sherbet

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  • in reply to: can't use miqobot in kr ff14? #39783

    sherbet
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    Miqobot does not work in the Chinese or Korean versions of the game because they are different clients to the global release. This isn’t likely to change any time soon due to the dev’s present situation, but even before that I recall it being stated that it would be too much work to release versions for the other clients.

    • This reply was modified 2 years ago by  sherbet.
    in reply to: 6.2 downtime #38408

    sherbet
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    As a rule, you should expect every patch to break the bot completely, even if there are only minor changes to the game. Any updates on how long they think things might take are always posted here after the patch drops: https://miqobot.com/forum/forums/topic/endwalker-6-0-miqobot-status/page/2/

    • This reply was modified 2 years, 4 months ago by  sherbet.
    in reply to: Sage Trust dungeon #35266

    sherbet
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    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #34208

    sherbet
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    0

    Another really great scenario, thanks so much!

    in reply to: Endwalker Miqo Roadmap #33656

    sherbet
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    I’m really looking forward to crafting and gathering features particularly. However long it takes is fine by me and definitely worth it, thank you for all your hard work on getting things up and running again!

    in reply to: Venture Farming #29512

    sherbet
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    0

    Sohm Al solo unsynced with Miqo’s squadron function – as one of those scenarios does – took me about 8-9 min and the result was about 8k seals. Holminster Switch Trust run is 30min and about 13k seals, if I remember correctly. Since you could do 3 Sohm Als in that time, it’s definitely better. Not sure how long it takes with the Squadron though, it’s been a while since I tried it.

    • This reply was modified 3 years, 8 months ago by  sherbet.
    in reply to: Thanks #25280

    sherbet
    Participant
    7+

    I agree, I actually came here thinking about making a similar thread – Miqobot has helped me so much to keep enjoying the game when health issues have made it hard to play how I used to, I’m very thankful! Happy holidays and I hope that the new year will bring good things for everyone.

    in reply to: [Scenario] Diadem Phase 3 Botany #23994

    sherbet
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    0

    Thank you so much!

    in reply to: Phase 3 Infinite Diadem Mining #23915

    sherbet
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    1+
    (6:01:31 AM) (SCENARIO) Started:
    (6:01:31 AM) 	'infinite diadem miner p3'
    (6:01:31 AM) 	Chapter: 1
    (6:01:35 AM) (SCENARIO) Chapter 1 complete.
    (6:01:36 AM) Adventure calls! I have to travel far away. (Grid: 'Diadem Mining Grid P3', Waypoint: 2)
    (6:01:36 AM) Going from 0 to 2 in 3 trips.
    (6:01:36 AM) Sorry, can't move. It's dark and creepy around me! I'd better hold my breath, so nobody would find me.
    (6:01:36 AM) Current zone: Unknown (ID 03A1)
    (6:01:36 AM) Sorry, can't move. I had a blackout and I'm still hiding in the corner!

    I’m new to the miqobot so perhaps it is something on my end? I changed the grid to the one imported but after that I am unsure what else to do

    Make sure Miqobot is updated to the latest version, _v1.3.36, I had to re-download before it would work.

    That said, it seems great so far! If anyone could adapt it for botany I’d love to see it.

    in reply to: [Scenario] 5.3 Master Crafter Mats/Legendary Nodes #23302

    sherbet
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    This was extremely useful, thank you! Rarely (only twice in a good few hours) I noticed the bot get stuck on the very edge of the cliff the Tender Dill node is on, I think because it tries to go straight from the flying marker to the node without dismounting first. I always supervise the bot so I caught it quickly but just in case, it would be good to move the flying grid marker further in/make sure it dismounts before attempting to reach the node.

    • This reply was modified 4 years, 4 months ago by  sherbet.
Viewing 10 posts - 1 through 10 (of 10 total)