July 18, 2019 at 10:27 pm #15581
I’ve been farming collectibles but I only have a 75% chance. Ive been using +15% gather whenever I have the GP for it. Problem is when I dont have the GP for it the bot just avoids doing the rotation at all and collects normal stuff.
Is there a way I can make it still attempt to gather collectibles even if it doesnt have enough GP for the +15% gather? I’d rather it attempt to gather it at the 75% than just gather normal stuff.
July 19, 2019 at 12:38 am #15588
- This topic was modified 4 months, 3 weeks ago by jas0917.
What you’re going to want is two rotations; one with the gathering buff, and one without. Then in the scenario use ‘rotationIfGP(x)’ to set the rotation (where ‘x’ is the rotation names). Such as:
With the assumption that your rotations are named as such.
July 19, 2019 at 3:59 am #15595July 19, 2019 at 4:20 am #15596July 21, 2019 at 11:26 pm #15723
- This reply was modified 4 months, 3 weeks ago by TimeLore.
that would only work if your rotations are named “200Gp and “0GP” the parenthesis is for the rotation name. its what ever you named the rotation when you made it.
and the gather 120 wont work, you need to set it to gather(1) and then have it repeat the chapter/scenario using one of the repeat commandsJuly 21, 2019 at 11:33 pm #15724
for instance heres is one im using
teleport(The Ondo Cups) <–teleports to map area
unstealth() <–unstealths if stealthed
changeJob(Miner) <–changes to miner
selectGatherPreset(RawOnyx/TungstenOre) <–selects my gather preset (grid, node name, slot number etc.)
afkUntil(23:44et) <–afk until just before the timed node spawns
waypoint(11) <–navigates to that waypoint in the grid
rotationIfGP(Collectable-700GP) <–If i have enough GP for the rotation named “Collectible-700GP” then select that rotation
rotationIfGP(Collectable-650GP) <–If i have enough GP for the rotation named “Collectible-650GP” then select that rotation
rotationIfGP(Collectable-100GP) <–If i have enough GP for the rotation named “Collectible-100GP” then select that rotation
startGathering(1) <–Interact with and resolve the gathering node 1 time(s)
sendIcon(6, 3, 1.5) <–This is just my cordial causethe next node is only 2 in game hours away and i wont regen cp in time
all of these commands and more can be found in the “?” button on the scenario tab along with descriptions and examplesJuly 22, 2019 at 4:07 pm #15755
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