edgedy

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Viewing 15 posts - 136 through 150 (of 159 total)
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  • in reply to: Holmister Switch Run-times #20504

    edgedy
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    Yeah that was my issue with warrior also, the aggro snap wasn’t clean. Gunbreaker is smooth and picks up aggro very well. DRK has a slight delay in their snap. As for the arm’s length you can report it to the 5.2 thread and they may add it.

    in reply to: What do you guys do for leveling 60-71? #20466

    edgedy
    Participant
    1+

    Probably a day of roulettes, MSQ, alliance, trial, normal raid, pvp, etc.

    There’s always Heaven on High from 61-70 also.

    • This reply was modified 4 years, 2 months ago by  edgedy.
    in reply to: Holmister Switch Run-times #20462

    edgedy
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    Warrior’s definitely the slowest of the 3, largely because it has a tendency to miss all the enemies with overpower so you’ll lose 2-3 minutes there.

    Edit: Gunbreaker looks like it’s even faster than SCH/WHM/DRK. Definitely the overall winner you can make up as much as 3 minutes and a total run time of 26 minutes.

    • This reply was modified 4 years, 2 months ago by  edgedy.
    in reply to: Holmister Switch Run-times #20460

    edgedy
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    What’s best tank? Paladin, DRK, GNB or Warrior?

    in reply to: Holmister Switch Run-times #20379

    edgedy
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    0

    80 WHM, Thancred, Yshtola, Ryne. (all level 72 synced) Same duration as before, 28 minutes. Seems there’s no benefit between the healers. SCH might be 30 seconds faster.

    in reply to: Holmister Switch Run-times #20346

    edgedy
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    0

    80 SCH, Thancred, Yshtola, Ryne. (all level 72 synced)

    28 minutes basically.

    • This reply was modified 4 years, 2 months ago by  edgedy.
    in reply to: Does FFXIV have autobans? #20345

    edgedy
    Participant
    1+

    Nope. SE only bans if you’re reported by other players.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #20344

    edgedy
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    Minor issue, Holminster Switch – playing as a healer. Thancred got a slow by the gremlin. Healer didn’t esuna. (not a big deal but figured I’d mention it.)

    in reply to: A Letter from the Development Team #20342

    edgedy
    Participant
    4+

    As someone who has used programs like this for decades, I feel that maybe you should make more ‘niche’ modules for the casual observer.

    Perhaps a 5 dollar package for just gold saucer content.

    A retainer checker.

    Someone which plants seeds and waters the garden at regular intervals.

    Barring that open a patreon to new development projects.

    Just a thought.

    in reply to: SB ALL Regular Nodes #19991

    edgedy
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    0

    This log is odd, wouldn’t it make more sense to do it by zone breakdown?

    in reply to: Crafting [Scenario Generator] #15823

    edgedy
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    0

    if I wanted to make a scenario that uses f11 to craft then repeats a recipe (Cunning Craftman’s Syrup) as a collectible to accept the collectible is done, then start on another one how would I go about setting it up?

    key({f11}, 40)

    I think works, with a 40 second cooldown.

    in reply to: [Scenario] Shadowbringers 5.0 Aethersands #15321

    edgedy
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    0

    Faster then white scrip.


    edgedy
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    0

    I mentioned it already. RIP.

    in reply to: [Scenario] Crafter Leve Extravaganza #14998

    edgedy
    Participant
    0

    When the simulator gets to Smilodon Leather it’s using master mend II on a 40 durability job. Anyway to make it less wasteful?

    Edit: Seems it does it on all 40 durability component. C’est la vie.

    • This reply was modified 4 years, 10 months ago by  edgedy.

    edgedy
    Participant
    1+

    My friend ended up removing the turn in and just stockpiled till full inventory. Can you add a script that stops when you’re full as a matter of fact?

Viewing 15 posts - 136 through 150 (of 159 total)