Miqobot

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Viewing 15 posts - 2,806 through 2,820 (of 3,043 total)
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  • in reply to: 1.2.5 release date #1807
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking again πŸ™‚

    We have just recently posted updates regarding the development progress. Please refer to these threads:

    While we can not give an exact ETA, we are working very hard to deliver the new features as fast as possible.

    Thank you for your patience and understanding!

    in reply to: Miqobot v1.2.45 – Patch Notes #1784
    Miqobot
    Miqobot
    Keymaster
    0

    Not at the moment, but it will be possible to do that in the next version of Miqobot πŸ™‚
    Adding customizable delays between crafting actions is one of the many improvements we are preparing for release.

    Thank you for asking!

    in reply to: Index: Gathering Grids #1781
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you! The index is updated πŸ™‚

    in reply to: Mochi's Grids Pack 1.2 #1778
    Miqobot
    Miqobot
    Keymaster
    1+

    Hi Mochi, I think BTN25: Mistletoe might be broken. When I load the grid, it’s off in the sky.

    Thank you for reporting!
    Unfortunately, Mochi does not support this thread anymore.

    The Navigation Grid for Mistletoe appears to match the Lv45 Mature Trees in Coerthas Central Highlands. Contents are:
    – Mistletoe
    – Mirror Apple
    – Mirror Apple Seeds
    – Ice Shard

    I will update the index correspondingly, but now it seems that we miss a grid for Walnut Log and Matron’s Mistletoe.
    That’s also an empty entry in the Botany Achievements list.

    If anybody would like to share a grid for Walnut Log, then please do πŸ™‚
    We recommend creating a new thread for your Navigation Grids.

    Thank you very much!

    in reply to: Mochi's Grids Pack 1.2 #1777
    Miqobot
    Miqobot
    Keymaster
    1+

    I click Start, my bot gathers one node, and then I have to click start again. Am I doing something wrong here?

    Please check your Count field under Start button πŸ™‚
    It corresponds to the amount of nodes to gather before switching off automatically.

    in reply to: Beehive Chip #1774
    Miqobot
    Miqobot
    Keymaster
    0

    I apologize for intervention, but for some reason this Navigation Grid contains only a single waypoint.
    I have also found a previous version of the attachment in the database, but I am not sure if it’s the correct one.

    Would you kindly check the attachments once again?
    Perhaps you can re-export it from your own presets.

    Thank you very much!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Possible Buyer #1773
    Miqobot
    Miqobot
    Keymaster
    1+

    Greetings!

    At the moment Miqobot Team is working on a big pack of features for Crafting and Gathering Endgame, as well as multiple improvements for 3D Radar and additional feature requests. You can find more information in these threads:

    The Combat features that you ask about are being prepared for 1.3.x series of Miqobot.
    For them we are implementing a complete World Navigation Graph, which will allow Miqobot to travel freely around Eorzea and participate in battles without any restrictions. We are also preparing multiple AI behaviours and class rotations, with special attention to ease of use and high customizability.

    There are also several advanced features in development. If you are interested, you can find more information here:
    DPS Solver
    Roll Solver and Rading bot

    While we can not give an exact ETA on these features, we assure you that we are working very hard to deliver them as fast as possible.

    As for discussing other products, this is of course not encouraged here.
    We understand that while Miqobot is in active development, she will be compared to others in terms of features available, and such thing is inevitable. But we would kindly ask to keep this kind of conversation to a minimum.

    Welcome πŸ™‚

    in reply to: Gathering #1772
    Miqobot
    Miqobot
    Keymaster
    2+

    You are right, this would be indeed a low-effort implementation of Fleeing algorithm.

    And we have it already implemented.
    But there are two big issues that prevent us from calling it a stable feature for release:

    1. It would require a complete remake of all the Navigation Grids that our community has created so far.
    2. When a Flee point is located behind a pack of aggressive monsters, Miqobot gets stuck very easily. She’s running back and forth between safe and danger areas, and never makes it to the gathering nodes.

    We are working on a dynamic and completely automatic version of Fleeing algorithm. Miqobot will be able to utilize the upcoming World Navigation Graph in order to find the best fleeing path by herself.

    It looks like this:

    flee-path-preview

    in reply to: Collectable gathering? #1734
    Miqobot
    Miqobot
    Keymaster
    0

    Please refer to this thread for information on Collectables support:
    Blue Scrip Farm

    Both Blue Scrips and Red Scrips are already supported by Miqobot.
    Scenarios will only make it easier by linking several farming spots together πŸ™‚

    • For Crafting, you can enable Collect option. Miqobot will toggle the Collectable Synthesis buff and craft the item as a collectable.
    • For Fishing, you can also enable Collect option and set the Collectability threshold you need.
      As @captainblunt said, Miqobot offers a default preset for farming Illuminati Perches. You can read more about this in our Fishing guide: Fishing Presets.
      Also, @captainblunt has created a preset for farming Thunderbolt Eel, which can be exchanged for Red Scrips.
    • For Gathering, we are preparing the Gathering Rotations Designer. It will allow you to perform Collectability rotations for Unspoiled Gathering Nodes.
      It will arrive with Miqobot v1.2.5.
    • Scenarios are being prepared for Miqobot v1.2.6 (Beta) and will allow you to do all these things together, by switching between different jobs and activities.
    in reply to: Gathering #1733
    Miqobot
    Miqobot
    Keymaster
    0

    Scenarios will allow you to switch between slots in Gathering window. You will be able to specify several presets (with slot numbers) and let Miqobot cycle through them when changing Gathering nodes.

    Though we do not consider an ability to switch between non-rare items within the same Gathering node.
    Is there any advantage to do that instead of, for example, gathering Shards in every 2nd node and gathering Carbonized Matter in every 3rd node?

    in reply to: Progress updates on unreleased features #1732
    Miqobot
    Miqobot
    Keymaster
    3+

    The following features are in the final stage of development:

    • Crafting Solver.
      The ongoing clusterization process is very time-consuming, so we are constantly developing new mathematical methods for deeper and faster analysis.
    • Gathering Rotations.
      The main logic is finished, and UI Designer is being implemented.
    • Desynthesis by Name is being prepared for release.
    • Improvements for 3D Radar are being prepared for release.
    • Scenario Engine is being prepared for v1.2.6 Beta.

    At the same time, we are working on v1.3.x series of Miqobot.
    Miqobot will grow fangs and claws and will learn to roar and to fight.

    • Every location in Eorzea is drawn with Navigation Grids.
      They will be used for FATEs, for Questing, and for Scenarios to connect between your personal Navigation Grids.
    • Numerous AI behaviours are in design, which are intended to solve specific tasks.
      A few examples would be:
      – Fighting through a bunch of aggressive monsters to reach the target.
      – Fleeing when outnumbered or weakened.
      – Initiating and completing Levequests.
      – Solving jumping puzzles.
    • Battle rotations are in development for DPS Solver.
      Each class and each job will have a dedicated AI with several levels of customization.
    • Navigation Meshes are in research.
      We are looking for an easy way to create and edit them, so Navigation Grids can be upgraded with a single click.

    Multiple bug reports and feature requests from our users are in progress as well.

    Please refer to the following threads for more information.
    (These are just some of the features that were discussed on forums, and there are many more not yet announced.)

    in reply to: Patch 3.3 – Miqobot Status #1726
    Miqobot
    Miqobot
    Keymaster
    0

    So what about the Cross skills?
    And what about the Monitor tab?

    The behaviour you describe matches exactly the one observed when Careful Synthesis and Careful Synthesis II are disabled in Cross skills. If there is no way to finish a Synthesis, Miqobot will definitely get confused.

    Can you confirm that both are available in Cross skills?
    Can you provide a screenshot of the Monitor tab?

    Thank you very much!

    in reply to: The Aquapolis #1724
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, it seems that in this particular case the 50% roll is already decided.
    It is indeed an extremely rare event as we haven’t encountered this one ourselves. But when we do, we’ll definitely post additional footage of what’s hiding behind the glowing door.

    However, this would not affect previous experiments in any way.
    If you don’t see the glowing door – you can’t make any other door glow.
    (Well actually you can, by editing the game memory. But such actions would not affect the outcome.)

    Consider this a gift from the server.
    Instead of the Illusion of Choice, it gives you the Absence of Choice πŸ™‚

    in reply to: Auto-Desynthesis Request #1723
    Miqobot
    Miqobot
    Keymaster
    0

    Already accepted and being prepared for release πŸ™‚

    Desynthesis will be released in 2 parts:

    1. Desynthesis by Name
    2. Desynthesis by Inventory Slots

    The 1st part is planned for Miqobot v1.2.5.
    The 2nd part is planned for Miqobot v1.3.x series.

    You can find more information in these threads:
    Desynth Request
    Feature Request: Desynthesis

    in reply to: Patch 3.3 – Miqobot Status #1722
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!
    We have received your screenshot, and we detached it from your post for security reasons.

    However, we need some additional information to be able to help you πŸ™‚
    Please follow these steps:

    1. Switch to Monitor tab, select Crafting there.
      Select a cheap Lv1 recipe and start crafting manually.
      Use Steady Hand II.
      Does it reflect on Monitor at Steady Hand line?
    1. Use other crafting buffs (Comfort Zone, Inner Quiet, Great Strides).
      Do they reflect on Monitor correctly?
    1. Verify that you have at least one of the following skills on your hotbar:
      – Basic Synthesis
      – Careful Synthesis
      – Careful Synthesis II
    1. In case you have removed Basic Synthesis from the hotbar, check your Cross skills.
      Do you have either Careful Synthesis or Careful Synthesis II enabled in Cross skills?
    1. Temporarily remove the following skills from your hotbar:
      – Steady Hand
      – Steady Hand II
      – Tricks of the Trade
      Now select a cheap recipe again.
      Switch back to Crafting tab in Miqobot, and press Start.
      What skills does she use now?

    If nothing from above helps, please Enable Logs on Crafting tab, and craft something with Miqobot again.
    After a single craft is done, find the following files:
    – miqo_crafting.log
    – miqo_crafting_solver.log
    Put them into Rar or Zip and attach to your next post.

    Thank you!

Viewing 15 posts - 2,806 through 2,820 (of 3,043 total)