Miqobot

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Viewing 15 posts - 2,761 through 2,775 (of 3,057 total)
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  • in reply to: MGP Minigame Farming Issue (character won't move) #2108
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for confirming that your issue has been resolved!

    As you suggested, we will put emphasis on the part of the guide you mentioned πŸ™‚
    It can be indeed misleading without a proper visual focus.

    Thank you for your feedback very much!

    in reply to: Index: Chocobo Racing Waypoints #2107
    Miqobot
    Miqobot
    Keymaster
    0

    Most likely this R-200 preset has been created prior to patch 3.25, which changed the positioning of obstacles in some races.
    Patch 3.25 Notes

    If you have recorded your own version of R-200 waypoints, please share them and I will gladly include them into the first post πŸ™‚

    in reply to: Mochi's Grids Pack 1.2 #2106
    Miqobot
    Miqobot
    Keymaster
    0

    Please let us know whether adjusting settings for Auto-Stealth worked for you πŸ™‚

    If it still doesn’t work you may create a new request thread for Silver Ore. If somebody would like to share his own version of navigation grid for Silver Ore, I will include it into the main index thread.

    in reply to: MGP Minigame Farming Issue (character won't move) #2095
    Miqobot
    Miqobot
    Keymaster
    0

    As always, we encourage to provide as much information about your issue as possible.
    This way we will be able to help you faster πŸ™‚

    First, we need a complete log from the Output Area.
    To keep it small, please set Play and AFK settings to 1 minute and let Miqobot run until she gets stuck and stops playing. Then please copy the Output Area and send to us. We will analyze the error messages and try to understand what exactly went wrong.

    Second, we need a screenshot of Monitor tab.
    Please stand in the middle of Minigames room, target Out on a Limb manually, then switch to Monitor tab, and take a screenshot. This will help us detect a corruption of data that may have caused this issue.

    Also, please answer these questions:

    • Do you play in 3rd person view or in 1st person view?
    • Do you use any reversed axis? (under Character Configuration -> General -> Camera Control)
      Inverted axis support is not released yet.
    • If you don’t setup any AFK timers, does Miqobot perform without issues?
    • Does Miqobot rotate camera when trying to start a minigame?
    • Do you have any shortcuts that may interfere with Point Camera actions?
      (under System -> Keybinds -> Movement tab)
      For more information on what shortcut interference is, please follow this guide: Keybinds and Icons Recognition

    Thank you very much!

    in reply to: Miqobot v1.2.45 – Patch Notes #2094
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, Levequests support will be released with additional upgrades for Scenario Engine πŸ™‚

    You can find more information in this thread:
    Amber Encased Vilekin

    in reply to: Skills (Beta) Use for collectables #2093
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, a new Beta version is currently being prepared for release πŸ™‚

    in reply to: Update on crafting solver? #2084
    Miqobot
    Miqobot
    Keymaster
    2+

    Whistle System

    We’ve got to admit, specialist skills seemed to be a rather promising dark horse.
    But a new fact emerged that turned the whole system upside down – condition rate.

    Over the past months we have collected more than 100,000 samples of data. From all possible step transitions we considered only the ones that were Normal condition to something else. (Since Good always transits to Normal, Excellent to Poor, and Poor to Normal, and thus they do not require statistical analysis).
    So only these cases were considered:

    • Normal -> Normal
    • Normal -> Good
    • Normal -> Excellent

    And here are the results:

    Recipe Level  1 - 54:      Normal - 73.5%,  Good - 24.5%,  Excellent - 2.0%
    Recipe Level 55 - 59:      Normal - 83.0%,  Good - 15.0%,  Excellent - 2.0%
    Recipe Level 60 - 60***:   Normal - 89.0%,  Good - 10.0%,  Excellent - 1.0%

    Whistle output depends mainly on Goods and Excellents which are required to bring its stack down. This fact heavily impacts the respective mathematical value of Whistle While You Work.

    Good Rate = 24.5% -> Whistle adds +15.2% to average HQ rate
    Good Rate = 15.0% -> Whistle adds +5.6% to average HQ rate
    Good Rate = 10.0% -> Whistle adds +0.48% to average HQ rate

    In other words, Whistle becomes utterly useless when crafting 60*** recipes, simply due to decreased Good rates.

    Basically the game forces you to utilize Heart Of Class abilities (for which we don’t have enough data yet, but we believe that it restores nerfed Goods to default rate of 24.5%). But you are not guaranteed to encounter even a single Good during the next 7 steps. It still remains a game of chance. And the additional cost in Delineations renders it a rather mediocre ability.

    We expect this data to change in the upcoming patches of the game, so we might go back and reiterate our research once a change in crafting mechanics is introduced.

    For now, Whistle system is useful only for recipes below level 55. The fact that Nymeia’s Wheel (which is an essential part of the Whistle system) becomes available only at level 57 makes it a discouraging tool to master.

    in reply to: Update on crafting solver? #2083
    Miqobot
    Miqobot
    Keymaster
    2+

    We would like to share some information on new options coming for Crafting Solver.

    CPU Intensive

    This section refers to abilities that require a lot of computing power but give very little increase to Quality bar in return.

    First of all, each crafting ability with buff stacks multiplies the complexity of solution by its maximum number of stacks.
    For example, Innovation has 3 stacks. Therefore the amount of possible states during synthesis is multiplied by 4 (since 0 must be considered too). But in practice, especially when crafting 60*** recipes, Innovation is used mostly as filler to bait Good condition for Byregot’s Blessing, and in the end it’s only slightly better than Observe. According to our research, having Innovation in your arsenal gives you about +2.8% to average HQ rate.

    Same story with Manipulation. This one is even less useful for 60*** recipes, because Master’s Mend II becomes superior at 70 durability. Miqobot predicts +0.41% to average HQ rate when using Manipulation.

    Don’t get this wrong, these skills can still come in handy in special cases, such as 35/40 durability recipes or low level character leveling (when you simply don’t have any alternatives). But when it comes to end-game recipes, all abilities can be sorted in a strictly decreasing order by their respective mathematical value.

    Byregot's Blessing:   +38.6% to average HQ rate
    Byregot's Brow:       +16.3%
    Comfort Zone:         +15.9%
    Steady Hand II:       +12.8%
    Precise Touch:        +5.1%
    Innovation:           +2.8%
    Waste Not:            +1.7%
    Waste Not II:         +0.42%
    Manipulation:         +0.41%

    So whenever you find yourself wondering which cross ability to drop for Maker’s Mark + Flawless Synthesis, you can use this information as a reference.
    Please note that this data is slightly outdated because we had collected it before final optimizations were implemented. We’ll be recalculating all abilities for the final release and will post a complete reference table in the Guides section.

    For CPU Intensive settings, we would recommend keeping Innovation enabled and the rest of them disabled (just like it’s shown on the screenshot above).

    in reply to: Log out Feature #2082
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, this feature is already requested and planned for release as part of Scenario Engine πŸ™‚
    Scenarios will be available in Miqobot v1.2.6.

    You can find more information in these threads:

    Thank you for your request!

    in reply to: [Bug] Fishing – Collectability issue #2081
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you very much!

    We will integrate this fix into the upcoming version of Miqobot and will be further investigating your issue with garbled characters. Our developers have an idea on how to fix it already, but it will take some time to test it in all special cases.

    We apologize for temporary inconvenience πŸ™‚

    in reply to: [Bug] Fishing – Collectability issue #2078
    Miqobot
    Miqobot
    Keymaster
    1+

    Thanks to screen shot!
    I’m changing non-Unicode program and she works well!

    
    (7:09:10) It's a Okay fish! :3
    (7:09:20) I hold a fish with 892 collectability...
    (7:09:21)   Meow! 2
    (7:09:21) 0xD324, 89.2 ilms, 58 lvl, HQ, γ‚€γƒ«γƒŸγƒŠγƒ†γ‚£γƒ‘γƒΌγƒξ€½
    (7:09:31) Yay! Fish!                  Total: 5 - Time: 2.94/40
    

    Thank you for confirming that Japanese Locale is indeed causing this issue.

    We have sent you a diagnostics build of Miqobot by email.
    Could you please try it out and check whether Collectable Fishing works properly now on Japanese locale?

    Please follow these steps:

    1. Switch you System Locale back to Japanese.
    2. Start Japanese client of the game.
    3. Start Miqobot v1.2.47 – Diagnostics: Japanese Locale.
    4. Setup and start Fishing collectables as you did before.

    Does Miqobot recognize collectables properly?

    This diagnostics build is supposed to fix the problem with Unicode parsing algorithm that makes Miqobot see Collectability as 0.
    However, you may still encounter garbled characters in the Output Area which you have seen before. The problem with displaying fish names properly on Japanese locale is a little harder to fix, so we will be investigating this further.

    But the Main issue with detecting collectability number should be fixed.

    in reply to: [Bug] Fishing – Collectability issue #2072
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your answers very much!

    And thank you for verifying Region and Default Language settings.
    But we still need to confirm whether System Locale is causing this issue.

    Here is a screenshot to help you:

    Change System Locale

    Attachments:
    You must be logged in to view attached files.
    in reply to: [Bug] Fishing – Collectability issue #2069
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    We couldn’t reproduce your issue in our labs, so we would ask you to provide more information.
    Please answer these questions:

    1. What Windows version do you use?
    2. What Display Language is in use on your system?
    3. What Keyboard Layout Language is in use on your system?
    4. What Language for non-Unicode programs is in use on your system (also known as System Locale)?

    If the answer to above questions is Japanese, then please try this solution:

    • Open Control Panel
    • Open ‘Region and Language’ window
    • Switch to ‘Administrative’ tab
    • Press ‘Change system locale…’ button
    • In dropdown list, select ‘English (United States)’
    • Press OK
    • Press Apply
    • Restart your PC

    After this, start the Japanese client of the game and start Miqobot.
    Does Collectable fishing work now?

    in reply to: Update on crafting solver? #2068
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, Miqobot Team is working day and night to deliver new version as fast as possible πŸ™‚

    Solver algorithms are stabilized and being prepared for release.
    Here’s a preview of new UI for Crafting Solver:

    Crafting Solver v1.2.5

    Thank you for your concern very much!

    in reply to: Hunting Radar #2067
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this feature is already requested and will be available in the next version πŸ™‚

    You can find more information here:
    3D Radar Feature Request
    3D Radar Improvements

    Thank you for your request!

Viewing 15 posts - 2,761 through 2,775 (of 3,057 total)