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Yes, we consider adding this setting along with other QoL improvements.
Please note however that Miqobot is not able to verify your Squadron levels at the moment, therefore it may easily get stuck if this is enabled by default. So most likely, it will be implemented as an advanced setting.Thank you for your request!
I would like to report what I think is a bug with the crafting tool. I don’t know if this is the right section, if it’s not (or if you need more specific informations), please let me know.
Today I did a lot of crafting, and I ran into a big issue with the “blacksmith” (and only the blacksmith, all the other jobs ran perfectly).
The issue I had was about the resolver. First, the bot took a really long time to resolve the recipee (30-40sec) which never happened before no matter what recipee or job I use. Then it completely skipped the HQ attempt. The bot just completed the craft without increasing the quality.
It’s really easy to reproduce, I had the issue with those recipes :
– Gust Tongue
– Tungsten Steel IngotYou can craft the Tungsten Steel Ingot with the Armorer as well, and it works like a charm.
If it can help you to find out what’s going on. And if you need something specific, just let me know.
Thank you for reporting!
As we stated in the main status thread, Miqobot was not tested with 71+ content and may perform unpredictably. Especially if you are crafting 80** recipes and using Ingenuity.
Please refer to this thread for detailed explanation: Shadowbringers – Miqobot StatusIt will take time before Miqobot adapts the new crafting math.
If you are not satisfied with the current state of Crafting Solver for any reason, please consider resorting to macro crafting for the time being.I have discovered a very minor bug with the combat logic on a healer. During Alliance Roulette (LotA), you use the teleporters to move to the next section. Right after zoning in after a teleport, Miqo looked at my party list and noticed someone with “zero” HP, only they were in transit still (their HP on screen displayed as “???”). She burned Switfcast and tried to Raise the party member, who had now zoned in properly.
Perhaps when out of combat, Miqo can save swiftcast and slow res party members? That way we’re not wasting Swiftcast between bosses?
Thank you for reporting!
Of course, we will make adjustments to prevent this behavior in one of the upcoming updates.
We should probably fix the detection of characters in transit at the core level, because Swiftcast is not the only ability that would be wasted in this manner.Yes, we plan to implement a separate UI for Scenario editor in one of the upcoming QoL updates.
In the meantime, we would recommend to utilize function aliases, as they were designed to make script lines shorter and easier to manage. You can find them in the documentation available under
?button.Thank you for your request!
Of course, this feature is already planned for implementation in one of the upcoming versions.
There will be many additional scenario functions, including ones for retainer management.In the meantime, we would recommend to take a look at scenarios created by our community – Index: Scenarios.
It contains several entries dedicated to Checking Retainers, which you can download and adjust according to your own preference.Thank you for your request!
Will you be adding more squadron battles ?
Yes, Miqobot will support all Squadron Dungeons eventually, but at the moment our top priority is implementing Trust Dungeons for level 71-80 range.
Yes, it does. Miqobot always tracks GCD animation speed in order to determine the best course of action.
But there is no system that would switch rotations on a global level depending on character attributes, if that’s what your question is about. Our priority system dynamically adapts to the current skill / spell speed.
New pet actions from level 1-70 range will be implemented in the next update, along with the rest of job rotations.
Before monster farming becomes available, we have to upgrade the navigation system and release a new 3D Editor for navigation meshes.
You can find visual examples here: Combat | Development
And then yes, it will be possible to implement additional scenario functions for monster farming.Thank you for your request!
September 2, 2019 at 3:45 pm in reply to: Detecting collectability/wait for GP on ephemeral nodes? #17115Yes, this feature has already been requested and planned for implementation.
According to our calculations, it will improve Miqobot’s efficiency approximately by 4%. It is classified as QoL improvement.We will be working on QoL features after we complete the Combat system.
Thank you for your request!The behavior you describe is not related to Miqobot, it’s a standard ingame mechanic.
While our guides include some facts and game knowledge, they usually imply that the reader has a certain level of understanding about the activity they want to automate.But of course, we will consider your proposal.
Thank you for your feedback!Yes, there are plans to implement this behaviour in the future.
However, please note that this method will render compass abilities ineffective. If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
You can of course use Beacons instead of compass abilities, but this will probably make your navigation grids unnecessary complicated.This feature is classified as QoL improvement. In the meantime, please use Gather by Name to deplete gathering nodes naturally.
Thank you for your request! -
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