curseofthegods

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  • in reply to: Levinstrike Reduction Fuchsia Bloom #24172

    curseofthegods
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    I don’t exactly use this scenario, but except that it goes to another zone to reset the fishing hole (mine is just going between 3 different spots, every 30min) it seems about the same procedure. I get an average of 30 fish in an hour. Every fish results in an average of about 3.5 Aethersand (most of them are 8/8, almost none of them go below 4/8).

    So my average per hour is around 100 aethersands, ~70% of them are HQ.

    I used 460HQ Gathering gear for this, so if you have the new gear, you might even get better results. But it depends on luck aswell of course. You can reduct a lot of 8/8 fish to just water crystals, if you are unlucky, so keep that in mind.

    I find fishing for aethersands way more relaxing, more consistent than botanist/miner and also less suspicious for others. Cause you don’t really move that much (just if approaching the fishing spots)

    Could you share your scenario please?

    in reply to: That one red mage spell #23844

    curseofthegods
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    0

    We understand your disappointment, but unfortunately the number of these topics does not reduce the amount of work we must do. We are doing our best.
    We apologize that Miqobot does not meet your expectations.

    Is there a reason Miqo doesn’t do Scorch? I don’t know much about app development, but it sounds like an oversight and hopefully shouldn’t be taxing to fix?

    in reply to: [Scenario] 5.3 Recipe gathering mats #23703

    curseofthegods
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    Would using cordials have to be added as well? I have it checked but my character does not use them.

    Scenario is amazing but is it possible to add a cordial use after each gather? I use a 850gp rotation. I am not sure how to do it

    Currently Miqobot doesn’t use the cordials, when using presets in a scenario. You can do it manually though.
    You just need to place the line sendIcon(X, Y, 3) behind each gather(1) in the chapters 2, 4, 6, 8, etc.
    Where
    X = the hotbar number your cordial is placed on and
    Y = the slot number from left to right on this hotbar

    So it looks like this:

    ...
    //# when node isn't there
    workUntil(01:50ET)
    gather(1)
    
    sendIcon(X, Y, 3)
    

    I don’t recommend it though. The Scenario is designed to actually not use cordials, as you regenerate enough GP to use the 750GP-Rotation, without using it. And burning trough cordials (12 per hour), just to fit an extra Yield+3 I think is unneccessary. (Also you would be using a cordial for around 100-150GP xd)

    Is there a way to add materia extract as well repairing to this?

    – Materia Extract is maybe possible, but there is no function for miqo yet and if you cant ensure that every item you attempt to extract materia from is actually extractable, then you need to keep that in mind, while working with sendKey() functions to extract the materia.

    – Reparing could be easily added, but to be honest, you almost don’t loose any durability. You would need to let it run for I think 10-15 hours straight, even more when you repaired your gear over 100%, to reach 0 durability. If you still want to add it, you could just place a repair() before the repeatAll() in Chapter 25. If you don’t have crafters to repair your gear yourself, you would need to have a grid to some repairing NPC, move there and then use repairNpc()

    So you could import the grid I attached and add these lines into the last chapter (25) or add an chapter between 24 and 25 to include those:

    teleport(Pfotenschlag)
    grid(NG-Repair_AmhAraeng)
    waypoint(8)
    repairNpc()
    

    Good points. This scenario works amazing without cordials and food. Thank you!

    in reply to: [Scenario] 5.3 Recipe gathering mats #23692

    curseofthegods
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    0

    Scenario is amazing but is it possible to add a cordial use after each gather? I use a 850gp rotation. I am not sure how to do it

    in reply to: [Scenario] Slithersand trade #23666

    curseofthegods
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    0

    I don’t have the game running in the background btw

    in reply to: [Scenario] Slithersand trade #23665

    curseofthegods
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    0

    It does work correctly and handing it in is no issue, but it tries to buy the wrong item

    in reply to: [Scenario] Slithersand trade #23662

    curseofthegods
    Participant
    0

    Yeah the turn ins doesn’t work for me either

    Has anyone found a fix?

    in reply to: Level 80 Trust Dungeon #23518

    curseofthegods
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    0

    I’d love to see gathering QOL stuff like Identical Cast supported first because of the upcoming Ishgard Restoration patch. People are going to be gathering and crafting a lot for that so it seems like a good idea to give that priority while it’s still new and prices are high (also in terms of time spent for players, it’s going to be a large time sink and miqo will make it bearable).

    I know people really want tomestones at the moment because the prices are high for the new crafting mats on the Marketboard. However by the time the development process rolls (6 weeks? 8 weeks?) around they’re going to be super cheap. They’re also easily obtainable from maps/duty roulette/hunts if its a gear thing (at least the Phantasmagoria are).

    Just my 2c.

    Agreed. Great points there

    in reply to: [Request] Collect–Rotation #23515

    curseofthegods
    Participant
    1+

    It’s really easy to do within the Miqobot application itself. Click the three dots in Rotation under the Gathering tab.

    I do Pick Clean – Yield + 2 – Yield +1 for 850 GP

    in reply to: Level 80 Trust Dungeon #23507

    curseofthegods
    Participant
    0

    Very well.
    We need one more week to finish critical Patch 5.3 features and then we will be able to change development priorities.

    This thread will stay sticky for the next week.
    We kindly ask the community to share your opinions on this matter.

    Should we postpone the feature packs mentioned above and implement the level 80 Trust Dungeon next?

    I would prefer to have the features pack tbh

    in reply to: [Scenario] 5.3 Master Crafter Mats/Legendary Nodes #23318

    curseofthegods
    Participant
    0

    Thanks for this. I am having the same problems as above and it gets stuck on the aetheryte as well sometimes on that route, so I keep it supervised. Other than that works perfectly. Not sure why I can’t get it to use my cordials though

    Generally I use icon function for that.

    example:

    icon(7,3 2.5)

    7= Hotbar no7
    3= slot in hotbar
    2.5= second delay, 2.5 is a good reference point in my experience

    Thanks I will give it a try!

    in reply to: [Scenario] 5.3 Master Crafter Mats/Legendary Nodes #23307

    curseofthegods
    Participant
    0

    Thanks for this. I am having the same problems as above and it gets stuck on the aetheryte as well sometimes on that route, so I keep it supervised. Other than that works perfectly. Not sure why I can’t get it to use my cordials though

    in reply to: [Scenario] Shadowbringers 5.0 Aethersands #23200

    curseofthegods
    Participant
    0

    Speaking of. Has anyone made a better version of the Navigation pathing for the aethersand recently?
    The one I’m using is really janky, very easy to tell it’s a bot. And it has some really silly oddities. Like on the sweet marjoram route (Rak’Tika aethersand) It goes way up high next to the ephemeral node, then goes inside a tree trunk, dismounts, and then runs a few feet to outside of the tree where the node is.

    Exact same problem I am having

    in reply to: General Feedback and Suggestions #23092

    curseofthegods
    Participant
    0

    This is a fantastic idea for a thread.

    I would like to see identical cast functionality for fishing.

    Lots of love, Miqo team. Your work so far has been great!

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #23052

    curseofthegods
    Participant
    0

    Also the grid for water crystals gets stuck on terrain quite often

Viewing 15 posts - 1 through 15 (of 16 total)