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At the moment there is no such function, but we will add your suggestion to the list. Here are all the functions that accept waypoints as a number:
- goToWaypoint()
- goToRandomWaypoint()
- goToRandomNearby()
If none of these functions suit your purposes, then there is no other way. We will be working on Scenario Engine updates after Gathering updates:
Thank you for your request.
Im very suspect of the reason for this as another bot was holding off for “3-5” days but they straight up said this was because they wanted the people that were manual to actually get a head start.
Thank you for your opinion.
We sincerely apologize that Miqobot does not meet your expectations.Crafting Solver is a very complex system. Our developers are working non-stop to deliver new version as fast as possible.
We are very hurt by the fact that you don’t believe us.I would like to provide some information that could be of use to recognizing the “unsupported crafting conditions.” What conditions a recipe is capable of having is stored in column 7 of RecipeLevelTable as a bitmask. Most are “15”, but Phase 2-3 Experts are “115”, and Phase 4 (5.41) Experts are “483”. Here are the conditions, their hex values, what powers of two they resolve to, and binary representations of the flags which are set or not set for each case.
Thank you for the information very much.
Unfortunately, it describes only the list of possible conditions. But it does not describe the condition that occurs at the moment and does not help Crafting Solver to remap the inner data structures.Miqo doesn’t crash at all when I run it with the new crafts.
The appearance of new crafting conditions distorts the memory layout inside Crafting Solver and it starts reading random values from RAM. Under normal circumstances, any other application would crash. The fact that is doesn’t happen here is a pure coincidence.
But it doesn’t reduce the amount of work required to implement new algorithms.
Would it be possible to install some sort of brake, say, when Miqo attempts to cast an ability 10 times in a row? just cancel the craft, restart from scratch? I’m unsure how any of it would work but hoping for a solution before the rankings conclude.
Implementation of this kind of algorithm would take the same amount of time.
No, unfortunately it is not possible.
This problem is caused by memory corruption inside Crafting Solver data structures triggered by appearance of unsupported crafting conditions. Implementation of an algorithm that would prevent this from happening would take approximately the same amount of time as implementing the full upgrade.No, this feature will not be available during rankings.
As it is stated in the main status thread, the schedule is only approximate and may change depending on the data discovered during development. It turned out to be more complex than we anticipated, so it will take another week to finish.It is impossible to provide a definitive answer for features that have never existed in the game. Each of them requires thorough research and several development stages.
Please do not expect Miqobot to support new features from day one.I believe I tried all of them, with and without double slash.
The name is matched via a substring, so a partial name
faerie
should be enough.
In fact, even a simplea
can be used as a placeholder to match any name that contains ‘a’.It maybe a bug in the search function,so I thought it’d worth mentioning
Of course, we can analyze this problem but we need to see a full scenario with all the linked presets.
Please export your scenario, copy the complete message log from Miqobot, and send to us for further investigation.In this specific case, I’m trying to use moochPreset for “Grade 4 Skybuilders’ Ghost Faeries”, but it keeps saying that the mentioned fish is unknown. Not sure if I’m putting the name right or the fish database is not updated yet?
Yes, this means that fish is not found in the internal database. But the algorithm should work regardless, because it is capable of identifying the fish by its name as well.
Regarding the feature, I can see the hex code of the fish when I catch it in the logs. If I could use that hex code, I wouldn’t have to wait for a database update.
Thank you for clarification.
This is actually a good idea and seems to be a viable solution indeed. It’s a simple adjustment and we will implement it in the next version. But to answer your original question, no, unfortunately it would not be added in time of the contest. The next version is scheduled for release in 3-5 days.
Please note, however, this will not be a new feature. It will simply allow you to switch the algorithm to hex identification mode.Also was wondering if I could find a list of the latest database information in this forum?
No, it is not available on forums. It’s an internal database that changes with every new version. Such information would be constantly outdated.
Is there a keyword indicating any moochable fish, like ‘Any’ keyword in addGoodWeather?
No, there is no similar keyword in moochPreset() function.
Yes, there are plans to implement a new UI layout with system-independent color scheme.
At the moment we are working on several critical upgrades which have a higher priority, but we will try to make time for additional QoL improvements.In the meantime, you can adjust UI colors by changing settings on a system level.
Please take a look at this thread: Can we have a night mode?Thank you for your request!
Please contact our Tech Support and we will do our best to help you: https://miqobot.com/#support
btw when do we get the new recipe again?
Grade 4 Expert recipes will be supported in approximately 3-5 days.
Please refer to the main status thread for updates: Shadowbringers – Miqobot Statusscreenshoot
my GP always full now.. the bot did use cordials thoThank you for providing the requested information.
According to your screenshot, your settings for Gather by Name are effectively blocking the rotation.Using curly braces {} in Gather by Name prevents spending GP on anything other than items inside the braces. If your intent is to use rotation on all possible items, please remove curly braces {} from items in the list.
You can find more information in the Help section: Gathering – Gather by Name
Thank you for reporting. Unfortunately, this is not enough information to analyze your issue.
Would you please give us some more details?
At the very least, we need to know the exact rotation that you are trying to use and the data from the message log. Please contact our Tech Support and try to provide as much information as possible: https://miqobot.com/#supportThe more information we have, the faster we’ll be able to help you.
January 13, 2021 at 9:15 am in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #26267Miqobot identifies a preset as duplicate only if it’s an absolute match.
There are no heuristics involved, the algorithm compares two presets on a binary level. Even if you move a single waypoint slightly, it will be considered a new grid and can not be identified as duplicate.Please note, however, that importing a new navigation grid with the same name does not replace any old grids. They remain in the list as different versions with the same name, unless the user manually deletes them.
Therefore your recommendation to delete old Diadem presets before import is correct.
Albeit for a different reason.a future implementation of slider bars for Healing in percent so you can fully customize what health percentage a party member needs to drop to before the bot will respond with heals, and potentially have those options configurable on a skill-type basis (Instaheal, Regens, Normal Heals.)
Yes, this feature is already planned, but it’s not a priority at the moment.
It would take a full development cycle of 4-8 weeks, so we would have to put something else aside: Upcoming FeaturesJanuary 13, 2021 at 4:31 am in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #26219thank you <3 <3 <3 <3 <3 one more favor can you remove the phase 3 form the tittle of the thread please and thank you 😀
Of course, no problem.
January 13, 2021 at 4:14 am in reply to: Infinite Universal Diadem scenario Botany and mining #26204thank you for your understanding but i think i will deal with the new thread thank you and i was more put off by it becuse i was not expecting it to happen i thought the post only got closed once inactive if posible could you just add a link to this new thread in my old one?
Very well. The link is posted and the old thread is reopened.
Please proceed as you see fit. -
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