[Scenario] Crafter Leve Extravaganza

Forum Forums Grids and Presets [Scenario] Crafter Leve Extravaganza

This topic contains 31 replies, has 14 voices, and was last updated by  Xion 4 years, 8 months ago.

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  • #14910
    blahblahblah
    blahblahblah
    Participant
    7+

    Here are Scenarios to level all crafting classes [excluding CUL] from 70-74/76 using leves. The scenarios will gather the items and teleport to your Estate Hall to craft the items.

    Some classes I couldn’t do 74-76 because I need to level my gatherers to be able to get the items needed.

    All scenarios are as automated as they can be, but a good few will require you to gather items from mobs before starting the scenario.

    In the case of nodes that only spawn once every hour or 30-minutes, those will be gathered first and the scenario will AFK until the node spawns to gather it. So time starting around that if you don’t wanna AFK for an hour before the node shows up.

    Scenarios are posted below with requirements.

    • This topic was modified 4 years, 9 months ago by blahblahblah blahblahblah.
    #14912
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    CRP Requirements:
    70-72: 32 Smilodon Skin
    72-74: Fully Automated

    Attachments:
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    #14915
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    BSM Requirements:
    70-72: Fully Automated
    72-74 8 Moth Scales / 16 Beetle Carapace
    74-76: Fully Automated

    Attachments:
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    #14919
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    ARM Requirements:
    70-72:Fully Automated
    72-74: 32 Green Glider Skin
    74-76: 32 Atrociraptor Skin / 3 Hoptarp Leaf

    Attachments:
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    #14923
    blahblahblah
    blahblahblah
    Participant
    4+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    LTW Requirements:
    70-72: 96 Smilodon Skin
    72-74: 64 Green Glider Skin
    74-76: 8 Moth Scales / 16 Rhino Beetle carapace / 64 Atrociraptor Skin / 3 Hoptrap Leaf

    Attachments:
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    #14927
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    WVR Requirements:
    70-72: Fully Automated
    72-74: 64 Green Glider Skin
    74-76: 32 Atrociraptor Skin / 3 Hoptrap Leaf

    Attachments:
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    #14931
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    ALC Requirements:
    70-72: 32 Smilodon Skin / 8 Silkmoth Scales
    72-74: 32 Green Glider Skin / 8 Silkmoth Scales

    Attachments:
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    #14941
    blahblahblah
    blahblahblah
    Participant
    2+

    Error in BSM 70, forgot to add Iron Ore grid.

    I hope I didn’t miss more silly mistakes like that.

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    #14965

    Remix
    Participant
    0

    Nice work bud and I do appreciate the work you have put in! I hit a snag on WVR 70-72. I went to hit up the silver ore, it stayed at the aetheryte almost as if it didn’t have a path to follow. All other sections had no trouble starting. I’m not a whiz kid when it comes to these things so I don’t know if it’s an issue on my end, or the scenario itself.

    #14972
    lynian
    lynian
    Participant
    2+

    Just add a beacon close to the nodes remix and it will fix it.

    #14983

    Remix
    Participant
    0

    Yeah and that’s fine. But if you advertise it as fully automated, I feel like that should be included considering it’s pretty deep into the scenario before you encounter it. That’s all I’m saying.

    #14998

    edgedy
    Participant
    0

    When the simulator gets to Smilodon Leather it’s using master mend II on a 40 durability job. Anyway to make it less wasteful?

    Edit: Seems it does it on all 40 durability component. C’est la vie.

    • This reply was modified 4 years, 9 months ago by  edgedy.
    #15000
    blahblahblah
    blahblahblah
    Participant
    1+

    Nice work bud and I do appreciate the work you have put in! I hit a snag on WVR 70-72. I went to hit up the silver ore, it stayed at the aetheryte almost as if it didn’t have a path to follow. All other sections had no trouble starting. I’m not a whiz kid when it comes to these things so I don’t know if it’s an issue on my end, or the scenario itself.

    I just checked Chapter 5 in the WVR 70 scenario and it’s working fine. Could you post the the log in Miqo when its happening? I might be able to find out why from that.

    #15003
    Kaplan
    Kaplan
    Participant
    1+

    O my, you are a beast! Thank you!!

    #15013

    Garethmagis
    Participant
    0

    Level 72-74 ltw teleported to get effervescent water and then broke

    • This reply was modified 4 years, 9 months ago by  Garethmagis.
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