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Yes, this topic is free of course 🙂
It is created specifically to discuss new issues and feedback.- There is no way to utilize 100% of CPU as there is no need to 🙂
Miqobot requires only a single CPU core to solve crafting in the most efficient way. The algorithm traverses all states in a strictly determined order, and each subsequent state depends on the previous calculations. Parallel processing would only make things worse and slow algorithm down 100-200 times.
- As for the issue with Hasty Touch – is this Acute Accent key? We didn’t have a keyboard with this key on our hands, so yes, it’s possible that we missed out some keycodes. We are going to add this one right away.
Could you please tell us, is this issue reproducable when typing a Macro, or does Miqobot fail to emulate this key with Solver as well?
- A combination of Macro and Solver together is a very interesting idea. We didn’t think about this yet.
No, at the moment Miqobot does not recognize what you did before. When you start the Solver mid craft, Miqobot will finish it from that point, but the next craft will be different from you did before.
Could you please describe the example, which led you to this idea?
What exactly do you want to achieve with Macro part? Are these some crafting actions that Solver doesn’t know yet?This information can give us some valuable insights into how to implement the rest of the solving algrithm.
Thank you for your feedback very much!
Thank you for your patience!
Patch notes are available now: Miqobot v1.2.4 – Patch Notes.Our team is working on multiple features at the same time.
At the moment, DirectX 9 Support is being implemented by few team members, and they are doing their best to deliver the best experience possible.
So does any other team member.In total, we work on more than 15 core features:
- Crafting Solver
- End-Game Gathering Support
- Scenario Scripting
- DirectX 9 Support
- Chocobo Racing
- FATE Grinding
- Minigames
- Triple Triad
- Materials Hunting
- 3D Radar Improvements
- Dungeon Grinding
- Raid Grinding
- DPS Solver
- 2D Radar
- Quests
- Desynthesis Bot
- Market Board Bot
- Beast Tribes
- Main Scenario
- Hunting Logs
There are also lots of smaller feature requests and improvements, which I’d rather not list here due to a huge amount of space it would take.
At the moment, we have 829 technical tasks, 324 of which are implemented.As you may imagine, a lot of them are interconnected with each other, and the only way to move through the development process is to work on multiple features at the same time, switching between them when it is required to.
DirectX 9 is a feature like any other.
The only difference would be that it affects (and is affected by) all features at once, while others may affect only 6-7.And just like any other feature, it can not be solved instantly by focusing all our team members on this sole purpose.
Inevitably, new issues will arise, and we’ll have to shift our priorities in order to take additional factors into consideration.
DirectX 9 is only one of the many factors that we encounter during the development process.So:
- Yes – we are doing all what we can to release DX9 Support as soon as possible.
- No – we will not sabotage the bot to accommodate it to DX9.
Miqobot Team thanks you all deeply for your concern.
We are impressed by how seriously you take this project.And we are going to do everything in our power to fulfill your expectations.
April 21, 2016 at 9:29 pm in reply to: Could the radar be theoretically used to detect invisible GMs? #1026 - There is no way to utilize 100% of CPU as there is no need to 🙂
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