New DOH Skills

Forum Forums Discussion New DOH Skills

This topic contains 4 replies, has 4 voices, and was last updated by  neoseeker 4 years, 9 months ago.

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  • #14803

    ryuurhal
    Participant
    0

    Does Miqo recognize the new doh skills? or is that a work in progress?

    • This topic was modified 4 years, 9 months ago by  ryuurhal.
    #14805
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Crafting Solver

    • New crafting levels (71-80) are correctly identified and converted to effective levels (390-430).
    • 71+ abilities are not supported.
    • Recipe Search works correctly with new recipes and is supported by Scenario Engine.
    • New Steady Hand II and Byregot’s Blessing are correctly identified by all crafter classes.
    • Byregot’s Brow is removed from Crafting Solver.
    • Significant changes are introduced to crafting math.

    The exact crafting formulae is now available directly in the game client. However, it heavily relies on tabular data that must be datamined separately:
    – Recommended Craftsmanship
    – Recommended Control
    – Level difference Progress factor
    – Level difference Quality factor
    It will take some time before Miqobot adapts the new crafting math.

    In general, Crafting Solver should be able to handle new recipes, but we do not guarantee that it will work for everybody.
    We would ask you to experiment and provide feedback. If you are not satisfied with the results for any reason, please consider resorting to macro crafting for the time being.

    #14814
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, 71+ abilities are not supported. It is impossible to implement them within such a short amount of time.
    Please follow the main status thread for updates: Shadowbringers 5.0 – Miqobot Status

    #14988

    ryuurhal
    Participant
    0

    Okay! Thanks Miqo, I wasn’t 100% sure but I thought that was the situation.

    #15004

    neoseeker
    Participant
    1+

    Ye, if it is anything like stormblood dev team will make another half million crafts and doing some data science on them to find out the best algorithm.

    The hidden item level penalty discovery was pretty rad back then.

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