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A cleaner way will be available in the next version 🙂
In addition, special scenario functions will allow you to change gig heads and switch presets on the fly.
– (Spearfishing scenario support is scheduled for release in Upgrade Stage 3.)Thank you for your feedback!
Yes, please use sendIcon() function to activate “Collect”. For example, if you have “Collect” icon on hotbar 2 slot 7, you can write:
sendIcon(2, 7, 1.0)
Where 1.0 is the delay in seconds.
In order to make sure that “Collect” is not accidentally deactivated, switch to another non-gathering job and then back to fisher.job(CRP) job(FSH) sendIcon(2, 7, 1.0)
Thank you for reporting again!
Unfortunately we can not reproduce your issue based simply on Output Area.Please check option “Enable logs” on Crafting tab under Solver settings. It will create two log files:
- miqo_crafting.log
- miqo_crafting_solver.log
Please put both of them in ZIP or RAR archive and attach here. We need them in order to reproduce and analyze your issue.
Thank you very much!Please do not enable too many CPU Intensive settings. They lead to increased RAM usage which may not be physically available on your machine. An attempt to allocate nonexistent amount of memory will always result in a crash.
At the moment Miqobot relies on user understanding of RAM usage and trusts him with selecting the correct settings.
Yes, Veteran Trade by Name is scheduled for release in Stormblood Upgrade Stage 3.
You can read about it here: Upgrade Stage 2 – SpearfishingMiqobot will be able to utilize Spearfishing actions to affect the catch.
– Veteran Trade may be used with reference to undesired fish names.
– Calm Waters, Bountiful Catch, and Nature’s Bounty may be used after Veteran Trade on the same node, in order to improve yield or size of preferable fish.
– (Spearfishing abilities support is scheduled for release in Upgrade Stage 3.)In addition, special scenario functions will allow you to change gig heads and switch presets on the fly.
– (Spearfishing scenario support is scheduled for release in Upgrade Stage 3.)Thank you for your patience very much!
So I’ve been making really good success on the scenarios but the one thing I can’t figure out is how to reset from the point of accidental KO. I have the option turned on to revive but no matter what the chapter contains Miqo will revive and never try to re-complete the chapter
Yes, as we mentioned KO events are currently not handled by Scenario Engine. Advanced settings are not designed to restart Miqobot automatically, due to potential danger of running into the same trap many times in public.
But this is not the case with Squadron Dungeons.We plan to address this in the next version.
Yes, additional functions for inventory management are already planned.
However please note that Scenario Engine is still in Beta stage, and conditions are currently not implemented at the scripting core level. So we can only combine conditions with certain actions.Would you please tell us what action you want to perform based on inventory check?
Would you please verify that you have at least one of these skills on hotbar on all crafting jobs?
- Basic Synthesis
- Careful Synthesis
- Careful Synthesis II
If it doesn’t help, then please check option “Enable logs” under Solver settings. It will create two log files which we need in order to reproduce and analyze your issue.
Next time you encounter the problem, it will be written in the logs. Put both of them in ZIP or RAR archive and attach here.Thank you for your assistance very much!
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