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I just want to add that if you were thinking of playing a healer, if you macro Afflatus Solus to Cure I/Cure II, and Afflatus Rapture to Medica, WHM currently plays pretty flawlessly with Miqo. The macros don’t ever seem to have any kind of lagging issues when Miqo uses them, everything is cast in a very timely manner. Solus will always be cast if a lily is available over Cure I or II, and Rapture will be cast if Medica II is up on everyone but outgoing damage has been dealt that needs to be tended to. This keeps you from having lilies capped and gives you as many Afflatus Miseries as you can get with Miqo in a run. Then all you have to manually manage is when you want to use Misery and Temperance. Here are the macros if anyone was interested:
/micon “Cure”
/merror off
/ac “Afflatus Solace” <t>
/ac “Cure” <t>/micon “Cure II”
/merror off
/ac “Afflatus Solace” <t>
/ac “Cure II” <t>/micon “Medica”
/merror off
/ac “Afflatus Rapture”
/ac “Medica”I’m having am issue with SCH. While I expected upgraded versions of spells like Bio III and Biolysis to be unsupported, it seems my Ruin I & II and lower level Bio spells won’t cast either. Miqo heals just fine, she just won’t cast any damage skills. AST is DPSing just fine some the settings are fine.
I miss it alreaedy! Got my sch to 80 last night and started leveling crafters and gatherers.. my hotbars arent even ready!! Lol dont recall whenβs the last time I manually crafted/gathered xD
Haha same, I went to manually craft some DNC & GNB gear to put on the market board and went “Hmmm… now what was this skill again? Oh, right… and this one… Oh, there’s my old macro!”
- This reply was modified 5 years, 4 months ago by SefirosuKuraudo.
- This reply was modified 5 years, 4 months ago by SefirosuKuraudo.
- This reply was modified 5 years, 4 months ago by SefirosuKuraudo.
In my own humble opinion…
It really depends on how drastic the changes are and how much of the new rotations and skills line up with what’s already been worked on with Miqo. J ust from what we know, Miqo’s combat features will be down for at least a little while. I mean, half of the jobs are being completely overhauled, while only a handful are getting simple skill additions and minor changes (or ‘simple’ evolutions as the live letter stated.) But, for example, Summoner’s entire kit has been rebuilt, and Machinist is basically a new job. Tanks have entire new skills worked into their kit, even from the 1-50 range (AoE combos, for example: PLD has total Eclipse earlier, and gets what APPEARS to be the second part of the AoE combo, Prominence, at level 40. DRK also gets “Edge of Darkness”, a new skill at 40 now as well, and there’s no info on what it even does or how it’s utilized.) Even RDM is having early skills reworked, as one of the live letter tooltips showed the new AoE version of Veraero was going to be unlocked at Lv.22. AST’s card system is totally new, Pets have been completely reworked (no more pet bar, pet actions now a part of player spell repertoire), and so on and so on. It’s a massive overhaul of the battle system beyond just tossing TP, and Miqo’s team, while probably not having to start *completely* from scratch, will have a lot of work ahead of them in the second half of this year. Bear in mind, they are fans and players themselves, and therefore still need time to beat and level all the jobs up themselves (form 70-80 at least), wait and test out rotations (as nothing will be set yet in the community concerning optimization) and such. There’s a chance that once the embargo is lifted on the 29th that the release of all the skill information could give the team a head-start at approaching how to tweak the skills already implemented in Miqo’s AI, but until they can get hands-on experience with how the skills interact themselves anything can change from the media tour build to launch.
TL;DR – Enjoy the combat assist for all it’s worth now while you can. Miqo’s combat features will most likely be down longer than we all want, but it’s simply necessary and there’s no getting around it. It sucks, but all we can do is support the team (keep those subs up and shout out some encouragement here in the forums!) and give them the time they need to get it all sorted. If we get updated up to the Lv.60 job rotations before ShB launch, then I’ll consider that a bonus and just have fun with it for as long as I can. That’s my 2 cents on the subject, anyway…
Interesting experience I wanted to share with the dev team; I was a WAR in a party of all tanks (mount farm), and was in Defiance to just DPS. We had a dedicated main tank who stayed very high in enmity on the chart, and yet Miqo only wanted to use her Butcher’s Block combo. So I did what I’ve done with PLD in Eureka, which was to simply remove the two enmity combo skills from the hotbar (Skull Sunder->Butcher’s Block) so that she would only use the DPS skill chains. Well… Miqo didn’t like that apparently, and simply doubled down on her refusal to use them. Instead, what she did was spam Heavy Swing. Maim->Storm’s Path/Eye were ont he hotbar, but she was like “Nah, I’m good bruh.”
Just wanted to update end-game SCH exp a little bit, since I’ve been healing more than usual… I’ve found that if you actually totally remove Physick and Succor from Miqo’s hotbars and just manually use them yourself, Miqo will heal like a true 70 SCH, i.e. she will only use OGCD heals (Lustrate and Indomitability) with an Adlo when necessary. This also means she’s using aetherflow stacks more regularly and is therefore getting that 15 seconds shaved off of the AF CD ^^
But again this only applies to the 1.3.23 Beta, so once Miqo updates this post will be outdated. I am curious about when Miqo will use Dissipate once she has access to the level 60 skills /makeyougohmm
- This reply was modified 5 years, 6 months ago by SefirosuKuraudo.
May 16, 2019 at 7:41 pm in reply to: Miqo Goals Until Shadowbringers (Casual Gameplay Discussion) #12710Iβve talked to my FC and explained since Iβm streaming my PC to my phone to play from work I can only face pull squad dungeons. Lag is to bad to do much else since the squad does all the work
I really like this response, thank you for this ^^
- This reply was modified 5 years, 6 months ago by SefirosuKuraudo.
So how does this work for fish like Namitaro? Because it can only be triggered by catching a Giant Takitaro (which can only be caught via Glowworm bait) but then Miqo would have to know to switch over to Topwater Frog bait *after* catching a Giant Takitaro, which so far as I can tell there’s nothing like that in the chapter. It just has Miqo go and start fishing with the Frog if the weather is right, which will do nothing if you’re trying to catch Namitaro. Am I just not reading the scenario correctly?
May 15, 2019 at 1:30 am in reply to: Miqo Goals Until Shadowbringers (Casual Gameplay Discussion) #12678We sincerely apologize if our delivery rate is not good enough, but we are just a small team of players and there is a physical limit to the amount of work we can do.
I would argue that your delivery rate is impressive, considering a.) the size of your team and b.) the rate at which you’ve updated the combat beta since its implementation. Consider that Miqo has been around for years now, so in the span of its release the combat beta is still fairly fresh by comparison. I’m sure we subscribers sound whiny more often than not, but we don’t mean to be. The fact is that you’ve put out a remarkably high-quality product (your AI is so far advanced than anything Square has coded into the actual game that at times I look at the Squadron members and wonder why they even bothered) and we get excited over seeing what kinds of QoL changes you’ll release. For example, the Soft Lock targeting from the last update was ingenious and I hadn’t seen it coming.
In short, thanks so much for all of the hard work your team does. You’ve made a lot of us who’ve been playing for years fall in love with the game again, I’m sure!wich Jobs have high lvl support?
If we’re talking totally fine letting Miqo do everything? RDM is hands down the most complete – not optimized, as the staff have pointed out a couple of times already in this thread, but it’s really only like a 100-200 dps difference for me letting her dps over a fight vs total manual control. Miqo will pulls about 6600 dps in i390 gear for me where I can push 6800 in the same amount of time. So she’s really close.
If we’re talking almost total Miqo control with you only having to keep track of a couple of buttons? Then you have quite a few options.
FOR FUTURE REFERENCE: I should note that these opinions are only valid to Miqobot_v1.3.23 Beta (up to Lv.54 support for all jobs) and therefore won’t be relevant once lv.60 support has been implemented (soon, I hope! :D)
HEALERS:
SCH’s DPS is great on her own, you really just have to manually press Chain Stratagem, and manually weave those Energy Drains, since if you don’t she will wait until closer to Aetherflow’s default cooldown to use them, and you miss out on the 15 second CD reduction form the Stormblood trait. Otherwise I’ve outdone some DPS in Expert roulette, especially AoE damage.
WHM’s rotation is also solid, and all you have to do is pop off Assize. Even though it’s not optimized for 70, she will still pop off Thin Air and such, so she’s a very useful co-pilote for WHM.
AST is good, but not as set-it-and-leave-it ready as WHM or SCH, since you have Lord/Lady of Crowns to considerif you’re letting Miqo handle the cards. That said, she handles the cards phenomenally. She now has Gravity support, so she can handle end game dungeons just fine, but you’ll have to use Celestial opposition manually to get that extended Lightspeed for Gravity spam. You’ll also want to make an Earthly Star macro for easy placement while Miqo is doing her thing.
TANKS:
PLD is really great if you just manually use your Req->HS(x5) rotation every minute. She will pop off Shield Swipe whenever it’s available (an extra 400 potency in damage per minute if kept on CD, which I had trouble managing before with everything else going on.) She will pretty much handle the rest well enough, but she will opt for a third Royal Authority over refreshing Goring Blade, so if you don’t catch that on your own then your dot will be lost for another 6 secs ( or 2 GCD’s). So it takes very minimal management to get the most out of PLD, and it allows you to focus on party utility.
WAR is pretty great as well, you only really have to manage Upheaval usage, and Manually popping Inner Release and pressing Fell Cleave over the next 5 GCD’s. Even if FC is proc’d the entire time IR is up, Miqo won’t spam it, so you will have o do it yourself. She will keep your Beast Gauge above 40, so she’s really great at managing War’s buffs & resources. Definitely have a lot of fun with WAR & Miqo in tandem.
DRK is in a weird spot for me, but I didn’t play it much after SB’s nerfs so I’m not well verse in its optimal damage rotations. I have, however, noticed some fantastic things Miqo will do while using DRK, as well as some not-so-good habits. Firstly, for single-target usage Miqo is a champ on DRK at 70. She manages MP well enough and will get those Dark Arts’ in where she can, while keeping just enough MP for, say, TBN if needed. If she uses Dark Arts for, say, Syphon Strike, and instead you use it on a Bloodspiller, she will use Dark Arts again to get it applied for that Syphon Strike proc, so if you’re smart with your skill usage she puts out terrific damage. On a striking dummy you’ll notice you pull less-than-or-as-much DPS as a PLD with Miqo, but that’s because you don’t have TBN usage on a dummy. I ran Swallow’s Compass with Miqo on DRK and parsed just over 5,000 dps on the final boss. But for groups, you will have to take the wheel, as she will always attempt to spam Unleash, and you don’t want to do that over Abyssal, and you really don’t want other ppl in the party seeing you spam Unleash π
Final verdict: DRK requires more babysitting than the other two tanks, but the results are great with little effort.DPS:
MELEE
MNK – Disclaimer: I do not play MNK a lot, and don’t have a lot of experience with it prior to Stormblood either outside of leveling it. Therefore my opener is NOT great at all, and I’m sure if you know what you’re doing with MNK you can push out bigger numbers than I do. I push out between 6400-6500 dps in full i390 gear over the course of 3 minutes. So certainly not great, but still about 50% more DPS than the other dps in my Orbonne runs π
Monk is pretty fun with Miqo, as long as you practice an opener to work around hers. The only CD’s you will have to manually manage are:
Fire Tackle
Elixir Field
Tornado Kick
Riddle of Fire
Brotherhood.
My Miqo Opener is based around weaving stuff between her GCD’s so I’m not fighting her to the point of making her clip. I let her use perfect balance, and once she has the third stack of Greased Lightning I immediately weave in RoF and then BH, making sure to get Demolish in just before RoF drops off. I save Fire Tackle and Elixir Field until I enter RoF/BH and then keep them on CD after that for the rest of the fight. Fire Tackle and Elixir Field will always line up with RoF/BH this way. I also keep True North as a manual usage skill so that I can use it for times when having Miqo constantly move for positionals is inconvenient (mechanics like group stacking, etc.)SAM – Samurai is decent with Miqo’s assistance, but since I don’t use it in a raid environment I’m not optimizing its potential. I get around 6800-6900 dps (7000-72000 when stars align) with SAM over 3 minutes or so. The tricky thing with SAM and Miqo is the Hagakure cooldown. Most of the time you will fine that you will have 3 Sen built up with about 4-5 seconds left on Hagakure’s timer, and once Miqo has that Sen she wants to use them – and she ALWAYS wants to buff. So, even if you want to hold onto the Sen for 1 or 2 GCD’s and just prep another Sen (let’s say the Gekko Combo) Miqo will pop Hissatsu: Kaiten to prep for Midare Setsugekka, and quite frankly it’s a waste of Kenki to have her do that and not use if on Midare. Unfortunately I find the smoothest use with Miqo is to just let her use two Midare’s and then Hagakure every third set of Sen. It’s not optimal, and you’re losing out on DPS, but it is the path of least resistence (that I’ve found, at least.) But, if you notice a pattern, I don’t main Melee jobs, so take that as you will. But other than babysitting Hagakure and her Sen build-up, just pop your Hissatsu: Shinten’s when you’ve got 40 or more gauge, and keep your Hissatsu: Guren on CD.
NIN – Nin is pretty fantastic with Miqo, especially with the changes in this last beta update to prep TA with it’s got like less-than 10 secs on it’s CD (I think.) The only awkward mechanic I encounter is Ten-Chi-Jin usage (the 70 skill.) When I run Ninja in dungeons (like, all of the two times I ran expert with NIN lol) I’ll just forego its usage altogether because of how awkward I find it to use. But, as I’ve already stated, I just don’t Melee too often. The only DPS CD’s you have to babysit are:
Duality
Dream Within A Dream
All Ninki Gauge Skills (Hellfrog, Bhavakakra, TCJ)
A word of caution: keep an eye on your Mudra CD’s AND Kassatsu CD, as you don’t want to press Duality or DWAD when she just pressed a Mudra when you weren’t expecting her to, resulting in a Bunny (especially feels bad when it’s a Kassatsu.)DRG – It’s the one melee job I’d say stay away from at 70 for now unless you just want Miqo to handle your buff CD’s so you don’t have to keep an eye on them. The rotation changes too much from 50-60+ and with what’s supported at the moment it’s not a job you want her to handle at 70 for any type of group content (in my humble opinion.)
PHYSICAL RANGE:
BRD – Oh, boy. What can I say about BRD and Miqo? They are currently my favorite combo; Miqo was MADE for BRD assisting. BRD is almost 70 ready as far as DPS rotation goes, you just have to manually use Refulgent Arrow yourself, and make sure to not get distracted by mechanics to the point of letting Miqo pop off Straighter Shot instead. If you use a controller like me, then what you can do is just keep Barrage, Empyreal Arrow, and Refulgent Arrow off of her hotbars so that you can manually use them and make sure that Barrage is used with as many RA’s as possible. But even if you let her have EA/Barrage and just press RA whenever it’s available, you will be in the top 4 DPS of any 24-man raid, often the first or second slot. I have Orbonne orange parses of 6700 DPS on bosses with Miqo to thank. All you have to do is make sure to keep an eye on raid buffs so that you can snapshot your dots at the right times and voila, you are a support god. Support skills are mostly manual at the moment; Troubador, Nature’s Minne, etc.
MCH – It’s another weird-spot Job for me, since the heat gauge is such a huge part of your Wildfire at 70. I also didn’t play much MCH after leveling it, so I’m not the best person to give a perspective on this one. I just don’t like using Miqo for MCH, but if you just want to run a dungeon with MCH and let her do her thing it’s functional.
MAGICAL RANGED:
BLM – It’s certainly usable with Miqo, but a lot of the times I’m mashing buttons during my F4 rotations to make sure she doesn’t sneak a different selection in and ruin the AF phase since she doesn’t have F4 or B4 support yet. I pull bigger numbers playing BLM manually than with Miqo… like 500-700 dps difference between Miqo and Manual. I just have her set up to use certain CD’s when they’re ready (Ley Lines for example) and handle the rest myself.
SMN – This is a job you’ll basically play with your hand on one side of the steering wheel and Miqo’s hand on the other. Like DRG, SMN’s rotation changes drastically between 50-60, but also again between 60-70, and messing up that rotation is detrimental since it’s like a whole 2-minute build-up you could ruin. You’ll want to keep Aetherflow manual so that she doesn’t use it while you have Aethertrail stacks. Other CD’s you’ll manually manage are:
Tri-Disaster
Dreadwyrm Trance
Tri-Bind (while in DWT)
Deathflare
Aetherpact/Devotion
Demi-Bahamut
Akh Morn
As you can see, SMN requires more manual control at 7 than many other jobs, but Miqo handling other OGCD’s is convenient and gives you time to concentrate on other things, like weaving Addle in when Demi-B is up and such. Miqo definitely makes SMN much easier in a raid environment, so her assistance is fantastic on this job. She will even Swiftcast->Raise if you have heals and buffs active.RDM – This one is one you can almost leave totally to Miqo’s expert hands. I mean, she can totally use RDM’s full 70 rotation, but she will not care what is going on when she used Corps-a-corpse and Displacement, and that’s why I said you can ‘almost’ leave RDM to her. I keep C-a-C/D for manual use so that she can’t kill me during mechanics. But I was in a Lakshmi dog farm a few days ago and she was right behind the BLM by 200dps and in 2nd place every run. Miqo and RDM can push out very strong numbers (Openers are glorious if you have Grade 3 Infusions and manually use Acceleration/long Veraero cast on a countdown.) If I didn’t love Miqo on BRD so much for the mobility/freedom I’d be playing RDM all the time with Miqo.
And those are just my own opinions on the jobs at 70. I’d be interested in seeing how others play their jobs with Miqo ^^
- This reply was modified 5 years, 6 months ago by SefirosuKuraudo.
- This reply was modified 5 years, 6 months ago by SefirosuKuraudo.
Refulgent Arrow is indeed easy to implement as a simple opportunity trigger.
However, optimizing its usage and aligning it with Barrage will take a lot more time.
The next milestone is optimizing all combat jobs for level 60. Level 70 rotations will be introduced at a later date.I think, even without optimization, it would still be a good implementation. The reason being that a lot of times when you have to override Miqo’s own decisions (like making sure to get Refulgent Arrow off instead of Straighter Shot) it messes with her skill queue and instead of popping off OGCD’s following the skill like she normally would, she won’t use any OGCD’s while the GCD is rolling. If she uses Refulgent Arrow every time on her own then it wouldn’t trip up the OGCD usage.
So I don’t know if it’s exclusive to this specific beta update, since I didn’t really play much MNK before this, but I’ve encountered a bug that happens quite frequently while doing instances.
If a boss disappears for whatever reason (add phase, mechanic, etc.) Miqo will sometimes run constantly until the boss is targetable again. The camera is also locked into spinning while she does this. I’m sure it looks pretty suspicious, and pausing Combat Mode doesn’t stop her from running nor the camera from spinning. When this happens, you can steer her, but you can’t stop her. Once the boss returns, she will resume her rotation like nothing happened.
Some things of note:
-This happened during The Ghimlyt Dark, and Ridorana Lighthouse.
-I had Manage Heals & Buffs and Blind Positionals active, and I have a feeling it has to do with the latter; if she’s moving for a positional and the boss becomes untargetable she’ll just keep moving until it returns and she gets that position π -
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