mikoto

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  • in reply to: Leveling 80-90 using Shadowbringer Trusts #34507

    mikoto
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    0

    No its not, i dont even know where people are pulling these numbers from, ive leveled a class from 80 to 90 using qitana and a class using heros, both dungeons give 1.3 million exp (no earrings, no food, do have rested though) qitana gives just above 1.3m and heros gives just below 1.4m. they each take about 13 hours per class. if you want to optimise, do heros as you earn more seals from the gear trade ins.

    in reply to: Trust Dugeon Roadmap Suggestion #34150

    mikoto
    Participant
    0

    Honestly dungeon wise i think 81 makes sense for a few reasons, firstly 13 hours saved per job is ALOT, theres also the benefit of desynthing the gear for the new items (which yes will lose value in the next 1-3 months, but atleast its free desynth exp way higher than before) but its more grand company seals on turn ins, so that alone makes it better than the 71 75 and 80 dungeon we already have.

    After that, i think it should honestly be a 90 dungeon, ether the current one (ideally but depends on timeframe) then the 6.2 and 6.4 dungeons respectively, reason being these will be the highest level dungeons once a new tomestone is introduced. this gives the benefit of easily capping each new tier which is pretty major.

    If there is time between these dungeons where miqo has time, maybe then work to add the 85 dungeon but given the exp differences between the 85 and 81, its honestly not that major imo, would probably only save roughly 1-2 hours per character.

    Personally instead of the 85 dungeon, i think the time would be better spent on getting level 90 rotations sorted out since some classes in shadowbringers didnt get there 80 rotations until just a few months before EW released. and not counting summoner, sage and reaper the other jobs didnt change to drasticly, so should require less work than it did in shadowbringers

    in reply to: Most complete Combat assist #34075

    mikoto
    Participant
    0

    Dancer isnt that amazing due to all the new double weaves every 120s, bard is pretty top notch you just have to manually trigger radient and battle voice every 2 minutes to keep it lined up and swap from mages to army at 15s remaining (so mages has been up for a total of 30s) to be optimal, already hit a few 99s in both EX trials like this

    in reply to: Endwalker Scenario plans #33822

    mikoto
    Participant
    4+

    im working on a scenerio for legendary nodes, just need to make the grids for it

    in reply to: Endwalker Miqo Roadmap #33743

    mikoto
    Participant
    0

    Im wondering, would it be possible to push a small update out for the bot so we can create grids while we wait for the actual functionality of the bot to return? already made my sceneios and gather presets in advance but grids is the one thing that cant be done currently.

    in reply to: Grid Question, Can 1 grid be used over Multiple Areas? #32621

    mikoto
    Participant
    0

    thats fair enough then, if i need multiple grids i probably wont bother specifying waypoints for it, thanks lyfox

    in reply to: Is a Scenario like this possible? #25265

    mikoto
    Participant
    0

    thats brilliant thank you

    in reply to: (Phase 2) Diadem Full #21054

    mikoto
    Participant
    0

    Update Version 0.1.2

    Reported Issues

    A few observations of issues so far (all numbers refer to beacons, for example 44 is beacon #44)
    44 to 45 botanist

    I wasn’t able to find anything wrong here, I may have fixed it prior to this post.

    49 – 50 hits tornado wasting time

    Good Catch Fixed.

    50-51 runs against mountain

    Fixed

    53 to 54 hits tree

    Fixed

    beacon 58 to close to edge, wont dismount

    Moved it in a bit more

    Northwestern Pavilion

    With MNR not leaving the island, I’ve added more connections from beacons to beacons to make the travels quicker when sensing a node.
    I found a few snags here as well and fixed them. One snag I found interesting is the character will unmount… mount… run back then unmount and go gather. I fixed this by adding a foot mark. I think there may be more so please inform me if so.

    I’ve addressed the problem of being stuck on one island when Mining in an earlier post.

    44 to 45 is still having issues, it just flies into the tree located at X30 Y29 and requires manually flying higher.

    in reply to: (Phase 2) Diadem Full #21001

    mikoto
    Participant
    0

    A few observations of issues so far (all numbers refer to beacons, for example 44 is beacon #44)
    44 to 45 botanist
    49 – 50 hits tornado wasting time
    50-51 runs agaisnt mountain
    53 to 54 hits tree
    beacon 58 to close to edge, wont dismount

    There are a few smaller issues ive come across but nothing major like the above since the bot still functions perfectly fine. the above however are ones that need fixing as you need to manually move so the bot can work again.

    in reply to: Some doubts i have about miqo #20730

    mikoto
    Participant
    1+

    Its a bot, no matter what anybody tells you its never going to be 100%

Viewing 10 posts - 1 through 10 (of 10 total)