Forum Replies Created
-
AuthorPosts
-
Miqobot splits the node filter into level and name and compares them separately.
This issue is caused by internal representation of the gathering node. We will try to fix it in the next update.Please note that any node can be excluded from gathering by simply disconnecting it from the navigation grid.
If you do not put a waypoint near the Ephemeral node, Miqobot will never try to gather it.
You can change “Max Branch Distance” setting to adjust nodes connection distance.
This way you won’t have to use the node filter at all.You can find additional information in our Navigation guide.
Please read the information posted in the main status thread carefully:
Crafting Solver
- New crafting levels (71-80) are correctly identified and converted to effective levels (390-430).
- 71+ abilities are not supported.
- Recipe Search works correctly with new recipes and is supported by Scenario Engine.
- New Steady Hand II and Byregot’s Blessing are correctly identified by all crafter classes.
- Byregot’s Brow is removed from Crafting Solver.
- Significant changes are introduced to crafting math.
The exact crafting formulae is now available directly in the game client. However, it heavily relies on tabular data that must be datamined separately:
– Recommended Craftsmanship
– Recommended Control
– Level difference Progress factor
– Level difference Quality factor
It will take some time before Miqobot adapts the new crafting math.In general, Crafting Solver should be able to handle new recipes, but we do not guarantee that it will work for everybody.
We would ask you to experiment and provide feedback. If you are not satisfied with the results for any reason, please consider resorting to macro crafting for the time being.If you wish to report an issue, then please use this thread: Shadowbringers 5.0 – Issues & Feedback
Alternatively, you may contact our Tech Support directly: https://miqobot.com/#supportIn any case, please provide as much information as possible.
The more information we have, the faster we’ll be able to help you.Yes, we have plans to expand scenarios potential after we complete the core Combat system.
Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.Thank you for your request!
July 10, 2019 at 11:09 pm in reply to: Feature Request – Ignore identical stuff when importing #14955No, ephemeral node did not despawn at that moment
It’s not 100% stable reproduceable bug, yet I encountered it twice or trice.
Thank you for providing additional information!
We will try to reproduce this bug in our labs.Executing a scenario from within the Inn at the crystarium will trigger a blackout. Just a heads up for others.
Thank you for reporting!
Crystarium Inn is supported in Miqobot v1.3.27.Miqobot v1.3.27
- New mastery traits are implemented.
- New AoE combos are implemented.
- Tank stances are reimplemented. Miqobot will activate a tank stance only when not playing solo and when there is no other tank in the party.
- Head Graze is temporary disabled.
- Crystarium Inn is supported.
List of updated abilities:
- WHM: (72) Glare
- WHM: (72) Dia
- SCH: (46) Art of War
- SCH: (72) Broil III
- SCH: (72) Biolysis
- AST: (72) Malefic IV
- AST: (72) Combust III
- DRG: (74) High Jump
- DRG: (76) Raiden Thrust
- NIN: (76) Goka Mekkyaku
- BRD: (60) Sidewinder
- BRD: (70) Refulgent Arrow
- BRD: (76) Burst Shot
- MCH: (35) Heat Blast
- MCH: (76) Air Anchor
- RDM: (66) Impact
- RDM: (70) Verflare / Verholy
- PLD: (40) Total Eclipse -> Prominence
- WAR: (40) Overpower -> Mythril Tempest
- DRK: (72) Unleash -> Stalwart Soul
- MNK: (45) Arm of the Destroyer -> Four-point Fury -> Rockbreaker
- DRG: (72) Doom Spike -> Sonic Thrust -> Coerthan Torment
- NIN: (52) Death Blossom -> Hakke Mujinsatsu
- PLD: (10) Iron Will
- WAR: (10) Defiance
- DRK: (10) Grit
- GNB: (10) Royal Guard
This issue usually indicates that there is a keybind conflict in your game settings.
You can find detailed explanation of this problem in our Keybind and Icons Recognition guide.Our Tech Support can analyze your keybind mappings and identify the exact cause.
If you require technical assistance, please contact us directly: https://miqobot.com/#supportUnfortunately 3D Radar does not uncover anything hidden in Palace of the Dead anymore.
This feature was abused and used indiscreetly and because of this Square Enix fixed PotD more than two years ago.
From now on, traps and hoards are evaluated server side and only pomanders will reveal them. You can still see them through the walls on 3D Radar, but only after the pomander is used.However, our community asked us to implement a special algorithm which collects Trap and Hoard locations from all Miqobot clients and sends them to our server.
This feature is now called “show known trap locations” which you can activate in Advanced Settings.Here is a list of threads describing said events in chronological order:
- Traps are removed from game client (Nov 15, 2016)
- Discussion on new Traps database (Nov 16, 2016)
- Data collection in progress (Dec 25, 2016)
- Accursed Hoards are removed from game client (Jan 20, 2017)
- Request for additional Hoards database (Jan 31, 2017)
- Analysis report and recommended method to earn “Of the Sixth Sense” achievement (Feb 27, 2017)
- Mimics and exploding coffers are removed from game client (May 24, 2018)
In short, it is no longer possible to cheat in Palace of the Dead.
At the moment we are working on brand new features such as Trust System support and automatic PotD farming.
You can read about it here: [Beta] CombatYes, 71+ abilities are not supported. It is impossible to implement them within such a short amount of time.
Please follow the main status thread for updates: Shadowbringers 5.0 – Miqobot Status -
AuthorPosts