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Minor correction: you do not need scenarios to gather or craft, unless you want to chain actions together. If you only want Miqo to gather things and then just stop, you can just tell her what to gather and how many nodes to hit, with a rotation if you want to use one. If you only want her to craft one recipe some number of times, likewise you can just tell her to craft however many times, select the recipe in your crafting log, and hit start.
Scenarios allow you to set up multiple actions to take in sequence, and to do limited logic processing (for instance, a scenario to craft and turn in items for leves could be set to repeat itself a few times). However, not everything can be scenario’d directly, and sending raw key inputs is very fragile, so you’ll need to be careful.
To clarify: the bot will not automate level grinding entirely. You still have to get those initial requirements unlocked. However, once you do that, she’ll run the trust dungeons listed above (which are the most efficient) for you with zero player input. Just make sure you’re using a job she understands – EW changed some of the existing ones a lot and there’s the two new ones, and I’m not sure if the other jobs will use their 81+ skills yet. Check around on the status thread, you can probably find out there.
Remember not to just run trusts 24/7 constantly, too. Run maybe a few in a row, clear out your inventory of drops, idle for a while (or log out) or at least go do something else, and don’t be active 24 hours a day. As far as we know, they can check server logs for things like “player was active for four days straight” and that’s the kind of thing that screams “not a human player”. Never bot unattended.
Personal recommendation: get the dalamud XIVChat plugin so you can monitor your in-game chat for anyone messaging you.
Very likely, since I remember there was a workaround to make Miqobot do the housing ones a while back and people would play them for upwards of 12 hours solid and then find themselves banned. I think some reports are still on the forums here somewhere if you go looking hard enough, but it’s been a pretty long time.
No, there isn’t any way for Miqo to gather a certain number of a particular item then move on. The scenario linked above gathers a particular item at a certain number of nodes, which is not the same – with gatherer’s boon, you cannot guarantee a set number of drops from a node anymore, which means you’ll end up with at least some threshold, but almost certainly more depending on how many times you hit nodes for that item.
This may not actually matter in your use case, but if you want to only get exactly 99 of something then move to the next, you can’t do it with Miqobot, even with scenarios. However, if you only need at least 99 of something (for instance, if you’re preparing for a pile of crafting and don’t care about excess) then the above scenario is a good template – basically, you need to have Miqobot teleport to the right zone, select the right grid, navigate to the nodes, pick a gather preset and target, and gather for N nodes, then repeat for the next item on the list.
This approach will require that you modify the scenario(s) any time you want to change the number of nodes to hit and/or the items to gather, but it’s the only way to do this, sorry.
- This reply was modified 2 years, 6 months ago by Vixen.
There isn’t, and AFAIK there probably won’t be. Generally, this particular community is very safety-oriented, and OWC (open world combat) is not something that’s overall desired. Would it reduce grind like Miqobot is intended for? Yes. Would it be an increased risk to both players using it and the bot itself? Also yes.
Beast Tribe quests would require a built-in (and therefore consistent across all users) navigation grid to get to the right place, as well as a combat-grade navigation mesh of the areas in question so that Miqo can move around and fight the spawned enemies (where applicable, which IIRC is most of them), and this would all be happening in full view of other players. One of Miqo’s greatest social defenses is that navgrids are player-made, so there’s no chain of players all following the same path. Adding something like this would necessarily break that safety.
If you want to have Miqo handle the combat, you can use combat assist and handle the movement yourself. If you really don’t like the travel part, you could make your own navgrid and scenario for it. But there is not, and according to the community probably won’t be, an automated quest completer for Beast Tribes.
April 30, 2022 at 7:35 am in reply to: Is Miqobot good for me if i have these needs? Sorry for already asked questions #37362It is – technically – possible to use the scenario engine to fully automate something like that, but it would be very fragile and easily prone to breaking. You would have to have Miqobot send specific keypresses, rather than telling her what to do and letting her handle it, which means no error recovery if a keypress is missed. If you so much as bump your mouse at the wrong time, it all breaks. On top of that, it would be a lot of work to put together. Overall, Miqo is just not the bot you want for something like that.
However, if you aren’t trying to avoid playing the game entirely (which always confuses me) then Miqo is absolutely fantastic for convenience and QoL. Automated fishing, crafting, and gathering, with custom navigation grids and a fairly intelligent pathing AI, plus the scenario engine allowing you to assemble a sequence of actions… she can make the most tedious parts of crafting and gathering a lot simpler, and even help level you up with such things. Given ten or twenty minutes or work at the start, you could set her up to fish in the Diadem for the full three hours unattended, for example. She can even desynth the stuff you get, once you turn it in.
The biggest uses I have personally are gathering shards/crystals/clusters because you need a lot of them, crafting high-level recipes to maximise HQ chances, fishing because I have ADHD and can’t focus on it that long, and getting MGP for the same reason. The 3d radar can be really useful if you’re looking for a specific named entity but can’t find it, or just to highlight things like treasure coffers in dungeons so you don’t miss them. I barely use the combat system, but I have had her run trusts for me on occasion, especially to level my GC squadron.
All in all, if that sounds like the sort of stuff you’d want help with (not full-blown set-and-forget automation) then Miqobot is the bot to use. The best one by far, no contest. But if you want to have a bot play the whole game for you… well, I won’t pretend to understand why, but you do you – just don’t ask Miqo to do it, she’s not that kind of bot.
March 2, 2022 at 12:04 am in reply to: How to Set Miqobot to Remain in Crafting Log After Crafting Is Done #36213That won’t work, I’m afraid. When you open your crafting log, you remain standing until you start a craft. After finishing a craft, no matter how many you did, you remain kneeling at your crafting “station” until you close the log. Simply re-opening the log won’t stop you from standing, nor will it make you kneel again after.
A feature to vendor-sell items similar to the desynth-by-name list would be pretty nice, tbh. But the scenario engine improvements are already planned for down the line. I’ve seen a few threads about it, and made one myself too, and IIRC it’s on the todo list, but so are a lot of other things, and the devs have limited time and a significant workload, so it’s probably lower on the priority list. It’s absolutely going to be below all of the updates necessary to handle patch 6.0, which is still being worked on.
But neither of those things is related to automated marketboard PVP, which is the topic of this somewhat contentious thread.
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