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There is a situation where paladin doesn’t realize that shield lob no longer breaks the rotation. So if you are out of what miqo thinks is melee range she will sit there and not do the rotation at all. It rarely happens, but sometimes she seems to get confused and simply sit there waiting. I find if you push the point of the rotation she is in she starts back up, or if you just move closer to the target.
I simply do a list of
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I call it “junk” and it desynths everything in my primary inventory that is desynthable.
- This reply was modified 2 years, 11 months ago by pussyfoot.
the best way to make it work is add the skills to an ingored hotbar and just weave it in if you do it right you can avoid almost all clipping and on all content i have ran with it to test i have got at least a high 75 or more parse when content is ran without dieing i find that its best to put both apex arrow and battle voice on it to be ignored and just use them when you want to for best DPS results but you dont have to put apex arrow on there as long as you remember to use the blast arrow before it expires here is a pic example of my hot bar i have the 5th one as the bar that miqotbot ignores and its flawless also helps alot with tanks and there midgation
Might wanna blur the names on the minion etc.
Hey all, not sure if relevant to thread but, do you guys know the reason the combat assist adds in ranged attacks while in melee in the rotation?
Happens to tanks and DPS. Thanks.
The only time I’ve seen tanks add in a ranged attack is when you are not in the middle of a rotation (miqo doesn’t know shield lob doesn’t break rotations yet), and you are too far from the mob for a physical attack. Make sure you’re in melee range?
I’m 90 on almost everything at this point.
Miqobot works exceptionally well on ranged physical dps. Dancer/Bard/Machinist. You’ll have to hit a few of the new abilities by hand, but she takes care of most of it.
Summoner – broken as expected.
Reaper – broke as expected.Tanks – They work just fine. Make sure to turn buffs and heals off and do the cooldowns by hand. Miqo doesn’t do mitigation the way it needs to be for end game, you’ll have to mitigate tank busters, share cool downs etc. Some of the new skills (for instance confeitor on paladin now has 4 part rotation, you’ll have to push those by hand to get them used.)
Black Mage – Works, but isn’t optimized yet. Does fine but doesn’t use the right spells in the right order, or the new fire/cold spell from what I can tell.
Red Mage – Works exceptionally well. (Fast on rezzes which is what you want). Doesn’t know that you can do the rotation at 50/50 now, so you either have to hit the first zorro slash yourself, or let her use it at 80/80. She also doesn’t do the second big nuke at the end, so you’ll have to hit that yourself.
Healers – White mage works fine. All the spells seem to tie in to the old ones except the new 10% mitigation buff, you will have to hit that by hand. Also the liturgy lily, which I find you want to use yourself anyway.
Scholar – is a dream at the moment, though with sage I haven’t played it much. Works just fine though. Couple tweaks by hand but will keep up a group in most content easily.
Sage – broken as expected
Astro – something is off with astro and the cards. They dont’ work the same, and the Lord/Lady system seems different. So you end up doing a lot of manual cards. I also have to trigger a lot of the abilities that were tweaked to do what I want them to do. I’d wait for this one to be fixed before trying to raid with it to be honest.
Melee – Rogue is great, dragoon is fine, reaper broken of course.
Monk… monk doesn’t work well right now. Because of the new system of white/black earning to do a big attack, it’s hit or miss because Miqo doesn’t do that. So unless you’re just wanting to do basic dps with suboptimal damage, stay away from monk for the time being.
Samurai I’m still leveling, and have never liked so no real opinion there. Its seems to work fine, but I’ve never enjoyed it and always seemed to provide lackluster dps for me (even with miqo).
For instance, a setting window in rotations where I could set the percentage I personally wanted to stop using dots?
Is this really the best solution? Imagine constantly juggling this setting back and forth. Farm overworld mobs – alttab to Miqo, adjust setting. Start a boss FATE – alttab to Miqo, adjust setting. Leveling roulette pops – adjust setting. Reach boss – adjust setting. Boss dies – adjust setting. Wouldnt this be annoying?
Why would you ever have to click it again? Having a setting on a popup that I set to “20%” so that it never dots anything under 20%. I wouldn’t be changing this every day or every fight. If I were fighting a boss and it was at 18% and I decided it needed to be dotted, I’d not go change the setting in Miqo, I’d hit my “stop miqo” button and dot the mob. There is no reason to change the settings constantly nor would there be?
Just used a scenario with extraction in it and it worked seamlessly:
// The Qitana Ravel
grid(Immortal Flames Squadron Grid)
icon(4, 9, 2)
materiaExtract()
grid(Immortal Flames Squadron Grid)
repair()
waypoint(11)
angle(0.31)
vangle(-0.47)
deliverGCGear()
squadronFullClear(on)
dungeon(Qitana Ravel)
squadrons(1)
repeatall(6)Had 0 problems with it.
I’m much more interested in actually seeing all of these “quality of life” improvements that have been the reason we haven’t been getting anything new for a while, maybe most especially the ability to do my own rotations so that when new abilities come out I can put in my own skills and priorities. An 81 dungeon would be nice, but pretty low on the list of things I would want.
A very minor glitch that I also noticed, one that only affects about 20 minutes of game play, but when you start as a level 1 black mage miqo gets really confused. I think it has to do with not having transpose yet. She’ll just not do anything unless you manually start casting fire. Once you get transpose she works just fine.
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