Patch 4.36 – Miqobot Status

Forum Forums Discussion Patch 4.36 – Miqobot Status

This topic contains 42 replies, has 13 voices, and was last updated by Miqobot Miqobot 12 months ago.

Viewing 15 posts - 1 through 15 (of 43 total)
  • Author
    Posts
  • #6906
    Miqobot
    Miqobot
    Keymaster
    9+

    As always, we are making the necessary preparations to fix Miqobot for Patch 4.3.
    A lot of changes are introduced by this update and we expect at least 48 hours of Miqobot downtime. Please be patient as we are working non-stop to bring her back to life as fast as possible.

    All active license codes will be automatically extended when we finish upgrading Miqobot.
    No subscription time will be lost.

    Thank you for your patience and understanding!

    Why it happens.
    ————————————————
    (May 24): Miqobot is fixed for Patch 4.3.
    ————————————————
    (May 28): Miqobot is fixed for Patch 4.3 Maintenance.
    ————————————————
    (Jun 5): Miqobot is fixed for Patch 4.31.
    ————————————————
    (Jun 12): Miqobot is fixed for Patch 4.31 Maintenance.
    ————————————————
    (Jul 3): Miqobot is fixed for Patch 4.35.
    ————————————————
    (Aug 7): Miqobot is fixed for Patch 4.36.
    ————————————————
    (Aug 21): Miqobot is fixed for Patch 4.36 Maintenance.

    #6919
    Miqobot
    Miqobot
    Keymaster
    6+

    The upgrade process is going smoothly and we’re already at 80% milestone.

    #6926
    Miqobot
    Miqobot
    Keymaster
    6+

    The upgrade process is almost complete and we are now performing the final testing.
    New version will be available for download in a few hours.

    #6927
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot is fixed for patch 4.3!

    Download Miqobot v1.2.654

    All active license codes are automatically extended with bonus time.
    Thank you for your patience and unceasing support!

    #6928
    Miqobot
    Miqobot
    Keymaster
    9+

    In addtion, Miqobot v1.2.654 has introduced several minor features.

    • Spearfishing: Veteran Trade by Name is implemented.
    • Spearfishing: Collect setting is available on UI and can be used in gathering presets.
    • Crafting Solver: Ingenuity formula has been reimplemented for better compatibility with 70** and 70*** recipes.
    • Crafting Solver: Maker’s Mark formula has been adjusted.
    • Chocobo Racing: Duty Finder registration is implemented. Race class setting is removed.
    • 3D Editor: Fixed an issue wherein a new waypoint would sometimes be generated in unexpected position.
    • Other: New mounts are supported.
    • Other: New aetheryte is supported.

    Also, please note that many algorithms for existing features had to be reimplemented from scratch in order to be compatible with Patch 4.3.
    This thread is now open for feedback. If you encounter any issues, please let us know!

    #6929

    johnb
    Participant
    1+

    the excitement is palpable

    #6932
    Ai
    Ai
    Participant
    0

    Thank you for fast work, Miqo! ^^

    #6933

    Miqofan2
    Participant
    1+

    Exellent work for the Miqo team ! 🙂

    #6938

    dsazfxgchn
    Participant
    0

    hi miqo

    the 3d radar doesnt know if chests are mimics anymore in palace

    will there be any update for this

    #6947
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for reporting!
    Indeed, mimics, exploding chests, and normal coffers look exactly the same on the client side now. There is no way to distinguish between them with or without any tool.

    We are still investigating this issue, but please do not expect any good news. It appears that Square Enix finally removed the final piece of this extremely long-lived cheat.

    Perhaps we should remove PotD mode from 3D Radar as well, and focus on more useful and stable features instead.
    The Combat system we are working on should be able to perform in Palace of the Dead (and Heaven-on-High) without any extreme band-aid solutions 🙂

    #6948

    johnb
    Participant
    0

    Just a question; is the GUI update next, or is it going to be after the Combat System?

    #6949
    Miqobot
    Miqobot
    Keymaster
    1+

    Both Combat system and Quality-of-Life upgrades are being worked on independently from each other.
    As with all other features before, we will be releasing them in stages with each stage being an iterative improvement.

    #6951

    johnb
    Participant
    0

    SpearFishing Veteran Trade

    Would it be possible to implement an option where we can Veteran Trade on the second gathering attempt if the first fish was the Collectable Item.

    Would it also be possible to Veteran Trade on the second gathering attempt if the first fish was neither the fish we wanted to Veteran Trade nor the collectable.

    #6952
    Miqobot
    Miqobot
    Keymaster
    0

    At the moment Veteran Trade is considered when the gathering node has 3 or more hits left in it.
    For example:

    • If node has 4 attempts in total, Miqobot will use Veteran Trade only after 1st hit.
    • If node has 5 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit.
    • If node has 6 attempts in total, Miqobot will use Veteran Trade after 1st, 2nd, or 3rd hit.

    Since Veteran Trade does not guarantee the outcome (as there’s always at least two different kinds of fish left), using Veteran Trade on 2 or 1 hit left is considered a waste of GP. According to Miqobot AI calculations, in order to maximize GP efficiency, it’s better to finish the current node as it is and move on to the next one.

    But of course, we can implement an advanced option to customize this behaviour if it’s required.
    Would you please give us an example when you would like this strategy to be neglected?

    #6953

    johnb
    Participant
    0

    Thank you for explaining. I would like an option or toggle for the first case/consideration to perform as follows:

    “If node has 4 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit”

    While this will be GP intensive, it will handle the case where we Collect an item on the first attempt as well as the VT fish not being there on the first attempt.

    Thank you.

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