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One more suggestion if it’s possible. Would be great to have a repeat counter added to scenarios.
Yes, a status line with the current activity progress is planned for all features. It will be implemented along with the rest of QoL improvements.
Assist Mode is not designed to dodge AoE omens or take control of your character movement.
This would defeat its purpose and make it very unsafe to use in the presense of other players.The only kind of movement Miqobot will help you with is positionals for melee jobs, but this will be done only in melee range.
1. Fix Tank jobs as they’re the least fine tuned at 80, irregardless of aggro implementation. Understanding how intricate aggro management is, leave aggro changes for further in the beta while updating rotations ASAP to make these jobs more useable.
Yes, we introduce job rotation updates with each new version.
At the moment, however, we are working on Crafting Solver upgrade which is the main focus.2. Implementation of 2x bridge squadron/trust dungeons between 53 and 71,
We haven’t discovered any viable alternatives to (Lv53) Sohm Al.
- (Lv60) dungeons give -32% of Sohm Al experience and thus are not efficient.
- (Lv57) The Vault gives +3.6% experience boost, but the wipe rate becomes extremely high due to many mechanics hitting your character for 90% HP.
If you have any other ideas, we are open to suggestions.
and a bridge between 71 and 80.
Yes, additional Trust Dungeons are planned after Crafting and Gathering updates:
Upcoming Features3. Allow a tick option under combat assist to auto-target next aggro’d mob
This feature would allow automated combat and therefore can not be a part of Assist Mode. It belongs to Custom fights and Monster grind feature pack, which is planned in the future.
Thank you for your request!I’m dumb and shouldn’t have gone to bed after setting this but. In Holminster Switch, if I set her to ignore chests, she is unable to find the exit after ignoring the last chest and the instance fails.
It appears that you have altered the default Target Filter settings in the game.
Please follow these steps:- Open System -> Character Configuration -> Control Settings -> Filters tab.
- Make sure that the following settings are checked:
– Enable target cycling.
– When weapon is sheathed -> NPC/Objects.
– When weapon is drawn -> NPC/Objects.
Did it help to resolve your issue?
It’s not a question of redundancy, but of the fact that additional work is required to prevent the dialog box from appearing and that no one has requested this tweak so far. The notification algorithm does not differentiate between a manual finish and an automatic one.
We will add your suggestion to the Quality-of-Life improvements list. In the meantime, you can disable popup messages in Advanced Settings.
Thank you for your request!This issue usually indicates that you haven’t removed keybind conflicts from chat actions.
You can find instructions on how to avoid this problem in the [Beta] Combat thread.Important Note!
Please remove any keybinds from “Reply” and “Switch Chat” actions.If you use the common WASD style for navigation, there’s a very high chance that a keybind collision will occur if Miqobot sends key input at the same time.
For example, if you assign Alt+1 – Alt+= to a hotbar Miqobot uses at the moment and press S at the same time, the resulting keybind will become Alt+S which by default triggers “Temporarily Switch Chat Mode to Say”. This will activate the chat mode in the middle of the fight and break your movement completely.
In order to avoid this problem, we recommend to fully clear the Keybind -> Chat tab.(You can leave the first two actions intact: “Ready Chat Log” and “Ready Text Command”.
Assuming they contain no Ctrl / Alt / Shift modifiers.)Thank you for reporting!
We are aware of this issue. It is caused by the network latency, and unfortunately it can not be easily fixed without affecting the rest of the combat performance. It will have to wait until we start working on advanced settings, which will allow you to adjust the delay to match your network conditions.FATE farming will be a part of the Combat system, which is currently in early beta.
You can read about our progress in this thread: [Beta] CombatOur community assigned a low priority to FATE features due to inherent danger posed by open-world combat. Therefore we focus on implementing private instance activities and Assist Mode instead.
For additional information about open-world combat, please read this thread:
Asking the community: Thoughts on Open World Combat and User ProtectionWe will consider your voice in our development plans.
Thank you for your request!Yes, this feature is already planned in one of the upcoming QoL updates.
In the meantime, you can reorganize your navigation grids by closing Miqobot and editing the presets.miqo file manually.
You can find the description of Miqobot file format in the General guide.There is no update for Trust Dungeons, because at the moment we are working on Crafting Solver upgrade.
Additional Trust Dungeons are planned after Crafting and Gathering updates:Thank you for your request!
In order to switch your settings to Legacy Type, please do the following:
- In the game, open System -> Character Configuration -> General.
- Switch Movement Settings to Legacy Type.
- Click Apply.
You can also find more information in our Help section:
Navigation – Legacy MovementUsing ingame crafting macros with Miqobot is possible but not recommended.
Please refer to this thread for detailed explanation:
Crafting using a one button macroThank you for reporting!
Would you please clarify, does this issue occur every time or did it happen only once?
If you can reproduce this issue, would you be able to do the following:- Enable “Show Arena” in Miqobot settings.
- Take a screenshot of this moment and send to us for further investigation.
Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.You can emulate this feature via a static sequence of keybinds, but this method would not be stable. So please be careful and do not leave Miqobot unattended for an extended period of time.
For additional information about open-world combat, please read this thread:
Asking the community: Thoughts on Open World Combat and User ProtectionThank you for your request!
Sometimes Miqo wastes Barrage on Heavy Shot/Burst Shot instead of Straight Shot/Refulgent Arrow. Could it be due to high ping?
Yes, high ping may indeed cause this problem.
Refulgent Arrow has the topmost priority under the effect Barrage. However, if the hotbar icon does not activate in time, Miqobot has no other choice but to spend it on Burst Shot. An alternative would be to delay the GCD cycle and this could result in an even bigger DPS loss.Also: is there any way to further support Miqobot development? Maybe Ko-fi, Patreon, I don’t know. I love this program deeply because it allows me to play something other than healers even with my memory issues due to medication.
While we appreciate the sentiment, we do not have a legal mechanism to accept donations.
Please accept our apologies.There is no such feature in Miqobot, but you can emulate it by utilizing the sendKey() function.
Please note, however, that Diadem is an area of high player congestion. It is extremely dangerous to leave Miqobot unattended for extended periods of time. We would strongly recommend against automating this feature.
In addition, please keep in mind that sharing presets may attract a lot of players to follow your navigation routes and make your own character look suspicious. Miqobot does not enforce any limits on your activity, but we encourage you to play wisely.
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