Miqobot

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Viewing 15 posts - 2,251 through 2,265 (of 3,072 total)
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  • in reply to: [Issue] Silvergrace Ingot #6651
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!

    Yes, as we don’t have enough data samples for 70*** recipes, the current prediction formulae used by Miqobot is slightly incorrect. This behaviour is described in our primary Crafting guide.

    Would you please enable crafting logs as @Krude suggested? The more data we have, the better algorithm will be in the next version.

    in reply to: Patch 4.25 – Miqobot Status #6607
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is fixed for patch 4.25!

    No need to redownload anything, the update is already live.
    Just restart your Miqobot.

    in reply to: Patch 4.25 – Miqobot Status #6605
    Miqobot
    Miqobot
    Keymaster
    8+

    Patch 4.25 has introduced minor changes which should take only a few hours to upgrade.
    Thank you for your patience!

    in reply to: Stormblood – Upgrade Stage 2 #6485
    Miqobot
    Miqobot
    Keymaster
    0

    Hi, I don’t know if this is possible but could we have Miqo tells us the (approximately ofc or perhaps best case, worst case, average) % chance of HQ before it actually starts a craft? So, before we risk a more expensive craft we get an idea of what to expect at the end?

    Yes, we consider adding this feature in the future.
    However the final output is highly affected by RNG, so at the moment we are not sure whether this feature will be useful. The usual worst-best range in crafting may be as wide as 15-100% HQ rate.

    Is there going to be another analysis post into crafting 3** L70 recipes? I found your previous 3** L60/2** L70 posts to be most interesting, would like to see a new one if anything has changed since

    There are no significant changes at new crafting tier that would be worth another analysis post.
    However there will be an additional Miqobot upgrade with new math adapted to 70*** recipes. At the moment we are still collecting data samples so please report any unexpected behaviour you encounter.

    We want new stuff and we want it NOW!! =O

    Thank you for your interest very much!

    in reply to: Combat Functionality #6484
    Miqobot
    Miqobot
    Keymaster
    0

    Initial combat functionality is planned for release in the next version of Miqobot.

    In the meantime, you can use Scenario Engine to emulate combat with the help of ingame macros. You can find examples created by our community in the following threads:

    in reply to: Possible crafting bug? ToT on max CP #6483
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!
    Yes, Stroke of Genius may cause this behaviour under certain conditions. We will make adjustments to prevent it in the future version of Miqobot.

    in reply to: Combat/Fate? #6482
    Miqobot
    Miqobot
    Keymaster
    0

    Requests are now discussed in the publicly available section and you can find the latest one here:
    [Request] Leveling/Farming with Squadron Dungeons
    In fact we consider opening the Feature Requests section of the forum, but we’ll have to reorganize it first.

    We apologize for temporary inconvenience.

    in reply to: Gather by name – strange behavior #6481
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!
    Yes, we know about this issue and the fix is already planned but currently has a low priority.

    We apologize for temporary inconvenience.

    in reply to: 350 Item Crafting #6480
    Miqobot
    Miqobot
    Keymaster
    0

    Recommended cross class actions for 70*** recipes are the same as for previous tier:
    Cross Class Actions for 70**
    We expect this setup to be stable through the entire lifetime of Stormblood expansion.

    There will be an additional math upgrade in the upcoming Miqobot version. At the moment we are still collecting data samples so please report any unexpected behaviour you encounter.

    in reply to: Crafting solver miscalculates progress? #6479
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!
    We will use the data you have provided to improve the internal formulae used by Miqobot for the next version.

    As @lyfox suggested correctly, a temporary workaround is to slightly alter the input parameters. Even a simple Craftsmanship change may help Miqobot detect the dangerous case and avoid using Rapid Synthesis twice.

    in reply to: Accepting Quene pop-up? #6478
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, this feature is already planned.
    It will be released along with official Squadron Dungeons support.
    Please note that no additional confirmations will be implemented, so please do not leave this option active when you don’t need it.

    Thank you for your request!

    in reply to: Patch 4.25 – Miqobot Status #6414
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is fixed for patch 4.21!

    Please restart Miqobot and she will update automatically.

    in reply to: Patch 4.25 – Miqobot Status #6404
    Miqobot
    Miqobot
    Keymaster
    1+

    We are already fixing Miqobot for Patch 4.21. The changes are minor and won’t take long.
    Thank you for your patience very much!

    in reply to: Patch 4.25 – Miqobot Status #6308
    Miqobot
    Miqobot
    Keymaster
    10+

    Miqobot is fixed for patch 4.2!

    Download Miqobot v1.2.653

    All active license codes are automatically extended with bonus time.
    Thank you for your patience and unceasing support!

    in reply to: Patch 4.25 – Miqobot Status #6304
    Miqobot
    Miqobot
    Keymaster
    19+

    The upgrade process is almost complete and we are now performing final testing.
    Miqobot will be revived in a few hours.

Viewing 15 posts - 2,251 through 2,265 (of 3,072 total)