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The development cycle dedicated to Level 80 Rotations is complete. While there are some minor improvements left, the final milestone of this feature pack has been reached.
Under normal circumstances, we would simply pick the next feature from the roadmap and start a new cycle.But recently our community has been asking us to shift the development focus towards other features that were previously considered low priority. Since our development plans are driven by the community demand, we can not ignore these requests. However, we can not implement all of them at once either.
Thus, we initiate a voting period.Please select a feature pack that Miqobot Team will be working on during the next development cycle.
List of Proposed Features
- Gathering updates.
– New conditions for gathering rotations.
– Better Diadem support.
– Better Ocean Fishing support.
– Additional Legendary Fishing functions. ( Fishing wishlist )
– Identical Cast and Identical Gig support.
– About 20 other minor improvements.- Scenario Engine updates.
An approximate list of new scenario features is available in the corresponding beta thread:
Planned Functions
This list is not exhaustive as new requests are constantly coming in.- Quality-of-Life updates.
The number of QoL requests has passed the count of 200, therefore it’s rather problematic to list them all.
So let us mention the most often requested ones:– Status bar.
– Automatic pause for chat (all features).
– Global pause button.
– Rearranging presets with drag-and-drop.
– Presets search and filters.
– Scenario editor improvements.
– 3D Radar filters for B/A/S hunt marks.
– Adjusting melee distance for Assist Mode.
– Toggling AoE rotations for Assist Mode.
– Crafting rotations designer.
– Auto-enable Stack Desynthesis.
– Auto-accept Duty Finder.
– Reversed axis support.
– Sound notifications.
– UI customization.
– Additional UI tooltips.
– Additional hotkey customization.
– Inventory management.Please keep in mind that these improvements are not equal in their complexity.
For example, Crafting rotations designer and Inventory management are approximately 20 times more complex than a Global pause button. We will be prioritizing less time-consuming features first, because our goal is to satisfy as many requests as possible.- Patch 5.5 Dungeon support.
The community requested a new dungeon, because it offers a better Tomestone rate.
At the moment Miqobot supports (5.3) Heroes’ Gauntlet which offers 30 Tomestones of Revelation per run, while (5.5) Paglth’an would yield 50 Tomestones per run. Please note, both dungeons will be outdated with the arrival of Endwalker expansion.Discussion thread: Any plan to add Matoya’s Relict
- Level 61 Dungeon support.
This feature is similar to (Unsync) Garuda Extreme support.
It allows automated farming of tank mount achievements and is designed for solo farming only. There are two achievement tiers:– A Tankless Job (requires Garuda Extreme).
– Tank You (requires a 61+ dungeon).The first tier is already supported by Miqobot. The community requested for the second tier support as well.
Please note, it is currently unknown whether the downscaling planned in Endwalker will still allow unsynced farming of these instances.Discussion thread: 61 Dungeon Support
- Triple Triad support.
Plans for this feature have been established several years ago, but it remained a low priority since then.
A recent discussion revealed that the demand may have increased, therefore we consider it a possible option for the next stage.Discussion thread: Triple Triad
- Blue Mage support.
With the arrival of Patch 5.45, the interest for Blue Mage has grown.
And the community requested a proper implementation of Assist Mode for this job.Discussion thread: Blue Mage Support
- Level 60 Dungeon support.
There is no dedicated thread, but requests for this dungeon appear in various contexts.
The community desires to use a level 60 Squadron Dungeon to farm certain steps of Relic Weapon Quests.Please note, this feature will not offer a better leveling method than (Lv53) Sohm Al.
Level 60 dungeons give -32% of Sohm Al experience and thus are not efficient for leveling.Estimated Development Time
The standard development cycle is 4-8 weeks.
Some features, like Scenario Engine, contain a lot more work and can not be completed within this time period. But the length of the development cycle will not change. Instead, we will be implementing these feature packs in several stages.Here is the estimated number of development cycles for each feature pack:
- Gathering updates 1 - Scenario Engine updates 2-3 - Quality-of-Life updates 2-3 - Patch 5.5 Dungeon support 1 - Level 61 Dungeon support 1 - Triple Triad support 2-3 - Blue Mage support 1 - Level 60 Dungeon support 1
Rules
- Please voice your opinion by replying to this thread directly.
- Please be respectful to other community members.
- Each vote is considered only once.
- If you wish to change your vote, you can reply a second time. The last vote will always take priority.
- The voting period will last one week (until June 9, 2021).
Topic: Help Fishing Scenario
I need some help for the following:
I want to catch Fingers in Horizon (Western Thanalan) and Cupish in Moraby Drydocks (Lower La Noscea) both need Clear Skies for high catch rate.
I understand the basics of Miqo and I managed to set it up to Teleport
job(FSH)
teleport(Horizon)
grid(Fishing Fingers)
bait(Northern Krill)
waypoint(7)
findFish
fish(5)As well as
job(FSH)
teleport(Moraby Drydocks)
grid(Fishing Cupfish)
bait(Syrphid Basket)
waypoint(7)
findFish
fish(5)The problems I have now are:
1. How can I specify the exact Eorzian Time I want Miqo to arrive in sport, start fishing, end fishing.
2. How can I use addGoodWeather() & skipBadWeather() to specify fishing only during Clear Skies and move to next chapter if weather is not correct.
3. How can I tell Miqo to teleport from Horizon (chapter 1) to Moraby Drydocks (Chapter 2) and/or Moraby Drydocks to Horizon to spam Fish Eyes of weather is correct.This is my first step into getting to know the Scenario Engine, so I really depend on your help.
I try to learn and experiment with setting up a navigation Grid to catch a certain Fish. I know the basics and can get up to the spot I need to go. But Miqo stops short of the actual coast line, even with branch distance 0, and isn’t close enough to start fishing.
Does anybody else have the same issue? How can I solve it?
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This topic was modified 4 years ago by
Zanion.