Nekro

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Viewing 15 posts - 16 through 30 (of 172 total)
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  • in reply to: "Final Appraisal" macro issue #38652
    Nekro
    Nekro
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    This is already a known issue. The way the macros are implemented is a simple step by step key-sequence. You can start and stop it at any given time. Miqo detects where it needs to be by the step count the craft is on. The skills you mentioned don’t advance the step count.

    For them to fix this, they would need to preemptively scan, what skills you have on the given keys and then, if you are on this step, see if it was already pressed, but also reduce the counting of the step count going onward (as there are now for example 26 keys in the sequence, but only 25 steps for the craft).

    They already mentioned a workaround for it for now:

    Yes, Final Appraisal does not advance the synthesis step and may indeed break your macro.
    However, there is a simple workaround for that. Please create the following ingame macro and put it on your hotbar instead of Final Appraisal:

    /ac "Final Appraisal" <wait.2>
    /ac "Delicate Synthesis"

    Please replace Delicate Synthesis with the action that comes next in your rotation.
    This macro will execute two actions at the same step and will advance the synthesis correctly.

    Please note that this workaround is not required for Crafting Solver. The solver is fully capable of handling Final Appraisal as intended.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #38449
    Nekro
    Nekro
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    managed to properly delete the duplicates but the problem still persists, i noticed it in thavnair and labyrinthos so far.

    It goes through several routes and ignores the ephemeral nodes which he doesnt navigate to and then once again ends it with :

    Scanning for shiny gathering nodes like ‘<anything>’ *.*

    not sure what to do. I got every skill and navigation tool on hotbar.

    A little bit late, but use the 6.1 grid updates for thavnair and labyrinthos. (The ones I labeled temporary). Now I just included them into the full versions aswell.

    Hey there!

    Not to post in an old thread but, how do I make the scenario use cordials? I checked ‘use cordial’ under the gathering tab but it does not seem to be working.

    Check the box after choosing the Gathering Preset from my Scenario, then overwrite it and it should work I guess.

    in reply to: Question about renewing the licence #38370
    Nekro
    Nekro
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    1+

    The key is active, once you bought it.

    We are sorry, but this information is incorrect.

    Thanks for correcting, must have remembered it wrong. Sorry for the misinformation!

    in reply to: Question about renewing the licence #38364
    Nekro
    Nekro
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    The key is active, once you bought it. If you want to have one key with 6 months time. Then buy one and renew it 5 times.
    Edit: Yes, you need to do this one by one.

    Seems to be incorrect, sorry

    • This reply was modified 1 year, 8 months ago by Nekro Nekro.
    • This reply was modified 1 year, 8 months ago by Nekro Nekro.
    in reply to: (?) Using ingame macro for crafting with miqo #38359
    Nekro
    Nekro
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    Do NOT use ingame macros with miqobot. The only exception to this is, when you need to have a skill which doesn’t advance the craft step count, as mentioned here for example:

    Yes, Final Appraisal does not advance the synthesis step and may indeed break your macro.
    However, there is a simple workaround for that. Please create the following ingame macro and put it on your hotbar instead of Final Appraisal:

    /ac "Final Appraisal" <wait.2>
    /ac "Delicate Synthesis"

    Please replace Delicate Synthesis with the action that comes next in your rotation.
    This macro will execute two actions at the same step and will advance the synthesis correctly.

    Please note that this workaround is not required for Crafting Solver. The solver is fully capable of handling Final Appraisal as intended.

    Instead use the Miqobot Macros, by unchecking the use checkbox on the crafting tab. Then you can enter the keystrokes for each step separated by a ,. You can then also use this macro in a Scenario with the craftMacro() function. If you don’t want to manually import your ingame macros to miqo, then you might can use this: https://miqobot.com/forum/forums/topic/crafting-macro-converter/ . I didn’t tested it though.

    For a Scenario using macros, you might find another post from me helpful: https://miqobot.com/forum/forums/topic/crafting-works-for-the-most-part/#post-34938

    Miqo Macros are safe to use, don’t suffer from connection delay or other stuff. You even can start it at any specific step and it will continue at the right spot.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #38160
    Nekro
    Nekro
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    1+

    Hi,
    Been running the scenario for a while and I only just noticed I have been getting this Error

    (3:00:25 PM) (SCENARIO) Started:
    (3:00:25 PM) ‘SC-6.0-Aethersand-B/M’
    (3:00:25 PM) Chapter: 6
    (3:00:26 PM) I am ‘MIN’ now! :3
    (3:00:26 PM) Teleporting to: ‘Camp Splitterglas’
    (3:00:38 PM) Successfully teleported to ‘Camp Splitterglas’. :3
    (3:00:39 PM) DEBUG: Name not found. Grid: ‘NG-6.0Aether-Garlemald’
    (3:00:39 PM) ERROR (Chapter 6, Line 10): Execution error
    (3:01:07 PM) Gathering started.

    I have the grid pop when I manually select it from the gathering tab, but could any1 give me a hint on how to fix the scenario?

    Did you adjust the Scenario a little bit? Cause it looks like, the name of the accessed grid got changed in chapter 6. Normally there is a underscore in it, like that: NG-6.0_Aether-Garlemald

    So change the Line grid(NG-6.0Aether-Garlemald) to grid(NG-6.0_Aether-Garlemald) in Chapter 6, and it should find the grid again.

    in reply to: [request] Aethersand – Fishing scenario #37921
    Nekro
    Nekro
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    0

    Should still be working, I think:

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #37920
    Nekro
    Nekro
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    0

    [6.1] Temporary Grid Update

    Well yeah, nothing more permanent than a temporary solution, I guess.

    Looks like the bot/min steps work, the fisher steps aren’t in English so I can’t use those

    Mixing the fisher aethersand into this gives too less results for my taste. Or to unreliable at least. But you should be able to use it, regardless of your language. Bait and Teleport names can be used in any language. Even if german names are in the scenario, it will still work on all other supported languages.

    You also could use my main scenario, where I copied it from.

    in reply to: Big Fishing Scenario #37399
    Nekro
    Nekro
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    0

    Without testing you could do something like that (put repeat All into Chapter 1 or 3, cause if you skip it on the first run because of the weather, you will not repeat it probably):

    Chapter 1:

    repeatAll(10000)
    fishPreset(grandis)
    grid(grandis)
    bait(Short Bill Minnow)
    randomWaypoint(0,1,2,3)
    
    // Press next, if next Eorzea Time is longer than 8 hours away
    afkUntil(08:00et)
    randomWaypoint(0,1,2,3)
    
    afkUntil(16:00et)
    randomWaypoint(0,1,2,3)
    
    afkUntil(22:00et)

    Chapter 2:

    goodWeather(Clouds)
    skipBadWeather()
    findfish()
    fish(7)

    8 Eorzea hours are around 24min. The timeout is for 30min. So this should probably be enough. Maybe make an extra randomWaypoint before the 08:00et (akfUntil(04:00et)). To be extra sure.

    • This reply was modified 2 years ago by Nekro Nekro.
    Nekro
    Nekro
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    The reason I found this weird is because it’s not only Miqo failing to press things, I myself can’t do it even after closing Miqo.

    Thats the weird thing indeed. Thats why it would be interesting to know, if you are using any kind of plugins. Maybe they are breaking something, with the inputs miqo is doing. I also had no problems of that kind in many hours of squadron and trusts.

    With “pressing buttons”, do you mean clicking them, using the hotkey or both? When this problem is present, can you use other buttons than the action bar ingame, like inventory, chat, etc.? Are you using steam or any other thing, that could provide an overlay for your game, which might get accidently triggered?

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #37300
    Nekro
    Nekro
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    2+

    [6.1] Temporary Grid Update
    I updated the faulty grids for 6.1 . I didn’t have much time to finetune them and wont have for at least a week. However I think they are decent enough for release. Have fun.

    • Temporary Grid Update: NG-6.0_Aether-Thavnair
    • Temporary Grid-Update: NG-6.0_Aether-Labyrinthos

    Delete the old ones, so you have no duplicates.

    I haven’t been able to check it all out yet, but I think SE might’ve shifted some of the aethersand nodes for 6.1

    Thanks for the info, yeah 2 of the grids needed an update.

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    Nekro
    Nekro
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    Are you using any plugins maybe?

    in reply to: Issue Gathering #37264
    Nekro
    Nekro
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    0

    It’s not enough info to determine the exact error, but it doesn’t find the gathering nodes with the compass. Assuming you are on the correct gatherer class and in the correct spot and the gathering spots are lighting up, when you are using the compass ingame (so it did find a gathering node ingame):
    Your used grid might have a really small max branch distance. Default is 50 and is a good value. If it is at 0 or really low, try increasing it via the navigation tab (remember to save the grid, before firing up the scenario again).

    If that doesn’t help, you might want to export your scenario with presets and grids or link to the post, you downloaded it from.

    in reply to: Lost License Key Email #37262
    Nekro
    Nekro
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    0

    You get sent another E-Mail with your key, if you extend it. Else, yeah just support, which might be difficult currently.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #37261
    Nekro
    Nekro
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    0

    Not sure what is happening, it everything in the scenario seem to work except i I have to manually click to get the item.
    What is the keyboard equivalent of clicking on the item?

    num0 is the default keyboard-key for accept, even on controller settings.

    Please ensure that those are not the problem (the 2nd and 3rds points):

    Please read first:

    • You need to have the 3 folklore books for miner and botanist, for the gathering points to show up.
    • You need to have the required Perception stat (Expertise in german) to collect those items!
    • You need to have all skills on your hotbar which are used in the rotations. If you are just standing at the gathering point with open window and don’t collect anything, look into your logs to see which skill miqo tried to use. Boon+30% are the skills Pioneer’s Gift II / Mountaineer’s Gift II

    If that doesn’t help, I would need the logs from miqo.

Viewing 15 posts - 16 through 30 (of 172 total)