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  • #30521
    jakebnda
    jakebnda
    Participant
    0

    Find and delete these presets before importing to avoid problems.
    —————————–
    gatherPreset(Ephemeral)

    grid(Fanow Ephemeral)
    grid(Fort Jobb Ephemeral)
    grid(Tomra Ephemeral)

    rotationIfGP(Ephemeral Penta 0)
    rotationIfGP(Ephemeral Penta 400)

    0 key is bound to food and – key is bound to Spiritbind pot.

    I have Crab Cakes +1 for food, Hi-Cordials, and HQ Potent Spiritbond Potions.
    Running Ocean Fishing scenario to get Scrips for Hi-Cordials.

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    #30467

    wilsonj17
    Participant
    0

    i should of been clearer, when i said a revamp i should of said there shoul default profiles whitin the bot of scenario’s / grids that can be semi-afk to get you from 1-25, 25-35, 35-45 etc… in mining, botanist, fishing etc… using scenario’s to teleport you to the new area’s when you hit a certain level in the gathering job, As you can only get the bot to collect single item’s whitin a node it would be a big undertaking at the moment as you would need to create scenario’s to evenly collect multiple item’s from that node,

    When i looked at the grids and presets what the community has kindly uploaded it’s over-whelming that there is soo many profile’s that need to be downloaded just to collect multiple item’s;

    https://miqobot.com/forum/forums/topic/index-gathering-grids/#miner

    There is 17 profile’s in mining to get from level 1 to level 15, but if you need multiple item’s you need to download all of them which also make’s it a pain to organise in the bot, thats only my 2 cent’s, im in the process on learning scenario editor so i can make a big farming profile for ARR mat’s so people dont have todownload multiple profiles.

    • This reply was modified 4 years ago by  wilsonj17.
    #30347
    Miqobot
    Miqobot
    Keymaster

    The development cycle dedicated to Level 80 Rotations is complete. While there are some minor improvements left, the final milestone of this feature pack has been reached.
    Under normal circumstances, we would simply pick the next feature from the roadmap and start a new cycle.

    Upcoming Features

    But recently our community has been asking us to shift the development focus towards other features that were previously considered low priority. Since our development plans are driven by the community demand, we can not ignore these requests. However, we can not implement all of them at once either.
    Thus, we initiate a voting period.

    Please select a feature pack that Miqobot Team will be working on during the next development cycle.

    List of Proposed Features

    1. Gathering updates.

    – New conditions for gathering rotations.
    – Better Diadem support.
    – Better Ocean Fishing support.
    – Additional Legendary Fishing functions. ( Fishing wishlist )
    – Identical Cast and Identical Gig support.
    – About 20 other minor improvements.

    1. Scenario Engine updates.

    An approximate list of new scenario features is available in the corresponding beta thread:
    Planned Functions
    This list is not exhaustive as new requests are constantly coming in.

    1. Quality-of-Life updates.

    The number of QoL requests has passed the count of 200, therefore it’s rather problematic to list them all.
    So let us mention the most often requested ones:

    – Status bar.
    – Automatic pause for chat (all features).
    – Global pause button.
    – Rearranging presets with drag-and-drop.
    – Presets search and filters.
    – Scenario editor improvements.
    – 3D Radar filters for B/A/S hunt marks.
    – Adjusting melee distance for Assist Mode.
    – Toggling AoE rotations for Assist Mode.
    – Crafting rotations designer.
    – Auto-enable Stack Desynthesis.
    – Auto-accept Duty Finder.
    – Reversed axis support.
    – Sound notifications.
    – UI customization.
    – Additional UI tooltips.
    – Additional hotkey customization.
    – Inventory management.

    Please keep in mind that these improvements are not equal in their complexity.
    For example, Crafting rotations designer and Inventory management are approximately 20 times more complex than a Global pause button. We will be prioritizing less time-consuming features first, because our goal is to satisfy as many requests as possible.

    1. Patch 5.5 Dungeon support.

    The community requested a new dungeon, because it offers a better Tomestone rate.
    At the moment Miqobot supports (5.3) Heroes’ Gauntlet which offers 30 Tomestones of Revelation per run, while (5.5) Paglth’an would yield 50 Tomestones per run. Please note, both dungeons will be outdated with the arrival of Endwalker expansion.

    Discussion thread: Any plan to add Matoya’s Relict

    1. Level 61 Dungeon support.

    This feature is similar to (Unsync) Garuda Extreme support.
    It allows automated farming of tank mount achievements and is designed for solo farming only. There are two achievement tiers:

    – A Tankless Job (requires Garuda Extreme).
    – Tank You (requires a 61+ dungeon).

    The first tier is already supported by Miqobot. The community requested for the second tier support as well.
    Please note, it is currently unknown whether the downscaling planned in Endwalker will still allow unsynced farming of these instances.

    Discussion thread: 61 Dungeon Support

    1. Triple Triad support.

    Plans for this feature have been established several years ago, but it remained a low priority since then.
    A recent discussion revealed that the demand may have increased, therefore we consider it a possible option for the next stage.

    Discussion thread: Triple Triad

    1. Blue Mage support.

    With the arrival of Patch 5.45, the interest for Blue Mage has grown.
    And the community requested a proper implementation of Assist Mode for this job.

    Discussion thread: Blue Mage Support

    1. Level 60 Dungeon support.

    There is no dedicated thread, but requests for this dungeon appear in various contexts.
    The community desires to use a level 60 Squadron Dungeon to farm certain steps of Relic Weapon Quests.

    Please note, this feature will not offer a better leveling method than (Lv53) Sohm Al.
    Level 60 dungeons give -32% of Sohm Al experience and thus are not efficient for leveling.

    Estimated Development Time

    The standard development cycle is 4-8 weeks.
    Some features, like Scenario Engine, contain a lot more work and can not be completed within this time period. But the length of the development cycle will not change. Instead, we will be implementing these feature packs in several stages.

    Here is the estimated number of development cycles for each feature pack:

    - Gathering updates            1
    - Scenario Engine updates      2-3
    - Quality-of-Life updates      2-3
    - Patch 5.5 Dungeon support    1
    - Level 61 Dungeon support     1
    - Triple Triad support         2-3
    - Blue Mage support            1
    - Level 60 Dungeon support     1

    Rules

    • Please voice your opinion by replying to this thread directly.
    • Please be respectful to other community members.
    • Each vote is considered only once.
    • If you wish to change your vote, you can reply a second time. The last vote will always take priority.
    • The voting period will last one week (until June 9, 2021).
    #30309

    In reply to: Help Fishing Scenario

    PinHead
    PinHead
    Participant
    0

    Hello.

      All functions are well documented under the ? button on the Scenario tab.

    Your Scenario:
    You are missing the () in findFish

    Your Answers:
    1. afkuntil(), workuntil() are your friends. I find using Eorzian time the easiest, remember to be mindful of am/pm component tho.
    For example: Waiting AFK until 2:30 am ET is written afkuntil(02:30et)

    2. skipBadWeather() works, but takes a moment to kick in during scenario. If you use this you will always go to the destination & start fishing before the weather is counted and the chapter is skipped. I see no way around this. Below is an excerpt from one of my scenarios that uses skipbadweather().

    workUntil(00:00et)
    goodWeather(Clear Skies)
    goodWeather(Fair Skies)
    goodWeather(Clouds)
    skipBadWeather()
    moochBlacklist(Ocean Cloud)
    fish()

    3. Lots to ask here eh? Break this down into easier pieces and you will find it much more manageable.
    a. Change your teleport() functions to teleportif(). Your example should work fine.

    b. Miqobot + Fish Eyes is a disaster. If I have to use Fish Eyes I am always at the keyboard evaluating its use. Point being Miqo will spam Fish Eyes all day and you will have 0 GP if you don’t use it properly. Using in conjunction with skipbadweather() is a GP disaster waiting to happen.

    c. You should look at using fishpreset() for targeting single fish or my personal favorite moochpreset() for swapping presets based your mooch fish.

    • This reply was modified 4 years ago by PinHead PinHead.
    #30307

    In reply to: Help Fishing Scenario

    jakebnda
    jakebnda
    Participant
    0

    Oh! Side note, If you can find other fish that don’t spawn during the same times, you can make a 24/7 scenario that will always be fishing for something that is up, and something that you still need. For instance,(00:00et) to (02:00et) Fish A in chapter 1 (02:00et) to (04:00et) Fish B in chapter 2, and so on until you have 12 chapters filled with fish you need. Im sure it wont be that simple of spawn times, but that’s the main idea. Fish 24/7 🙂

    #30305

    In reply to: Help Fishing Scenario

    jakebnda
    jakebnda
    Participant
    0
    job(FSH)
    teleport(Horizon)
    grid(Fishing Fingers)
    bait(Northern Krill)
    waypoint(7)
    afkUntil(16:50et)
    workFor(18:00et)
    findFish
    fish(3)
    job(FSH)
    teleport(Moraby Drydocks)
    grid(Fishing Cupfish)
    bait(Syrphid Basket)
    waypoint(7)
    workFor(19:00et)
    findFish
    fish(5)
    repeatAll(999)

    As far as making a skip based on weather, I don’t think that is possible with the current scenario commands. Same goes for Teleporting based on weather. At the moment, miqo doesn’t actually skip bad weather, she just changes the fishing time to 1 min. At best your fishing windows are 5 mins long and you want as much of that window as possible. I would just set it up to run regardless of weather. The edits make use of the extra hour on the Cupfish, but after you get Fingers, I would suggest removing the fingers chapter and adding in an “afkUntil(16:50et)” above the workFor command on the Cupfish chapter. This way you will get all 5mins of fishing time for the cupfish after you have Fingers off of your to do list. Hope this helps!

    • This reply was modified 4 years ago by jakebnda jakebnda.
    #30291

    Zanion
    Participant

    I need some help for the following:

    I want to catch Fingers in Horizon (Western Thanalan) and Cupish in Moraby Drydocks (Lower La Noscea) both need Clear Skies for high catch rate.

    I understand the basics of Miqo and I managed to set it up to Teleport

    job(FSH)
    teleport(Horizon)
    grid(Fishing Fingers)
    bait(Northern Krill)
    waypoint(7)
    findFish
    fish(5)

    As well as

    job(FSH)
    teleport(Moraby Drydocks)
    grid(Fishing Cupfish)
    bait(Syrphid Basket)
    waypoint(7)
    findFish
    fish(5)

    The problems I have now are:
    1. How can I specify the exact Eorzian Time I want Miqo to arrive in sport, start fishing, end fishing.
    2. How can I use addGoodWeather() & skipBadWeather() to specify fishing only during Clear Skies and move to next chapter if weather is not correct.
    3. How can I tell Miqo to teleport from Horizon (chapter 1) to Moraby Drydocks (Chapter 2) and/or Moraby Drydocks to Horizon to spam Fish Eyes of weather is correct.

    This is my first step into getting to know the Scenario Engine, so I really depend on your help.

    #30233

    In reply to: Preview?

    Vixen
    Vixen
    Participant
    1+

    Mostly looking to do gathering/crafting. If there’s a routine that’ll gather and craft all my quest turnins, that would be ideal, but it’s not super important. Gathering is the main thing I’m looking for, preferably that doesn’t look like it’s obviously a bot.

    Crafting is easy: open your craft log, select the recipe you want, tell Miqobot how many times to craft, and hit start. She’ll maximise the quality bar on each craft while still guaranteeing completion, insofar as you have the stats to complete the craft. The only thing you need to do is put all of the skills you want her to use on KEYBOUND hotbar slots – Miqobot only uses keybinds to trigger things. She’ll calculate exactly how to get you the best quality each time, respecting material condition.

    Gathering takes a bit more work. Miqobot doesn’t have “built in” navigation grids, only a small handful of bundled ones – and you can change, replace, or delete them if you want. You can find navgrids made by other users here on the forums, which can be downloaded and imported quickly and simply, or you can hand-make your own grids instead. As with the bundled ones, you can edit the imported ones too – all navgrids are basically points that Miqo goes to, and lines connecting those points so she knows how to get to each point, from each other point. Don’t worry about defining longer paths, she calculates the shortest distance based on the lines defined.

    For gathering, the navgrids mean that there’s more work involved for the initial setup than just saying “I want these items”, but it also means that – especially if you tweak your grids or make them yourself – you won’t have the same exact paths as other players, even if they’re also using Miqobot. Once the navgrid is set up though, gathering is also pretty easy. You can define a gathering preset which consists of a linked navgrid (for Miqo to use while moving around to the gathering nodes) and a list of items by name that you want her to gather, in a priority ordering. The details are more important once you get started, but you can find them easily enough elsewhere on the forum. Once the gathering preset is ready for the item you want, just go to that area (the area of the NAVGRID, not just the map zone) and tell Miqo how many NODES you want her to harvest, then hit start. She’ll use the grid to move around to each node and handle everything for you at that point.

    Finally, as an alternative, you can also put Miqobot into assisted gathering mode, where she won’t move on her own anymore. Instead, she’ll look for the nodes you specify (partial name) when they get within reach of your character while you walk around, and then she’ll open them up and take care of gathering from them according to your prioritised item list.

    So, bottom line: for crafting, few things are easier than Miqobot; for gathering, there’s an initial setup time, but after that she’s probably the socially-safest option, and it’s also pretty easy to do that initial setup.

    Overall, for $10 for a month, and the dev team automatically extending subscriptions for game downtime AND bot downtime, even if you only use the craft/gather features I consider Miqobot more than worth it. I haven’t used the combat features much yet, but the MGP farming is fantastic too.

    Oh yeah, she also does fishing for you, on top of node gathering.

    #30180

    Zanion
    Participant

    I try to learn and experiment with setting up a navigation Grid to catch a certain Fish. I know the basics and can get up to the spot I need to go. But Miqo stops short of the actual coast line, even with branch distance 0, and isn’t close enough to start fishing.

    Does anybody else have the same issue? How can I solve it?

    • This topic was modified 4 years ago by  Zanion.
    #29996
    jakebnda
    jakebnda
    Participant
    0

    Thank you very much for the clarification! After disabling the hooksets, I have had success. If/When cast timers are implemented for double hook, I think not much more can be done to improve ocean fishing results. Thanks again!

    #29995
    Miqobot
    Miqobot
    Keymaster
    0

    Double Hook is triggered under the following conditions:

    • Double Hook setting is enabled.
    • Double Hook icon is on hotbar.
    • Powerful Hookset is disabled or not required.
    • Precision Hookset is disabled or not required.
    • GP value is 400+.
    • Tug type matches the filter specified by doubleHookTug().

    Please note that the function doubleHookTug() does not enable Double Hook setting in Miqobot automatically.
    If this setting is disabled in the fishing preset, the function doubleHookTug() has no effect.

    #29987
    jakebnda
    jakebnda
    Participant
    0

    I’m having trouble getting Miqo to use Double Hook while ocean fishing. The scenario looks like this:

    setFishNoIntuitionBait(Krill)
    setFishNoIntuitionPreset(Ocean Fishing)
    setFishIntuitionBait(Plump Worm)
    setFishIntuitionPreset(Ocean Intuition) 
    setFishWeatherBait(Spectral,Ragworm) 
    setFishWeatherPreset(Spectral,Spectral DH)
    doubleHookTug(large)
    startFishing(7)

    and the presets have Patience, snagging, and mooch turned on. For the “Spectral DH” I have Patience deselected. I assumed that Miqo takes into account the reduced efficiency while Patience is applied and chooses to not use double hook. I havent been able to get Miqo to use DH even with this hypothesis taken into account. What am I missing?

    #29985

    In reply to: Ocean Fishing

    jakebnda
    jakebnda
    Participant
    1+

    I noticed that if I set it to 7 min fishing. and after 6:30 it continues to try fishing until the next zone, then finishes the remaining time of that timer then afk. If I set it to 6, I have those 30 sec where I just stand there. Is there something I’m doing wrong?

    Change the afk time to match the amount of time you need to get you through the cut scene. Im running 7min fishing time with a 15 sec afk timer. It should continue to try to fish for the last 30 sec and should AFK around the 1/2 way mark in the cutscene.

    #29924

    In reply to: Ocean Fishing


    adoboboy89
    Participant
    0

    I noticed that if I set it to 7 min fishing. and after 6:30 it continues to try fishing until the next zone, then finishes the remaining time of that timer then afk. If I set it to 6, I have those 30 sec where I just stand there. Is there something I’m doing wrong?

    #29905

    In reply to: Ocean Fishing

    jakebnda
    jakebnda
    Participant
    3+

    Is there chapters for the Rhotano Sea Daytime route?

    Oh dang! Here is the update with that route! This is actually a good route for Double Hooking. I’ve heard that Patience is a double hook killer so let me know if you notice many !!! getting away in spectral weather on that specific route. I updated times to be more accurate with the 7 min fishing window. You cast all the way through until 30sec and it starts back up before 5 seconds into the next zone.

    • This reply was modified 4 years, 1 month ago by jakebnda jakebnda.
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