Miqobot

Forum Replies Created

Viewing 15 posts - 1,576 through 1,590 (of 3,075 total)
  • Author
    Posts
  • in reply to: Shadowbringers 5.58 – Issues & Feedback #17767
    Miqobot
    Miqobot
    Keymaster
    2+

    Hey, here’s more info:

    – No, my sch is lvl80. I was using it and miqo to cap out my tomes today, ran msq dungeon Castrum Meridium.
    – I did all that prior to running the dungeon.
    – I did Yes.

    Sch wasnt using a single dps move. No biolysis, no ruin, nothing.

    Thank you for providing additional information.
    Would you please verify your issue once again on a Striking Dummy? Please try selecting and pulling it with different Assist Mode options.
    The Scholar rotation hasn’t changed much, so this issue is rather unexpected. Please try the previous version as well. Does it cast DPS spells with your character?
    If it still doesn’t help, we would recommend to contact our Tech Support: https://miqobot.com/#support

    Also, it’d cast succor at anytime that it wasnt already on in the whole party. That behavior seems a bit bottish imo.

    Preemptive shields behavior was implemented approximately 8 months ago, and this is the first time we receive this kind of feedback.
    We would like to hear more opinions on this matter.

    Would it be safe to say the Dragoon rotation is complete up to level 80? The only new abilities are Coerthan Torment, High Jump, Stardiver, Nastrond and Raiden Thrust. The bot already uses all of them except Stardiver, which is fine because I’d rather use it manually.

    No, we wouldn’t make such statement until we finish the testing properly. You can use Miqobot at level 80, but please do so at your own risk.
    Any 71+ ability you discover in Miqobot rotations must be considered a bonus.

    Quick update on SCH 80 (I know this is WIP, but for our healers main out there that are anxious to know how Miqobot is doing…):

    – This update is SO much better than the last. Aetherflow gauge is now being used properly and Miqobot no longer spams Energy Drain immediately. As a result, you can see the bot using Lustrate as it should
    – Miqobot no longer is as Succor as happy as the last update, but will use Adloquium and Lustrate/Physick combo more often
    – Excognition will now be used when there is a target below 40%-ish
    – Of course, since this is still WIP, all faerie functions are still not implemented — but no sweat there, not too bad to juggle that into the rotation 🙂
    – As it should (in my opinion), sacred soil is manual as well, but I don’t really see how Miqobot can auto that
    – All situational buffs like Chain Strategem, Deployment Tactics, Dissipation, and Emergency Tactics are also not implemented, so pop them when needed
    – DPS-wise, Miqobot functions perfectly and uses the correct spells in the correct situations

    All in all, amazing stuff so far! Even though I know healer roles are only half-implemented. 🙂

    Thank you for your feedback very much.

    why is the squadron dungeons just making my character stand there and do nothing but rotate the screen left and right? it don’t move my character, don’t select skills to be used against monsters when attacking, ONLY thing it does is tell my squadron party to attack.

    This issue usually indicates that there is a keybind conflict in your game settings.
    Please refer to our Help section in order to understand how to resolve this issue: Keybinds and Icons Recognition
    If this information doesn’t help, please contact our Tech Support: https://miqobot.com/#support

    I’ve run this a few times with no errors on several melee DPS classes, as well as WAR. Haven’t touched healing on it yet, but from what other people are saying the WIP rotations are turning out fairly nice. I’ll check and see how this works on MCH later.

    Absolutely fantastic work, and thank you so much for continuing to produce this.

    Thank you for your feedback very much.

    The new update is working great for black mage (primarily the updated aoe rotation). Hopefully it should be easy to update to 80 as they only get 3 new abilities from 71-80 and the logic for handling them is basically already handled in other abilities:
    despair: handle it like a single target flare to use up mana before going into ice
    xenoglossy: same use as foul, just single target. Potentially also can use if it’s available and you would use scathe when moving.
    umbral soul: use it out of combat to keep up umbral ice

    Thank you for your contribution very much.
    We will make no promises for level 80 support in this release, but we will try our best.

    I am curious if you’re planning on implementing the ‘No Blizzard 4 Opener’ that seems to be the current meta opener for level 80 black mage. I realize the miqo team is doing a lot of combat system reworking, so it’s definitely not a priority, was just curious.

    Yes, precise opener customization will be implemented when we start working on endgame and raiding support.

    in reply to: [Feature request] Check for GP before ability #17766
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we will upgrade the Gathering Designer for Shadowbringers, but first we must finish all the critical combat hotfixes.
    Implementing additional inputs for macros is a task of higher complexity than upgrading the Gathering Designer.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17759
    Miqobot
    Miqobot
    Keymaster
    4+

    Not sure what caused it, but it terminated miqo. Was running stone vigil when the error ocurred.

    I’m receiving the following error while playing DRK:

    Line 16613: Array variable has incorrect number of subscripts or subscript dimension range exceeded.

    So far have had it pop up in a Stone Vigil squadron, Sohm Al scenario, and while in assist mode in the open world.

    Have to second this error as well, been getting it randomly in those instances as mentioned above as well.

    +1 for this error, had it happen just now on my Gunbreaker in a Sohm Al squadron scenario. It completed 1 run successfully, then on the first or second trash pull of the second run, it got that error and stopped.

    Thank you for reporting. The hotfix is released in Miqobot v1.3.28.1 Alpha.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17740
    Miqobot
    Miqobot
    Keymaster
    2+

    No complaints from Mch it works really well up til 80, but air anchor, hypercharge, wildfire all come to a stand still once you get 100 battery. Worked out its just Queen thats holding it back from being near endgame ready. Just have to add that one thing and it will be pretty much perfect! You already have air anchor which same button as hotshot, queen shouldn’t be to much of an ask since it uses same button and does same thing as turret?

    Yes, we can try implementing the Automaton Queen blindly.
    It is possible to datamine the icon for Miqobot to recognize and copy the ruleset over from the Rook Autoturret. If this is enough, we can push it into the next update.

    I realized there seems to be an issue with combat assist in Amarout. If you pause it and then resume it in the last phase of the dungeon (the last stretch before the final boss), Miqobot will stop working.

    Yes, we have managed to reproduce this issue a while ago.

    • It happens under very rare circumstances due to a bug in the game client, which allows the Cast Bar to remain active (albeit invisible) if it is interrupted by a cutscene, a loading screen, or in another non-standard way.
    • In addition, another bug may occur randomly wherein the Cast Bar would indicate that it’s not interrupted and is still proceeding normally.
    • When both of these bugs occur at the same time, it affects Miqobot’s ability to identify the Cast Bar correctly. She assumes that a cast is still in progress and therefore does not attempt to perform another action.

    In order to recover from this problem, all you have to do is initiate the cast manually once. It doesn’t matter what ability to cast, even a simple Return will work. You can immediately interrupt it by moving.
    The purpose of this action is to trigger the normal behavior of the Cast Bar, which will allow Miqobot to identify it properly once again.

    As this issue is extremely hard to reproduce, it will take some time for us to design a proper solution.
    In the meantime, if you encounter this problem again please use the workaround described above.

    Otherwise, just tried out 80 BRD — works amazing! The only thing missing is Shadowbite and Apex Arrow (which is understandable because the rotation is only up till 70), but those are quite easy work in with Miqobot’s assist mode. 🙂

    Shadowbite is implemented in this release. Could you please confirm that it’s not triggered under correct conditions?

    Ran a dungeon on scholar with miqo combat assist, she used 0 dps actions, and seemed to spam succor w/e the tank dropped a bit on HP.

    Would you please give us more information about your issue.
    – Is this the first time you play Scholar in Shadowbringers?
    – Have you removed outdated Arcanist abilities from your hotbar?
    – Have you placed the new Scholar ones instead?

    “Healer rotations are in progress.”

    Yes, healer rotations are not upgraded for Shadowbringers yet, but basic spells from the previous expansion should be functional.

    in reply to: New features coming? #17724
    Miqobot
    Miqobot
    Keymaster
    9+

    Miqobot v1.3.28 (Alpha) is available for download in the main status thread.

    in reply to: Shadowbringers 5.58 – Miqobot Status #17723
    Miqobot
    Miqobot
    Keymaster
    13+

    Miqobot v1.3.28 (Alpha)

    • All job rotations are redesigned to be compatible with Shadowbringers combat system.
    • GNB 70 rotation is implemented.
    • DNC 70 rotation is implemented.
    • Tank rotations are upgraded for levels 1-70.
    • DPS rotations are upgraded for levels 1-70.
    • Healer rotations are in progress.

    This is an early alpha version of the next combat update.
    Please provide feedback and report issues. We will do our best to address as many problems as possible in the upcoming release.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17721
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot v1.3.28 (Alpha)

    • All job rotations are redesigned to be compatible with Shadowbringers combat system.
    • Tank rotations are upgraded for levels 1-70.
    • DPS rotations are upgraded for levels 1-70.
    • Healer rotations are in progress.

    This is an early alpha version of the next combat update.
    Please provide feedback and report issues. We will do our best to address as many problems as possible in the upcoming release.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17720
    Miqobot
    Miqobot
    Keymaster
    1+

    I have two small requests to make:

    I would like the bot to be able to check a collectable’s collectability rating, and just like rotations branching off of DE procs, you can have a rotation branching off based on the collectability rating.

    I would also like the bot to be able to detect a gathering node bonus (like gathering attempts +1/+2) and adjust based on that.

    Yes, these features are already planned for implementation.
    They are not small, however, because they require creating new UI elements to support new conditions in the Gathering Rotations Designer. They are classified as Quality-of-Life improvements and will be implemented in the QoL feature pack.
    Thank you for your request!

    in reply to: [Feature request] Check for GP before ability #17719
    Miqobot
    Miqobot
    Keymaster
    1+

    This feature is already implemented.
    Miqobot calculates the full amount of GP required for the rotation and avoids initiating it if there is not enough.

    If you’re asking about verifying GP for macros, then this is technically impossible because Miqobot doesn’t know which abilities correspond to the shortcuts you use in a macro. Rotations feature was implemented to address this particular problem, so please use the Rotations Designer instead.

    in reply to: New features coming? #17716
    Miqobot
    Miqobot
    Keymaster
    4+

    Since answering Tech Support and forum questions occupy more than 50% of our working time, it is very hard to give estimates that would be both reliable and not depressing at the same time. So we intentionally underestimate our workload to keep our team motivated.

    We are working non-stop and doing everything in our power to release new features as fast as possible.
    And we are grateful for your patience and understanding.

    in reply to: Bountiful Harvest / Yield II #17709
    Miqobot
    Miqobot
    Keymaster
    3+

    Stormblood abilities are already implemented.
    They are direct upgrades from their Heavensward counterparts, since they cost the same amount of GP but result in improved performance.

    They do not require a special entry in the rotations designer. Whenever Miqobot detects an upgraded ability on your hotbar, she will automatically use it instead of an old one.

    • Impulsive Appraisal II is used instead of Impulsive Appraisal.
    • Unearth III is used instead of Unearth II.
    • Leaf Turn III is used instead of Leaf Turn II.
    • Bountiful Yield II is used instead of Bountiful Yield.
    • Bountiful Harvest II is used instead of Bountiful Harvest.

    In order to use Bountiful Yield II or Bountiful Harvest II, please select this entry: x1 Yield +1.
    It will be automatically upgraded to x1 Yield +1,+2,+3 during rotation execution.

    in reply to: New features coming? #17686
    Miqobot
    Miqobot
    Keymaster
    5+

    Also a side note, do you have an ETA for the new changes to combat?

    We are already preparing an early alpha version with the combat update, it will take just a couple more days.

    Miqobot, Are you dev’ing and QA’ing solo? Do you need a hand? If you need some help QA’ing please reach out to me.

    No, we are not solo, but answering Tech Support and forum questions takes up a significant portion of our working time.
    Patience and understanding is the best help you can provide us.
    Thank you very much!

    in reply to: New features coming? #17680
    Miqobot
    Miqobot
    Keymaster
    4+

    Yes, precise customization options will be available for all jobs as we move closer to endgame and raiding support. You will be able to setup your own rotations, but this system will take approximately twice longer to implement.
    It will be done eventually, but we think that releasing an early beta system is better than releasing nothing at all.

    Please be patient, we are working non-stop.

    in reply to: crafting just finished w/o trying to HQ #17676
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for your feedback very much!
    We value everyone’s opinion and we do our best to deliver new features as fast as possible.

    But it still doesn’t change the fact that Crafting Solver is extremely complex and requires immense development efforts. The time we invested into updating it for 4.0 hasn’t paid off over the whole duration of the previous expansion. Unfortunately we don’t have the funds for another risky experiment this time.
    First of all, we have to ensure the future of Miqobot project by completing the most popular features.

    If you are not satisfied with the current state of Miqobot, it is totally fine to take a break from subscribing until the features you’re interested in are implemented.
    Miqobot wasn’t designed to keep everyone subscribed forever. She was designed to help players skip through boring grind. And if you reached a point where you don’t need Miqobot anymore, it means she fulfilled her purpose.

    We are working non-stop to improve Miqobot and make her better everyday.
    But please remember that we are just a small team of players. Implementing new features always takes time, so please don’t expect us to perform miracles on a weekly basis.

    in reply to: crafting just finished w/o trying to HQ #17673
    Miqobot
    Miqobot
    Keymaster
    1+

    It will depend on the community demand.
    At the moment more than 80% of our feature requests are exclusively combat-related. But if we see that more people are interested in Crafting Solver updates, we will change our priorities.

    Please understand that we are just a small team of players, and there is a physical limit to the amount of work we can do.
    Crafting Solver is an extremely complex feature, it requires thousands of development hours to upgrade and maintain. And if the majority of our users end up using macros anyway, then the time we invested into its development would be essentially wasted.

    Please read the following thread carefully: New features coming?
    We would kindly ask for constructive feedback, because this way we can better understand the community demand.
    Thank you!

Viewing 15 posts - 1,576 through 1,590 (of 3,075 total)