hit start. She’ll maximise the quality bar on each craft while still guaranteeing completion, insofar as you have the stats to complete the craft. The only thing you need to do is put all of the skills you want her to use on KEYBOUND hotbar slots – Miqobot only uses keybinds to trigger things. She’ll calculate exactly how to get you the best quality each time, respecting material condition.
Gathering takes a bit more work. Miqobot doesn’t have “built in” navigation grids, only a small handful of bundled ones – and you can change, replace, or delete them if you want. You can find navgrids made by other users here on the forums, which can be downloaded and imported quickly and simply, or you can hand-make your own grids instead. As with the bundled ones, you can edit the imported ones too – all navgrids are basically points that Miqo goes to, and lines connecting those points so she knows how to get to each point, from each other point. Don’t worry about defining longer paths, she calculates the shortest distance based on the lines defined.
For gathering, the navgrids mean that there’s more work involved for the initial setup than just saying “I want these items”, but it also means that – especially if you tweak your grids or make them yourself – you won’t have the same exact paths as other players, even if they’re also using Miqobot. Once the navgrid is set up though, gathering is also pretty easy. You can define a gathering preset which consists of a linked navgrid (for Miqo to use while moving around to the gathering nodes) and a list of items by name that you want her to gather, in a priority ordering. The details are more important once you get started, but you can find them easily enough elsewhere on the forum. Once the gathering preset is ready for the item you want, just go to that area (the area of the NAVGRID, not just the map zone) and tell Miqo how many NODES you want her to harvest, then hit start. She’ll use the grid to move around to each node and handle everything for you at that point.
Finally, as an alternative, you can also put Miqobot into assisted gathering mode, where she won’t move on her own anymore. Instead, she’ll look for the nodes you specify (partial name) when they get within reach of your character while you walk around, and then she’ll open them up and take care of gathering from them according to your prioritised item list.
So, bottom line: for crafting, few things are easier than Miqobot; for gathering, there’s an initial setup time, but after that she’s probably the socially-safest option, and it’s also pretty easy to do that initial setup.
Overall, for $10 for a month, and the dev team automatically extending subscriptions for game downtime AND bot downtime, even if you only use the craft/gather features I consider Miqobot more than worth it. I haven’t used the combat features much yet, but the MGP farming is fantastic too.
Oh yeah, she also does fishing for you, on top of node gathering.
this is going to sound dumb, and probably better to go to the actual ffxiv forums but, what is the fastest way to level crafters and gatherers? i want to get them leveled so i can actually use miqo with them
Also, as SOON as you unlock collectable turn-ins and scrips, IMMEDIATELY do that until you can buy at least one of the commercial survival/engineering manuals, then have that active while you do more collectables. Build up a small stockpile of them. Using a handful of those in diadem took both my miner and botanist from level 70 to 80 in a single day. Not each, combined. For the gatherers, once you have a few of those, start buying hi-cordials so you can keep burning GP on getting higher-level items at nodes. Speaking of, pay attention to the item’s level at the node, not just the node’s level – that influences XP and spiritbond gain.
April 5, 2021 at 2:40 pm in reply to: Another Heckin' Flow Question: If Statements for Gathering #29134For #1 use gather by name with {}.
An example from the guide: https://miqobot.com/forum/forums/topic/help-gathering/#gather-by-name{mythrite ore}
mythrite ore
crystalIn a little more detail to avoid confusion: an item with braces (
{}
) around it in the gather-by-name list tells Miqo “if this item exists, use the rotation when gathering it” but also implicitly tells her not to use the rotation for anything that doesn’t have braces around it. Furthermore, Miqo will only gather a braced item if she can use the rotation; if she doesn’t have the GP for it, she’ll skip it. That’s why Lyfox’s example hasmythrite ore
listed twice, once with braces and once without. If the second one (without braces) was left off, Miqo would only harvest mythrite ore when she had the GP to use the rotation and would ignore it otherwise, even when it was there.I’m not actually sure if that feature is documented anywhere, but it can be useful for cases where you only want HQ of some item, for example. Like the prototype gatherer tools that you get in Foundation that you have to upgrade through quests.
IIRC, beacon points are only special when the bot can’t find the next (nearest) node to go to. If she can find a node in the world, she’ll path to the appropriate point directly. I haven’t looked at your grid, but Miqobot will also try to calculate the shortest path between grid points, although she can’t detect anything in the game like obstacles. You can make multiple paths (I do for all of my grids) and make use of one-way path lines in order to try and make her use specific paths over others.
Set your action rotation on the gathering tab, under the skill section. You can hit the “…” button to edit rotations and add a new one if you want. However, it’s pretty unlikely that you’ll get only HQ drops. Especially since you’ll run out of GP even using cordials and then have to wait for them to recharge.
Besides, you can just sell the NQ stuff, to NPCs if nothing else.
If all else fails, you can also just download a second copy of the executable and put it in a separate directory. The catnip license files are stored in the directory that Miqobot is launched in, which – unless you mess around with shortcut files – will be the same one that the program file is in. If you use two directories, they’ll each have their own license file.
Of course, some people – like myself – have customised that for one reason or another. We’d have to edit the scenario or revert our keybinds. But the navgrid is the biggest part; once you have the navgrid, you can post it with instructions for which waypoints to navigate to in what order, and people can write their own scenario for it. Unfortunately, the navgrid is also the part that nobody – again, to my knowledge – has ever assembled.
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