omegablue8392

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Viewing 15 posts - 1 through 15 (of 23 total)
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  • in reply to: crafting just finished w/o trying to HQ #17677

    omegablue8392
    Participant
    2+

    No I don’t expect miracles and I don’t blame you for going the route you’re going, it was just my 2 cents. I appreciate that we have a solver at all. Keep up the good work miqo.

    in reply to: crafting just finished w/o trying to HQ #17674

    omegablue8392
    Participant
    0

    with all due respect miqo, the crafting solver is just about all i use miqo for. I have a separate bot that does combat extremely well and I don’t look for that out of miqo.
    Miqo is the only bot with a proper solver that Ive been able to find and quite honestly the only thing that kept me from fully migrating over to the other bot entirely.
    Seeing as how the crafting solver is at the bottom of the list I feel i might have to turn to other sources for my guaranteed (or high increased chance) hq crafting.

    I do recognize that I am one person and that my opinion does not a consensus make, but your solver is arguably your most useful feature. Other bots have combat macros/reacts and gather features, and even auto dungeon farmers, but so far only miqo has solvers.

    I hate the “challenge” in late game crafting. I feel theres too many skills to learn when to use them. On top of that variable make it to where you couldnt use a macro safely. I love miqo’s crafting solver. Count my vote for moving up the list

    in reply to: GC Seals ??? #17668

    omegablue8392
    Participant
    0

    i didnt even think you could use squadrons to do a dungeon unsynced.

    that is what you’re doing right? so we’re still limited by the dungeons miqo has in the squadrons section?

    in reply to: Shadowbringers 5.58 – Issues & Feedback #15732

    omegablue8392
    Participant
    2+

    i understand if this isnt the place and you want to delete this but i want to thank the miqobot team for their hard work. <3

    in reply to: Leveling gathering from lower levels #15728

    omegablue8392
    Participant
    0

    personally what i did was use the assist function in combination with leves to lvl 50 then just did gathering scrips from 50-60, 60-70 and 70-80. you get exp and a currency you can use to gear up. theres a lot of down time, but i went from 70-80 on both MIN and BTn in just over a day and a half… maybe 2 days

    EDIT: for clarity and corrections

    • This reply was modified 4 years, 9 months ago by  omegablue8392.
    in reply to: Use gathering rotation, even without required GP? #15724

    omegablue8392
    Participant
    0

    for instance heres is one im using

    teleport(The Ondo Cups) <–teleports to map area
    unstealth() <–unstealths if stealthed
    changeJob(Miner) <–changes to miner
    selectGatherPreset(RawOnyx/TungstenOre) <–selects my gather preset (grid, node name, slot number etc.)
    afkUntil(23:44et) <–afk until just before the timed node spawns
    waypoint(11) <–navigates to that waypoint in the grid
    rotationIfGP(Collectable-700GP) <–If i have enough GP for the rotation named “Collectible-700GP” then select that rotation
    rotationIfGP(Collectable-650GP) <–If i have enough GP for the rotation named “Collectible-650GP” then select that rotation
    rotationIfGP(Collectable-100GP) <–If i have enough GP for the rotation named “Collectible-100GP” then select that rotation
    startGathering(1) <–Interact with and resolve the gathering node 1 time(s)
    sendIcon(6, 3, 1.5) <–This is just my cordial causethe next node is only 2 in game hours away and i wont regen cp in time

    all of these commands and more can be found in the “?” button on the scenario tab along with descriptions and examples

    in reply to: Use gathering rotation, even without required GP? #15723

    omegablue8392
    Participant
    0

    that would only work if your rotations are named “200Gp and “0GP” the parenthesis is for the rotation name. its what ever you named the rotation when you made it.

    and the gather 120 wont work, you need to set it to gather(1) and then have it repeat the chapter/scenario using one of the repeat commands

    in reply to: Green Frame #15722

    omegablue8392
    Participant
    0

    could it also be that their accidentally in navigation edit mode?

    in reply to: Farming Squadron Dungeons – Spending GC Seals #15720

    omegablue8392
    Participant
    0

    yes but its lengthy… at least my method which is the only one that im aware of.
    you have to map each menu cursor movement to a key, then using scenario, have it send the correct keys to interact with and buy the proper things… selecting the right menus, going down/up the number of spaces and with enough delay in between each input so as not to accidentally eat one.

    one i have for spending yellow gather scrips looks like this

    //selectGrid(Eulmore)
    //goToWaypoint(14)
    //key(\, 1)
    //key(\, 1)
    //key(g, 1)
    //key(\, 0.5)
    //key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(\, 0.5)
    //key(f, 0.5)
    //Key(\, 0.5)
    //key(num.)
    //key(num.)
    //key(num.)
    //key(num.)

    where \ is my confirm button, F is left, G is down, T is up and H is right. and “num.” is back out of menu
    the numbers after is the delay until the next command is given.

    i had an issue changing the number of items bought at once automatically so i had to buy 1 item at a time which is why there are so many repeating

    in reply to: Crafting Trouble #11281

    omegablue8392
    Participant
    1+

    ive rebooted her and she isnt fine. I still get the message There’s no key bound to action “crafting Log” even though ‘N’ is bound to it.

    [EDIT]: Nevermind I’ve forgot to enter the license key. I had trouble finding where to put it though.

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    in reply to: Turn in collectibles #7440

    omegablue8392
    Participant
    0

    i did not see that… i was looking too.

    thanks <3

    in reply to: Shard,Crystal,Cluster farming scenario #7418

    omegablue8392
    Participant
    0

    i might, be able to. would need specifics. It takes about 10-12 hours to farm from 0shards to max shards of any one type from my experience. Also would you want to have the character farm until max? or farm a certain amount of times? and would you want them to teleport to the next shard farming area? or stop and let you start the next part manually?

    if you specify what you’d like your character to do I can better tell what is and isn’t possible


    omegablue8392
    Participant
    0

    if you mean having the bot USE the Atherite, then just use “teleport NPC” command in scenario

    Teleport using NPC or aethernet.

    Parameter defines a sequence of choices that leads to desired destination. This includes:
    – select a line;
    – select a ward;
    – select a room.
    If no parameter is given or the sequence is not long enough, function will select option 1 by default. “Yes/no” choices are always “yes”.

    NPC must be close enough for interaction. No attempt will be made to move closer.

    Note: Loading screen is required for function to complete.
    Failure to start loading will result in error and break scenario flow.
    Aliases
    teleportAether
    Parameters
    choice1-choice2-… – [optional] sequence of choices separated by hyphens
    Examples
    teleportNpc()
    teleportAether(1)
    teleportAether(2-3-7)

    just make sure the node you go to before you use it is close enough for your character to interact with it

    • This reply was modified 5 years, 9 months ago by  omegablue8392.
    in reply to: Enter home #7396

    omegablue8392
    Participant
    0

    nevermind i got it, needed to use my ‘confirm’ keybind
    now need to figure how long to wait for load to resume navigation

    in reply to: Autorepair from NPC #7368

    omegablue8392
    Participant
    1+

    once you press target the mender npc and miqo presses the ‘interact’ key the next line can just say
    repair()
    and miqo will auto repair all equipped gear.

    i have this scenario for just mass crafting raw mats into refined mats (logs into lumber, etc)

    key(v, 1.0) //target npc
    key(num0, 1.0) //interact
    repair()
    startCrafting(50)
    repeatChapterFor(12:00:00)

    “V” key is my target nearest npc button
    “Num0” is my interact button
    it auto repairs equipped items
    then in crafts 50 times
    it repeats this entire process for 12 hours as long as i have mats

Viewing 15 posts - 1 through 15 (of 23 total)