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No its not, i dont even know where people are pulling these numbers from, ive leveled a class from 80 to 90 using qitana and a class using heros, both dungeons give 1.3 million exp (no earrings, no food, do have rested though) qitana gives just above 1.3m and heros gives just below 1.4m. they each take about 13 hours per class. if you want to optimise, do heros as you earn more seals from the gear trade ins.
Honestly dungeon wise i think 81 makes sense for a few reasons, firstly 13 hours saved per job is ALOT, theres also the benefit of desynthing the gear for the new items (which yes will lose value in the next 1-3 months, but atleast its free desynth exp way higher than before) but its more grand company seals on turn ins, so that alone makes it better than the 71 75 and 80 dungeon we already have.
After that, i think it should honestly be a 90 dungeon, ether the current one (ideally but depends on timeframe) then the 6.2 and 6.4 dungeons respectively, reason being these will be the highest level dungeons once a new tomestone is introduced. this gives the benefit of easily capping each new tier which is pretty major.
If there is time between these dungeons where miqo has time, maybe then work to add the 85 dungeon but given the exp differences between the 85 and 81, its honestly not that major imo, would probably only save roughly 1-2 hours per character.
Personally instead of the 85 dungeon, i think the time would be better spent on getting level 90 rotations sorted out since some classes in shadowbringers didnt get there 80 rotations until just a few months before EW released. and not counting summoner, sage and reaper the other jobs didnt change to drasticly, so should require less work than it did in shadowbringers
Dancer isnt that amazing due to all the new double weaves every 120s, bard is pretty top notch you just have to manually trigger radient and battle voice every 2 minutes to keep it lined up and swap from mages to army at 15s remaining (so mages has been up for a total of 30s) to be optimal, already hit a few 99s in both EX trials like this
September 21, 2021 at 9:18 pm in reply to: Grid Question, Can 1 grid be used over Multiple Areas? #32621Update Version 0.1.2
Reported Issues
A few observations of issues so far (all numbers refer to beacons, for example 44 is beacon #44)
44 to 45 botanistI wasn’t able to find anything wrong here, I may have fixed it prior to this post.
49 – 50 hits tornado wasting time
Good Catch Fixed.
50-51 runs against mountain
Fixed
53 to 54 hits tree
Fixed
beacon 58 to close to edge, wont dismount
Moved it in a bit more
Northwestern Pavilion
With MNR not leaving the island, I’ve added more connections from beacons to beacons to make the travels quicker when sensing a node.
I found a few snags here as well and fixed them. One snag I found interesting is the character will unmount… mount… run back then unmount and go gather. I fixed this by adding a foot mark. I think there may be more so please inform me if so.I’ve addressed the problem of being stuck on one island when Mining in an earlier post.
44 to 45 is still having issues, it just flies into the tree located at X30 Y29 and requires manually flying higher.
A few observations of issues so far (all numbers refer to beacons, for example 44 is beacon #44)
44 to 45 botanist
49 – 50 hits tornado wasting time
50-51 runs agaisnt mountain
53 to 54 hits tree
beacon 58 to close to edge, wont dismountThere are a few smaller issues ive come across but nothing major like the above since the bot still functions perfectly fine. the above however are ones that need fixing as you need to manually move so the bot can work again.
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