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Full patch notes for Miqobot v1.3.35 will be available at a later date.
Known Issues
- Function deliverCollectables() is broken. It will be fixed in the next update.
- Function diademBoom() detects an invisible enemy under certain conditions. It will be fixed in the next update.
- Stack Desynthesis is not supported.
- Collectable Synthesis is still displayed in crafting settings. This is only a display issue.
If you discover other issues, please report them in this thread: Shadowbringers – Issues & Feedback
Miqobot is alive!
All active license codes are extended with bonus time.
Thank you for your patience and unceasing support!At the moment we don’t have a Discord server.
All notifications about Miqobot updates are posted in the main status thread:
Shadowbringers – Miqobot StatusIf a lag spike occurs, your ingame macro will be messed up and most likely the crafting will get stuck.
Miqobot macros are different by design, because they are bound to each crafting step precisely.But of course, using ingame macros via Miqobot is also possible.
Please refer to this thread for detailed explanation: Crafting using a one button macroYes, this improvement has already been requested and planned for implementation.
We will be working on Quality-of-Life improvements after Scenario Engine updates:Thank you for your request.
We are posting all important information in the main status thread.
Please refer to the main status thread for updates: Shadowbringers – Miqobot StatusAs always, we are making the necessary preparations to fix Miqobot for Patch 5.3 as fast as possible.
According to the patch notes, there are significant changes to all features. Miqobot will be broken and we will have to reimplement the broken parts from scratch.Due to the amount of changes introduced by the patch, we expect at least 72 hours of complete Miqobot downtime.
All active license codes will be automatically extended in order to compensate for the downtime.
The bonus time will be credited at the moment Miqobot comes to life again, and it will cover game maintenance and Miqobot maintenance both.Thank you for your patience and understanding!
Would like to make suggestion for extracting materia, would be nice if it would check if they are extractable and else closes it and end command.
Yes, Materia Extraction is already planned in the form of a new function for Scenario Engine.
Scenario Engine updates are planned after Crafting and Gathering updates.Kinda using the sendKey() function but it breaks all the time even on high delay, probably breaks due to alt tab or moving of mouse while it is running.
This is a known issue which happens under extensive mouse movement, due to the fact that Miqobot does not use code injections.
In order to prevent this behaviour, please switch your game to Windowed mode and minimize it.You can find detailed explanation of the problem in the Known Issues section.
There may be several reasons for this issue:
- “Heals and Buffs” setting is disabled.
- “Switching Targets” setting is disabled.
- A keybind to target a party member and/or last enemy is missing.
- The DoT in question is a low-level Poison which is not considered dangerous and is intentionally ignored.
If you require additional assistance, please contact our Tech Support directly:
https://miqobot.com/#supportActually it doesn’t work that well. I need to say “hit once” five times, before I can use the 100% HQ Boost in the rotation. It’s not activating when it is placed in the wrong place, also I would need to either stop using GP skills like “+30% HQ” or “Bountiful Harvest II” cause of the max GP Problem mentioned in the next point 3.4 or using them but risking that it doesn’t activate 70% of the time, cause of GP-Shortage.
I think it would be better, if you can just tell that it should activate once it’s ready.Thank you for the clarification.
In this case yes, there is no mechanism for such advanced configuration.– Start
– Use 100% HQ Boost when it becomes available
– +30% HQ (skip if GP aren’t high enough)
– Use when 100% Quality:
— Skip Skills if GP aren’t high enough
— Bountiful Harvest II
– Finish
(Min GP: 0, Max GP: -)I hope that shows what I wanted a little bit better^^
All right, we will consider implementing these suggestions.
However, we will probably require a better example than the current Dragonsung tools grind. Both upgrade stages take only a few hours to complete, so spending a week of development on something like this seems to be an overkill. Miqobot is already well-equipped for this kind of grind, so increasing efficiency by a small margin would probably not change much.We will keep your feedback for future reference.
Thank you very much. -
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