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No guys, you’re confusing the “Tank You” and the “A Tankless Job/But Somebody’s Gotta Do It” achievements.
“A Tankless Job/But Somebody’s Gotta Do It” can be done with Garuda EX as it only requires “high-level duties”.
Tank You only works on “…dungeons (lv. 61 and above), extreme trials (lv. 61 and above), unreal trials, level 50/60/70 duty roulette dungeons, or duty roulette leveling duties as a [tank job]. *Each roulette only counts with daily award bonus.”
It’s too bad that running dungeons with trusts doesn’t count for the “Tank You” achievements, then we could just have them run Holminster Switch, Qitana Ravel, or the new Heroes’ Gauntlet dungeon added to the list. Still find it a bit weird that Trusts don’t count, but unsynced solo runs do. XD
This is one that I would love to see added as well. Tanks at 80 can absolutely crush Sirensong Sea. Shisui is slightly faster I believe (I haven’t done proper timings), but also has a bit more mechanical action, especially on the 2nd boss, though even without doing the mechanics properly, they can still handle it no problem.
If it was me, I would add one of those two for people doing “Tank You” achievements. I hope to see Miqobot add this function sometime in the near future.
Thank you for all you do, Miqobot team.
Are you running the scenario and not just using the gathering grid? Due to the distance of the points, if Compass isn’t selected it won’t use it, wont see the nodes, and just do nothing.
The scenario just goes around in a circle without having to use compass all the time (so it looks a little less suspicious).
December 11, 2020 at 12:41 am in reply to: How long does it take for rotations to be updated? #25268Just curious but which lv80 dungeon will be released for miqobot? i don’t think the name was ever released XD Just curious about it really.
I can almost certainly bet what it won’t be – The Twinning and Akadaemia Anyder. Neither dungeon has Trust support.
So that leaves Amaurot, Grand Cosmos, Anamnesis Anyder, Heroes’ Gauntlet, and Matoya’s Relict. The last one wasn’t added until now, so that’s out. Amaurot is probably not a prime candidate due to how some of the mechanics work, as well as Anamnesis Anyder.
So my bets are on either Grand Cosmos or Heroes’ Gauntlet.
(Do note: I am not part of the Miqobot team. What I’m saying is my own opinion.)
how do i even delete a grid?
To delete a navigation grid, go to the navigation tab, select the grid you wish to delete, then click the delete button below the grids list.
I’ve done an update to the Azys Lla grid and scenario. Apparently in the process of making it I completely missed a node in the 3rd set, which made things run a bit weird. I added and adjusted a few points and set some new routes.
I also changed the scenario to go to waypoint 19 instead of 20 to account for the new node.
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You must be logged in to view attached files.I adjusted waypoint 17 on the Lochs gathering grid, which should fix the issue. Ran it for a while since I was working on the relic for my alt and didn’t see any further issues.
I’m also reuploading the Azys Lla w/ the correction (from a prior post) so both grids will be in the same place. But since the spelling correction, there have been no further changes to it, so if you have the current set with the spelling error fixed, you are up to date and don’t need to download what I’m attaching.
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You must be logged in to view attached files.The grids are not your issue. Everything is set to the same nodes.
All you need to do is go to the gathering tab and change either the items listed at the bottom (if there are any listed) or the slot used to whatever you need. Do note that presets that use names takes priority over slot numbers.
Do remember to save the gathering preset whenever you make changes, or they won’t stick.
There is one in a separate thread, I pushed the two out fairly close to each other.
No plans on including timed nodes. Also still no diademBoom either. Sorry.
1.0.2 updates waypoint 298 to not get stuck, and adjusts the route to 176 as Miqobot oftentimes doesn’t “see” the node there, so I forced a route that moves her past the node, then doubles back. The route is set one-way and then will use a “normal” path (also one-way) to get out to continue on the route.
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