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August 16, 2020 at 4:54 pm in reply to: (Phase 2) Infinite Diadem Botanist full route with Aetheromatic Auger #23272
Yes, this is a known issue announced in the main status thread:
Known Issues
- Function diademBoom() detects an invisible enemy under certain conditions. It will be fixed in the next update.
Please refer to this post for details: Shadowbringers – Issues & Feedback #23254
(Floors 21-30) Heaven-on-High Solo takes more than 30 minutes to accomplish and has a varying wipe rate of around 5-40%, depending on aetherpool levels.
We have calculated the average time it would take to level a single job from 60 to 70.
This data includes Armoury Bonus (+100%) and Aetheryte Earring (+30%).
Rested EXP is not included.- (Lv53) Sohm Al: 23.2 hours - (Lv57) The Vault: 22.4 hours - (Lv60) Pharos Sirius (Hard): 34.0 hours - (Floors 21-30) Heaven-on-High: 20.2 hours
As you can see, Heaven-on-High is indeed faster for leveling, though only by 15%.
And of course, it is planned for implementation in the future. But it will not change a lot.If you do not mind playing manually at least 20 minutes per day, we would recommend to complete Duty Roulette: Leveling to boost the process. With Assist Mode, Miqobot can help you alleviate the stress of repetitive gameplay.
If you are looking for purely automatic methods of leveling, then (Lv53) Sohm Al is the best solution we can offer at the moment.In order to use scenarios, you just have to import them in your Miqobot.
Please follow our guide on Import / Export.Thank you for reporting.
We have managed to reproduce your issue with diademBoom().
Please refer to this thread for details: Shadowbringers – Issues & FeedbackWe haven’t discovered any viable alternatives to (Lv53) Sohm Al.
- (Lv60) dungeons give -32% of Sohm Al experience and thus are not efficient.
- (Lv57) The Vault gives +3.6% experience boost, but the wipe rate becomes extremely high due to many mechanics hitting your character for 90% HP.
If you have any other ideas, we are open to suggestions.
We received similar reports from other users in the past and they informed us that the problem had been resolved automatically after a certain period of time.
Here is another thread with a similar issue: FPS lagUnfortunately we haven’t been able to reproduce it, therefore we don’t have a guaranteed solution.
We would recommend to restart your PC and try disabling antivirus and any other applications that may interefere with 3D Radar performance.If you manage to discover the cause of this issue, please let us know.
Thank you for providing additional information.
We have managed to reproduce your issue using this description.It appears that there are new invisible enemies in Diadem that confuse Miqobot. Most likely, they have been added in preparation for the next phase of Ishgard Restoration. You can also see them by enabling the 3D Radar. They exist on the server but do not have any visual representation in the game client.
We will investigate the problem further and see what we can do.In the meantime, please avoid using diademBoom().
We apologize for inconvenience.Here is the list of settings that must be disabled in order to deactivate 3D Radar overlay completely:
- 3D Radar tab -> Show -> Nothing.
- 3D Radar tab -> Show FATEs -> List / World.
- 3D Radar tab -> Show Gathering -> Out of reach.
- Navigation tab -> Show on radar.
- Gold Saucer tab -> Racing -> Show -> Rails / Mid-rail / Progress / Waypoints.
- Combat tab -> 3D Radar -> Show arena.
- Combat tab -> Assist -> Pause -> Show pause status.
You can verify that 3D Radar is deactivated by looking at the top left corner of the game.
- If you see a transparent box, it means 3D Radar application is rendering the overlay window.
- If the top left corner is empty, it means 3D Radar application is deactivated.
This issue indicates that Miqobot was not able to target the nearest enemy.
This is not a critical issue and should be easy to fix.Please try the following solutions:
- Make sure that there are no obstacles blocking the line of sight.
Try to choose an open area that allows easy access to enemies around. - If Miqobot is unable to target a monster while being directly next to it, there could be a keybind conflict in your game settings.
You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.
Our Tech Support can analyze your keybind mappings and identify the exact cause.
If you require technical assistance, please contact us directly: https://miqobot.com/#supportFinal Appraisal does not advance the synthesis step and may indeed break your macro.
However, there is a simple workaround for that. Please create the following ingame macro and put it on your hotbar instead of Final Appraisal:/ac "Final Appraisal" <wait.2> /ac "Delicate Synthesis"
Please replace Delicate Synthesis with the action that comes next in your rotation.
This macro will execute two actions at the same step and will advance the synthesis correctly.Please note that this workaround is not required for Crafting Solver. The solver is fully capable of handling Final Appraisal as intended.
Yes, it is stated in the main status thread.
Known Issues
- Function deliverCollectables() is broken. It will be fixed in the next update.
The UI for Collectables Exchange has been completely revamped.
It will require a new algorithm which is planned for the next update.Please remove the function deliverCollectables() from your scenarios until then.
We apologize for inconvenience. -
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