Miqobot

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Viewing 15 posts - 1,681 through 1,695 (of 3,067 total)
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  • in reply to: Question About Functionality #15241
    Miqobot
    Miqobot
    Keymaster
    0

    Is there a way in the config to configure the title the bot uses? Using a static name is pretty scary and quite easily scanned for by a client.

    All right, we will consider implementing title configuration in Miqobot settings.
    Thank you for your request!

    Does Miqobot randomize it’s functionality on usage time of abilities / etc to be more human like? It doesn’t look like it does but it may be super imperceptible if the random timings are small enough.

    Yes, ability usage is randomized within small 25 ms windows. Allowing longer delay would significantly affect rotations performance, therefore we have no plans to increase it.

    Also, is there a way to dump the rotations that classes use out to like a json that we can configure? I ask this because there are certain abilities that I would like to not use on my classes, like I would rather not have it auto cast leg sweep and stuff like that the INSTANT it’s available and a spell is being cast, as this just opens us up for being seen as using some kind of automated system.

    At the moment there are no settings available for combat rotations. The Combat system is still in Beta stage and precise customization will be implemented in the future.

    In the meantime, If you don’t want Miqobot to use a certain ability, you can simply remove it from your hotbar.
    If you still want to be able to use it yourself, you can create a macro for this ability and hide it behind a different icon.

    /micon "Stone"
    /ac "Leg Sweep"
    in reply to: Trusts ETA? #15147
    Miqobot
    Miqobot
    Keymaster
    4+

    Implementation of the Trust System will require a few weeks.
    Please do not expect it to be available before the next raid tier.

    At the moment the only way to level combat jobs with Miqobot is farming Sohm Al with Squadrons.
    According to our calculations, it will take approximately 100 hours to level one job from 71 to 80 in Squadron Dungeons. If you need to progress faster, please consider alternative solutions.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #15140
    Miqobot
    Miqobot
    Keymaster
    2+

    Regarding the tanking stances, it would be nice if there was a way to toggle the stance manually rather than it be forced if there is no other tank in group.

    If you don’t want Miqobot to select a Tank stance, you can simply remove it from your hotbar.
    If you still want to be able to use it yourself, you can create a macro for this ability and hide it behind a different icon.

    /micon "Iron Will"
    /ac "Grit"
    in reply to: How does combat assist work? #15118
    Miqobot
    Miqobot
    Keymaster
    1+

    You can find the detailed guide on Assist Mode in this thread: [Beta] Combat
    The current state of Shadowbringers support is here: Shadowbringers 5.0 – Miqobot Status

    in reply to: Shadowbringers 5.58 – Issues & Feedback #15110
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqo isn’t recognising Rapid Synthesis II for some reason, this is a level 80 recipe

    Unfortunately we couldn’t reproduce your issue in our labs.
    We will require additional information to be able to help you. Please contact our Tech Support directly: https://miqobot.com/#support

    Also I’ve found another issue: while going to unspoileds, Miqo tries to land before using Truth.

    Thank you for reporting!
    We have identified the problem and will address it in the next update.

    Miqobot doesn’t seem to have a rotation action for “Unearth 3” or it’s BTN equivalent. It has an “HQ to 100%” option, but it does not recognize either of the skills.

    “HQ Boost to 100%” entry refers to Deep Vigor / Brunt Force.
    In order to use Unearth III, please select “HQ +30%” in Gathering Designer.

    in reply to: Bard Heavy Shot changes to Burst Shot Lv76 #15073
    Miqobot
    Miqobot
    Keymaster
    1+

    Burst Shot is implemented in Miqobot v1.3.27.

    in reply to: Small PLD Fix till update #15050
    Miqobot
    Miqobot
    Keymaster
    1+

    Understood.
    We will make adjustments to allow removal of Goring Blade.

    We are not yet ready to discuss theorycrafting of level 80 rotations in details, but we would recommend to confirm your calculations in practice. According to our data, Goring Blade has 1,231.25 potency under the effect of Fight or Flight, therefore removing it would be a DPS loss.

    Regardless, your request is accepted. Thank you very much!

    in reply to: Small PLD Fix till update #15039
    Miqobot
    Miqobot
    Keymaster
    1+

    Royal Authority is supposed to be used after Goring Blade when the DoT has at least 4 seconds left.

    Would you please clarify, have you removed Gorind Blade from your hotbar?
    And if so, what was the reason behind this decision?

    in reply to: Subscription Time? #15033
    Miqobot
    Miqobot
    Keymaster
    1+

    Your remaining subscription time is displayed in the Output Area at Miqobot launch.

    Thank you, this is an awesome catnip license!
    Your license is valid until: XXXX-XX-XX XX:XX:XX (UTC)
    in reply to: Filter by gathering node name not working #15031
    Miqobot
    Miqobot
    Keymaster
    0

    Miqobot splits the node filter into level and name and compares them separately.
    This issue is caused by internal representation of the gathering node. We will try to fix it in the next update.

    Please note that any node can be excluded from gathering by simply disconnecting it from the navigation grid.
    If you do not put a waypoint near the Ephemeral node, Miqobot will never try to gather it.
    You can change “Max Branch Distance” setting to adjust nodes connection distance.
    This way you won’t have to use the node filter at all.

    You can find additional information in our Navigation guide.

    in reply to: Small PLD Fix till update #15029
    Miqobot
    Miqobot
    Keymaster
    1+

    All right, we will see what we can do.

    Would you please clarify the issue with Royal Authority?
    Do you mean that the icon on your hotbar is not highlighted during combo when it should?

    in reply to: Anyone noticing more failed crafting? #15017
    Miqobot
    Miqobot
    Keymaster
    0

    Please read the information posted in the main status thread carefully:

    Crafting Solver

    • New crafting levels (71-80) are correctly identified and converted to effective levels (390-430).
    • 71+ abilities are not supported.
    • Recipe Search works correctly with new recipes and is supported by Scenario Engine.
    • New Steady Hand II and Byregot’s Blessing are correctly identified by all crafter classes.
    • Byregot’s Brow is removed from Crafting Solver.
    • Significant changes are introduced to crafting math.

    The exact crafting formulae is now available directly in the game client. However, it heavily relies on tabular data that must be datamined separately:
    – Recommended Craftsmanship
    – Recommended Control
    – Level difference Progress factor
    – Level difference Quality factor
    It will take some time before Miqobot adapts the new crafting math.

    In general, Crafting Solver should be able to handle new recipes, but we do not guarantee that it will work for everybody.
    We would ask you to experiment and provide feedback. If you are not satisfied with the results for any reason, please consider resorting to macro crafting for the time being.

    If you wish to report an issue, then please use this thread: Shadowbringers 5.0 – Issues & Feedback
    Alternatively, you may contact our Tech Support directly: https://miqobot.com/#support

    In any case, please provide as much information as possible.
    The more information we have, the faster we’ll be able to help you.

    in reply to: Tanks in Squadrons #14958
    Miqobot
    Miqobot
    Keymaster
    4+

    Tank stances are reimplemented in Miqobot v1.3.27.

    in reply to: Small PLD Fix till update #14957
    Miqobot
    Miqobot
    Keymaster
    2+

    Prominence is implemented in Miqobot v1.3.27.

    in reply to: [Suggestion] Scenario Script #14956
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, we have plans to expand scenarios potential after we complete the core Combat system.
    Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.

    Thank you for your request!

Viewing 15 posts - 1,681 through 1,695 (of 3,067 total)