Miqobot

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Viewing 15 posts - 1,606 through 1,620 (of 3,062 total)
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  • in reply to: Feature request Resize window. #17177
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, we plan to implement a separate UI for Scenario editor in one of the upcoming QoL updates.

    In the meantime, we would recommend to utilize function aliases, as they were designed to make script lines shorter and easier to manage. You can find them in the documentation available under ? button.

    Thank you for your request!

    in reply to: Feature request Gatherer protection #17176
    Miqobot
    Miqobot
    Keymaster
    0

    Of course, we will make the necessary adjustments in one of the upcoming QoL feature packs.
    Thank you for your request!

    in reply to: Feature Request: Retainer Quick Venture Command #17175
    Miqobot
    Miqobot
    Keymaster
    3+

    Of course, this feature is already planned for implementation in one of the upcoming versions.
    There will be many additional scenario functions, including ones for retainer management.

    In the meantime, we would recommend to take a look at scenarios created by our community – Index: Scenarios.
    It contains several entries dedicated to Checking Retainers, which you can download and adjust according to your own preference.

    Thank you for your request!

    in reply to: New features coming? #17126
    Miqobot
    Miqobot
    Keymaster
    5+

    Will you be adding more squadron battles ?

    Yes, Miqobot will support all Squadron Dungeons eventually, but at the moment our top priority is implementing Trust Dungeons for level 71-80 range.

    in reply to: Upcoming Combat Actions? #17124
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, it does. Miqobot always tracks GCD animation speed in order to determine the best course of action.

    But there is no system that would switch rotations on a global level depending on character attributes, if that’s what your question is about. Our priority system dynamically adapts to the current skill / spell speed.

    in reply to: Upcoming Combat Actions? #17118
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we try to follow level 80 priority systems where it’s possible.
    But since we do not have any means to test them at max level, we can not make any promises at the moment. We will count on the community feedback and will implement the necessary adjustments as requested.

    in reply to: Upcoming Combat Actions? #17116
    Miqobot
    Miqobot
    Keymaster
    2+

    New pet actions from level 1-70 range will be implemented in the next update, along with the rest of job rotations.

    Before monster farming becomes available, we have to upgrade the navigation system and release a new 3D Editor for navigation meshes.
    You can find visual examples here: Combat | Development
    And then yes, it will be possible to implement additional scenario functions for monster farming.

    Thank you for your request!

    in reply to: Detecting collectability/wait for GP on ephemeral nodes? #17115
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, this behavior will be available in one of the future updates of Scenario Engine.
    We will be working on new scenario functions after we complete the Combat system.

    Thank you for your request!

    in reply to: ignoring tugs based on time #17114
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, this feature has already been requested and planned for implementation.
    According to our calculations, it will improve Miqobot’s efficiency approximately by 4%. It is classified as QoL improvement.

    We will be working on QoL features after we complete the Combat system.
    Thank you for your request!

    in reply to: Can't figure it out (Gathering) #17113
    Miqobot
    Miqobot
    Keymaster
    0

    The behavior you describe is not related to Miqobot, it’s a standard ingame mechanic.
    While our guides include some facts and game knowledge, they usually imply that the reader has a certain level of understanding about the activity they want to automate.

    But of course, we will consider your proposal.
    Thank you for your feedback!

    in reply to: Rare items from nodes #17112
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, there are plans to implement this behaviour in the future.

    However, please note that this method will render compass abilities ineffective. If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
    You can of course use Beacons instead of compass abilities, but this will probably make your navigation grids unnecessary complicated.

    This feature is classified as QoL improvement. In the meantime, please use Gather by Name to deplete gathering nodes naturally.
    Thank you for your request!

    in reply to: Feature Request: Melding/Removing melds #17111
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this feature has already been requested.
    It will require an implementation of the inventory management module, so it’s not an easy request at the moment. But we will try to adjust our development priorities to make it happen sooner.

    Thank you for your request!

    in reply to: Identical Gig #17110
    Miqobot
    Miqobot
    Keymaster
    1+

    New fishing abilities are scheduled for impementation after the Combat system is upgraded for Shadowbringers expansion. It will a take a few more updates.

    Thank you for your request!

    in reply to: Request for Triple Triad drop rate tracking #17109
    Miqobot
    Miqobot
    Keymaster
    0

    We’ll see what we can do, but it’s unlikely that this feature can be implemented without integrating a complete cards and NPC database. At the moment we are overwhelmed by the Combat system upgrades and it’s already falling behind schedule, so we can not make any promises.
    But we will try to make time for additional features.

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17093
    Miqobot
    Miqobot
    Keymaster
    1+

    The issue with Dark Knight was addressed in Miqobot v1.3.26.
    Please redownload the latest version from our website: https://miqobot.com/#get-the-bot

Viewing 15 posts - 1,606 through 1,620 (of 3,062 total)