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Yes, we plan to implement a separate UI for Scenario editor in one of the upcoming QoL updates.
In the meantime, we would recommend to utilize function aliases, as they were designed to make script lines shorter and easier to manage. You can find them in the documentation available under
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button.Thank you for your request!
Of course, this feature is already planned for implementation in one of the upcoming versions.
There will be many additional scenario functions, including ones for retainer management.In the meantime, we would recommend to take a look at scenarios created by our community – Index: Scenarios.
It contains several entries dedicated to Checking Retainers, which you can download and adjust according to your own preference.Thank you for your request!
Will you be adding more squadron battles ?
Yes, Miqobot will support all Squadron Dungeons eventually, but at the moment our top priority is implementing Trust Dungeons for level 71-80 range.
Yes, it does. Miqobot always tracks GCD animation speed in order to determine the best course of action.
But there is no system that would switch rotations on a global level depending on character attributes, if that’s what your question is about. Our priority system dynamically adapts to the current skill / spell speed.
New pet actions from level 1-70 range will be implemented in the next update, along with the rest of job rotations.
Before monster farming becomes available, we have to upgrade the navigation system and release a new 3D Editor for navigation meshes.
You can find visual examples here: Combat | Development
And then yes, it will be possible to implement additional scenario functions for monster farming.Thank you for your request!
September 2, 2019 at 3:45 pm in reply to: Detecting collectability/wait for GP on ephemeral nodes? #17115Yes, this feature has already been requested and planned for implementation.
According to our calculations, it will improve Miqobot’s efficiency approximately by 4%. It is classified as QoL improvement.We will be working on QoL features after we complete the Combat system.
Thank you for your request!The behavior you describe is not related to Miqobot, it’s a standard ingame mechanic.
While our guides include some facts and game knowledge, they usually imply that the reader has a certain level of understanding about the activity they want to automate.But of course, we will consider your proposal.
Thank you for your feedback!Yes, there are plans to implement this behaviour in the future.
However, please note that this method will render compass abilities ineffective. If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
You can of course use Beacons instead of compass abilities, but this will probably make your navigation grids unnecessary complicated.This feature is classified as QoL improvement. In the meantime, please use Gather by Name to deplete gathering nodes naturally.
Thank you for your request!We’ll see what we can do, but it’s unlikely that this feature can be implemented without integrating a complete cards and NPC database. At the moment we are overwhelmed by the Combat system upgrades and it’s already falling behind schedule, so we can not make any promises.
But we will try to make time for additional features.Thank you for your request!
The issue with Dark Knight was addressed in Miqobot v1.3.26.
Please redownload the latest version from our website: https://miqobot.com/#get-the-bot -
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