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Well, they are called Advanced Settings π
This button is intentionally designed to not attract attention, because most of the time they don’t have to be changed. There is a tooltip that says “Advanced Settings”, and we thought it was enough.But all right, we will think about alternative design in the future.
Thank you for your request!The message you see means that Miqobot is unable to navigate the game cursor, because there is an unsupported keybind assigned.
0xA3 is a hex code for Mouse Button (4), which we assume you assigned to ‘Move Cursor Up’.In order to emulate mouse buttons, we would have to disable your actual mouse and you would lose control over it. This would make background mode completely impossible. Therefore Miqobot does not emulate mouse buttons.
Please assign keyboard only to all cursor navigation actions.You can find more information in our Keybinds guide.
It is worth noting that the game allows two different key settings for each action.
So in order to fix this issue and keep your preferred keybind at the same time, please do this:- Assign non-mouse key to primary keybind for ‘Move Cursor Up’.
- Assign Mouse(4) to secondary keybind for ‘Move Cursor Up’.
As long as Miqobot has a keyboard button for that action, everything should be fine.
- Delay randomization is already implemented, however it’s not yet available via settings.
For example, with crafting Ability Delay at 0.5 seconds Miqobot will in fact choose a random delay approximately between 500ms and 750ms. Additionally, depending on your ping and FPS it may further increase up to 950ms. If you feel like the delay is too small, please consider lowering your FPS.Of course, an advanced setting for precise customization is also planned.
It will be a part of upcoming Quality-of-Life feature pack. - Yes, we consider implementing a save/load system for Crafting Solver.
However this will not allow crafting to start instantly, because loading solution maps will also take a significant amount of time.You can find a detailed explanation of the issue in this thread: Save/Load solver alghoritms
- Would you please clarify your request? Do you want to edit navigation grids or scenario commands?
While it may be possible to extend 3D Editor to evaluate multiple waypoints at once, it would not work very well with scenarios. Scenarios are essentially simplified scripts, they contain many implicit dependencies which may be broken by an inaccurate modification.
Thank you for your feedback very much!
Don’t worry, PotD radar will not be removed completely, only the features that no longer make any sense.
And the method to customize 3D Radar is already in place.
You can use Filter by Name feature to easily detect objects you are interested in. You can type ‘Coffer’, and Miqobot will display treasure coffers without overworld clutter πWe also recommend typing ‘*’ under Treasure Hunt and enabling Show List option. This will allow you to see all detected objects without rotating the camera.
Of course, you are correct while analyzing a single gathering node.
However Miqobot AI calculates Veteran Trade efficiency over an extended amount time.
It takes GP recharge rate and Cordial cooldown into account. If you use a more aggressive approach, you will eventually run out of GP and Cordial cooldown both, which will render your character unable to use Veteran Trade at all. The more time you spend in this state, the more fish of desired kind you miss to catch.
We apologize for not providing exact numbers, as the simulator has been removed from the source code for optimization.This case is very similar to many decisions of Crafting Solver, which are mathematically correct but seem unnatural to a human player. But we understand that having an enjoyable experience is always more important.
Therefore an advanced setting will be implemented.Thank you for your feedback very much! π
Thank you for explaining. I would like an option or toggle for the first case/consideration to perform as follows:
βIf node has 4 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hitβ
While this will be GP intensive, it will handle the case where we Collect an item on the first attempt as well as the VT fish not being there on the first attempt.
Thank you.
All right, we’ll implement a setting as you requested π
Please keep in mind that it will be a supoptimal strategy which will result in less fish of desired kind in general, because there will be less hits covered by Veteran Trade in total.At the moment Veteran Trade is considered when the gathering node has 3 or more hits left in it.
For example:- If node has 4 attempts in total, Miqobot will use Veteran Trade only after 1st hit.
- If node has 5 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit.
- If node has 6 attempts in total, Miqobot will use Veteran Trade after 1st, 2nd, or 3rd hit.
Since Veteran Trade does not guarantee the outcome (as there’s always at least two different kinds of fish left), using Veteran Trade on 2 or 1 hit left is considered a waste of GP. According to Miqobot AI calculations, in order to maximize GP efficiency, it’s better to finish the current node as it is and move on to the next one.
But of course, we can implement an advanced option to customize this behaviour if it’s required.
Would you please give us an example when you would like this strategy to be neglected?Thank you for reporting!
Indeed, mimics, exploding chests, and normal coffers look exactly the same on the client side now. There is no way to distinguish between them with or without any tool.We are still investigating this issue, but please do not expect any good news. It appears that Square Enix finally removed the final piece of this extremely long-lived cheat.
Perhaps we should remove PotD mode from 3D Radar as well, and focus on more useful and stable features instead.
The Combat system we are working on should be able to perform in private instance activities without any extreme band-aid solutions πMiqobot v1.2.654
In addition to Patch 4.3 upgrade, several minor features are implemented including Veteran Trade by Name.
Please read about them in the first post: Miqobot v1.2.654 – Patch NotesAlthough Miqobot can not show this yet, this version already contains a complete database of all skills along with AoE patterns. The Combat system is 90% ready for release and will be available in a few weeks.
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