Miqobot

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Viewing 15 posts - 1,711 through 1,725 (of 3,086 total)
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  • in reply to: Anyone noticing more failed crafting? #15017
    Miqobot
    Miqobot
    Keymaster
    0

    Please read the information posted in the main status thread carefully:

    Crafting Solver

    • New crafting levels (71-80) are correctly identified and converted to effective levels (390-430).
    • 71+ abilities are not supported.
    • Recipe Search works correctly with new recipes and is supported by Scenario Engine.
    • New Steady Hand II and Byregot’s Blessing are correctly identified by all crafter classes.
    • Byregot’s Brow is removed from Crafting Solver.
    • Significant changes are introduced to crafting math.

    The exact crafting formulae is now available directly in the game client. However, it heavily relies on tabular data that must be datamined separately:
    – Recommended Craftsmanship
    – Recommended Control
    – Level difference Progress factor
    – Level difference Quality factor
    It will take some time before Miqobot adapts the new crafting math.

    In general, Crafting Solver should be able to handle new recipes, but we do not guarantee that it will work for everybody.
    We would ask you to experiment and provide feedback. If you are not satisfied with the results for any reason, please consider resorting to macro crafting for the time being.

    If you wish to report an issue, then please use this thread: Shadowbringers 5.0 – Issues & Feedback
    Alternatively, you may contact our Tech Support directly: https://miqobot.com/#support

    In any case, please provide as much information as possible.
    The more information we have, the faster we’ll be able to help you.

    in reply to: Tanks in Squadrons #14958
    Miqobot
    Miqobot
    Keymaster
    4+

    Tank stances are reimplemented in Miqobot v1.3.27.

    in reply to: Small PLD Fix till update #14957
    Miqobot
    Miqobot
    Keymaster
    2+

    Prominence is implemented in Miqobot v1.3.27.

    in reply to: [Suggestion] Scenario Script #14956
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, we have plans to expand scenarios potential after we complete the core Combat system.
    Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.

    Thank you for your request!

    in reply to: Feature Request – Ignore identical stuff when importing #14955
    Miqobot
    Miqobot
    Keymaster
    1+

    All right, we will see what we can do.
    Thank you for your request!

    in reply to: issue with navigation #14954
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for informing us that you’ve managed to resolve your issue!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #14951
    Miqobot
    Miqobot
    Keymaster
    1+

    No, ephemeral node did not despawn at that moment

    It’s not 100% stable reproduceable bug, yet I encountered it twice or trice.

    Thank you for providing additional information!
    We will try to reproduce this bug in our labs.

    Executing a scenario from within the Inn at the crystarium will trigger a blackout. Just a heads up for others.

    Thank you for reporting!
    Crystarium Inn is supported in Miqobot v1.3.27.

    in reply to: Shadowbringers 5.58 – Miqobot Status #14947
    Miqobot
    Miqobot
    Keymaster
    13+

    Miqobot v1.3.27

    Download Miqobot

    • New mastery traits are implemented.
    • New AoE combos are implemented.
    • Tank stances are reimplemented. Miqobot will activate a tank stance only when not playing solo and when there is no other tank in the party.
    • Head Graze is temporary disabled.
    • Crystarium Inn is supported.

    List of updated abilities:

    • WHM: (72) Glare
    • WHM: (72) Dia
    • SCH: (46) Art of War
    • SCH: (72) Broil III
    • SCH: (72) Biolysis
    • AST: (72) Malefic IV
    • AST: (72) Combust III
    • DRG: (74) High Jump
    • DRG: (76) Raiden Thrust
    • NIN: (76) Goka Mekkyaku
    • BRD: (60) Sidewinder
    • BRD: (70) Refulgent Arrow
    • BRD: (76) Burst Shot
    • MCH: (35) Heat Blast
    • MCH: (76) Air Anchor
    • RDM: (66) Impact
    • RDM: (70) Verflare / Verholy
    • PLD: (40) Total Eclipse -> Prominence
    • WAR: (40) Overpower -> Mythril Tempest
    • DRK: (72) Unleash -> Stalwart Soul
    • MNK: (45) Arm of the Destroyer -> Four-point Fury -> Rockbreaker
    • DRG: (72) Doom Spike -> Sonic Thrust -> Coerthan Torment
    • NIN: (52) Death Blossom -> Hakke Mujinsatsu
    • PLD: (10) Iron Will
    • WAR: (10) Defiance
    • DRK: (10) Grit
    • GNB: (10) Royal Guard
    in reply to: issue with navigation #14898
    Miqobot
    Miqobot
    Keymaster
    0

    This issue usually indicates that there is a keybind conflict in your game settings.
    You can find detailed explanation of this problem in our Keybind and Icons Recognition guide.

    Our Tech Support can analyze your keybind mappings and identify the exact cause.
    If you require technical assistance, please contact us directly: https://miqobot.com/#support

    in reply to: 3D Radar and Accursed hoards #14854
    Miqobot
    Miqobot
    Keymaster
    2+

    Unfortunately 3D Radar does not uncover anything hidden in Palace of the Dead anymore.

    This feature was abused and used indiscreetly and because of this Square Enix fixed PotD more than two years ago.
    From now on, traps and hoards are evaluated server side and only pomanders will reveal them. You can still see them through the walls on 3D Radar, but only after the pomander is used.

    However, our community asked us to implement a special algorithm which collects Trap and Hoard locations from all Miqobot clients and sends them to our server.
    This feature is now called “show known trap locations” which you can activate in Advanced Settings.

    Here is a list of threads describing said events in chronological order:

    In short, it is no longer possible to cheat in Palace of the Dead.

    At the moment we are working on brand new features such as Trust System support and automatic PotD farming.
    You can read about it here: [Beta] Combat

    in reply to: New DOH Skills #14814
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, 71+ abilities are not supported. It is impossible to implement them within such a short amount of time.
    Please follow the main status thread for updates: Shadowbringers 5.0 – Miqobot Status

    in reply to: Shadowbringers 5.58 – Issues & Feedback #14812
    Miqobot
    Miqobot
    Keymaster
    0

    Would you please give us more information about your issue?

    • What exactly did Miqobot see at waypoint #16? Was it an ephemeral node that despawned during navigation? Or was it something else?
    • How many times have you encountered this message?
    in reply to: Shadowbringers 5.58 – Issues & Feedback #14695
    Miqobot
    Miqobot
    Keymaster
    0

    I cant go in editor I dont see the Hotbar at the Left upper corner not its a issue?

    Our Tech Support has contacted you by email. Please send us the requested information and we will do our best to help you!

    Dragoon also has a skill upgrade that should be added. When Jump is upgraded to High Jump, miqo starts to refuse to use Spinningshatter dive and dragonfire dive.

    Yes, we will try to implement High Jump in the next version. Dragonfire Dive, however, should not be affected. Would you please confirm that the issue is indeed present? Please note that Dragoon jumps are classified as dashes and Miqobot will not use them if you disable “Dashes and Backsteps” in Miqobot settings.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #14526
    Miqobot
    Miqobot
    Keymaster
    2+

    RE: SCH, the problem was that I did still have the ACN versions of those skills on my hotbar 😛

    Thank you for informing us that you’ve managed to resolve your issue!

    Probably already known by the team but going to leave my feedback on this anyways since its a 5.0 change. Moves that can be interrupted now have a special cast bar. The combat assist will just auto use moves like head graze any time a move by an enemy is trying to use a move with a cast bar instead of only using it on moves that can be interrupted.

    Indeed, interruptable casts are not yet identified by Miqobot. Head Graze is still considered a simple Silence ability. It will be addressed in the next update.

    Help @miqobot!

    I downloaded the new version v1.3.26, ran it, and a pop up with just an OK button said new preset been added. I thought nothing of it and clicked OK and continue and it wiped all my scenario, presets, and navigation I have downloaded and created. I tried loading the presets.miqo and settings.miqo and they only loaded up the default stuff that came with the bot. I lost everything. Anyway to recover it from backup presets? I have a last preset I made changes at 2:37am but when I tried importing that it said no preset found. Please help!

    Of course, please follow our General guide for instructions on how to restore your presets: General – Backups
    You may also contact our Tech Support for additional assistance: https://miqobot.com/#support

    in reply to: Shadowbringers 5.58 – Issues & Feedback #14506
    Miqobot
    Miqobot
    Keymaster
    2+

    Indeed, implementing rules for their activation would not be a problem, but we still have to teach Miqobot to recognize new icons.
    As we didn’t have time to unlock these abilities and since they can not be assigned to hotbar, we have to look for alternative ways to identify them.

    At the moment we are working on a datamining script that will allow us to extract new icons and integrate them into Miqobot AI. We will try to make them available in the next update.

Viewing 15 posts - 1,711 through 1,725 (of 3,086 total)