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What are you hoping to get out of Miqobot? You mentioned that you don’t have a lot of time outside of work – even with Miqobot, you would still need to generally monitor your automated activities. With limited time like yours, I imagine that whenever you’re playing Ff14, you prefer to be playing as opposed to passively watching your character gather?
If all your jobs are leveled up, besides gathering (and crafting after the solver has been updated), I’m not sure what Miqobot offers you. Is that worth the risk?
Do note that people will likely notice, especially if you’re in a small FC or a small group of online friends.
In general, I would have to imagine you’re getting these types of messages in private, because I think overall these forums are full of very patient, helpful people. I’m personally not seeing what you’re seeing. Yes, there are threads asking about potential features, but I don’t think these are being asked in a negative way. If that type of thing bothers you, the bluntest thing I can say is that you need to get over feeling bad about people asking. I can’t find one good example of people being rude about it, they just want to know.
I lurk a lot, and rarely contribute unless there is a need. I agree that people are generally asking questions out of a desire for progress or indication of progress and not necessarily negative, however, there is a thread that comes to mind that was active for the past couple days that was really aggressive (even if the OP of that thread asserts otherwise) towards the developers. I just wanted to point this out because Miqo’s post didn’t manifest out of nothing.
I think the aggression you’re experiencing is simply because of the downtime. There is a lot more activity because people are actively checking the forums for updates. People are frustrated by the downtime of their favorite bot. Mix those two together and you’ll get the occasional customer who lashes out.
I think it would be in everyone’s best interest if the forums are restricted during patch days, with a note that in the interest of expediting the restoration of services, the team will be limiting their interactions with the community. Maybe create a dedicated off-topic sub-forum with the explicit understand that the Miqobot staff will not actively monitor or respond to development questions.
Just a suggestion for your own well-being.
- This reply was modified 4 years, 10 months ago by luluna.
August 23, 2019 at 6:17 am in reply to: Asking the community: Thoughts on Open World Combat and User Protection #16899One more note – I think people expressed concerns that PvP is a feature that should be avoided because it directly impacts other players. While it is most certainly true, gathering/craft definitely impacts other players. At the end of the day, normal players are in direct competition via the marketboard.
As long as PvP is limited to combat assist, I think the risk is generally the same as bot-assisted gathering and selling on the marketboard. The overall risk increases in general, but this will be true for any new feature added (as more features = more visibility/exposure and potentially more users).
August 23, 2019 at 3:05 am in reply to: Asking the community: Thoughts on Open World Combat and User Protection #16894This is a good thread – it feels that Miqo is interested in understanding the shifting priorities of their user base.
With the introduction of the combat system, MANY things have been made easier. Also, it has introduced a very interesting playstyle – you get the benefit of botting while actively playing. With the combat system, you already DO have FATE/eureka grinding and material hunting. It is just not fully hands off.
With that said, I think their implementation as a fully developed feature should be dependent on the level of support you wish to provide as quests or fates undergo changes by SE. As we know, they’re already planning on condensing some of the older MSQ. Is it worth always having to test and maintain?
With respects to the concern of demands for refunds, I think as a business, its always smart to err on the side of customer appeasement. Create a very easily understood policy. For example, one refund per person per year. Something like this would put most newcomers at rest showing that you guys are fully supporting your product, but if the user accepts the risk and banned a second time – that is on them, but after a year, maybe you’ll show a little leniency. The idea suggested by others to blatantly delare that no refunds will be offered is a bit short sighted and would scare potential clients away. Everyone wants a little security (in knowing what they’re buying is supported where it matters, by the money). If I was interested in a somewhat unknown product, and see in a disclaimer that no refunds will be offered under any circumstances, I’d run away.
With that said, combat assist for PvP would be AMAZING. PvP should never be fully automated, but combat assist would be an amazing boon. Something like this should definitely never be multi-boxed though.
Since people are listing priorities, mine would be:
Up-to-date combat assist
Up-to-date Craft Solver
Automated Trust support
Combat assisted-pvp
Triple TriadNot sure if this has been mentioned but GNB does not use any of their AoE abilities when running Command Missions. In fact it seems to only cycle through the basic attack combo.
In reference to the status post:
“Please note, we do not recommend using Assist Mode with Gunbreaker and Dancer yet. Basic combos are implemented only to allow them to participate in Squadron Dungeons.”
They recently added “GNB: (10) Royal Guard”, which is the tanking stance.
While not ideal, I did run GNB from 60-70 in a few days.
I think that if you’re looking for something that will get you to level 50 fast, a better use of funds is likely a jump potion from mogstation. Once you’re situated, Miqo would make leveling side jobs and gathering resources a lot easier. While Miqo can be useful early on, it becomes far more useful as you unlock certain parts of the game. For example, you’ll notice a lot of people using Squadrons to level. From a fresh game, it would take you a few weeks to get up to the point to unlock and access that content.
I love combat assist for many reasons, but one of my favorite has to be being able to play somewhat optimally under less optimal circumstances. The most practical example is night time playing – keyboard clacking is less of a concern and more content is available to me. There are also times when I’m not on my main computer and access FF14 via remote desktop. Combat assist allows me to actually do combat if needed (such as a S rank hunt). Without, I’m looking at 3 FPS and barely contributing anything if at all.
I would love combat assist for front lines – even if it just did simple rotations. A couple more door of conveniences would open.
I think at the end of the day, you’re taking what you want and discarding the bits of info that doesn’t conform with your ideal situation. A lot of our information is based off of years of experience in this game. You reference the items mentioned by other users without understanding its implications. Most data points presented does not have a reference of time. “(the “evergleam ore at 3300 gil per item / evergleam ingots at 84.000 gil per item” example)!” does not have a time reference. You do not know how many are sold at that price and over what period of time. I included my screenshot for this purpose.
And here is a bit you also missed – just to emphasize: “However, from only one stack of 99 Chickweed a player can craft 150 grade 3 infusions, which will most likely last until the end of the expansion for him, so the demand for that is rather little.”
This means if a player buys a stack of your infusions, they are practically out of the market for months. These items do not move fast the majority of the time. They are high-end crafted materials – demand for them drop sharply after most active players upgraded their gear.
This will be my last post/contribution, but just to point out another poor assumption:
“So that’s about 100k gil per day? Not that much… but maybe that’s because of low population of your server, dunno.”A. That is for one item type. If you’re as savvy as you presume you are, you would be selling all variety of crystals and shards.
B. You have absolutely no idea what server I am on and I hope for it to remain this way. If you disregard what have been said based on the idea that some of us might be on low-population server, you’re going to be disappointed.Regardless, good luck. I personally don’t think this is the game you’re looking for.
Edit: Your best bet – start a trial account. Start a subscription to Miqo. Play with the bot – how crafting and gathering works. If you’re happy with what you see, upgrade your account to a standard account. Look at the marketboard (you can’t see it as a trial user I believe). Poke around with your own eyes. Each item has a history as I have posted in my screenshot. Do your own research and decide for yourself. Probably a $30 investment just to see if this works out for you ($20 for the starter version of the game, $10 for miqo)
Geez… I should have started with this question. I wonder why your worlds are that small? Heck, WoW servers easily hold 150-350k players per server; EVE Online just does not have any realms – all players (some 400k, 40k of them active at the same time) are in the same realm. Now I’m not surprised anymore that your market is sooo volatile 🙁
Now probably one of the most important questions pops up: is there a way to check official info – number of players per world (to choose really populated one)?
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Heh, well – I didn’t know that, indeed; so no wonders my assumptions were incorrect %)
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Too bad you edited away quantity of sales 🙁 Was that hundreds per day? thousands?
Oh, and there is also a related question: how much time have passed since the last addon / left until the next one? Maybe such poor market activity and volatile market has something to do with game world being in dormant state while waiting for the next addon?
I don’t know of any exact numbers, but you can have a guesstimate of which ones are most popular based on how SE classifies them:
https://na.finalfantasyxiv.com/lodestone/news/detail/80cd4583bf743600105b947d6906d0909189e479The numbers I edited out ranged from hundreds to thousands. It would be kind of trivial to identify my server with that info, which is why I redacted most of it. At this time, since you’ve seen it, I’ve detached it completely.
The next expansion is due in a couple months.
Yea, sounds logical. Still, is it possible to perform bulk sales here in FFXIV? Say, can I gather some 100,000 fire shards and put them on market as a single listing?
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Then this is just a wrong target item in terms of professional grind 🙂 I mean, heck, there is about million (?) of players in this game. How can single player (you) enter the market and corner price of some item? It has to be a really really low-demand item, I’d say.
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I’d say “high demand” is enough… in case of populated server, I mean. Heck, I was farming the same single item in EVE with 16 accounts, 12 hours a day each (basically, 8 windows 24/7), for weeks if not months… until finally its original price dropped by 20% or so. Then usually banwave comes, I lose my farm, it takes me some 3-4 weeks to restore it; during that time prices jump back to original state, and cycle repeats from begin. That’s what I call “an item of high demand, a REAL grinder’s target item” 🙂
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It was noted above already, IIRC… what’s the problem with it? I mean, if this game holds an absolute record of 24 hours to complete main plotline, then probably I’ll manage it in some 36 hours with every new account once I learn the game. That’s some… 3 days rl? Per account? Can’t say I’m scared 🙂 And yes, I do not have any rl job (since 2006th or so).
First off – there is no need to defend yourself. I provided you with insight that I feel is important in this equation. Do your own research and make your own judgement on the worth of paying for jump potions and playing through the Stormblood storyline.
I think you’re making some very poor assumptions, which we’ve all tried to correct, but it seems we might have boiled down to a specific point. There are not about a million players. The market is actually quite small.
Refer to: https://ffxivcensus.com/
There are 3 regions. Each region have their own datacenters. Each datacenters have their own worlds. Each world has their own market place. Lets do some really naive math but it might help illustrate the point.
According that that site, there are 583,966 active characters. It appears that the number of active characters is dependent on how far they’ve progressed through the MSQ – so this number might be a bit higher. By my hand count, there are 65 worlds across the three regions and 6 data centers. Lets pretend that there are an equal amount of active characters across all.
That is about 9000 characters per world. 9000. Lets be generous and assume that there are 11,000 active characters who simply haven’t completed the MSQ upto the required point to be tracked. I made this number up, but it is more than double of the base number. Thats 20,000 active players.
I don’t have stat of how many people are active crafters, but once again, it is a fair assumption to believe that pool of people is generally pretty low. I would wager that it is closer to 5-10% of the active population, but realistically, there are only a handful of ‘master crafters’ and most people simply refer to them for their crafting needs.
Your success will be mostly determined by how active these crafters are on the world that you chose.
My final example. You can crap on shards with “Then this is just a wrong target item in terms of professional grind” – but if you knew anything about this game (which is obvious you do not), shards are practically the most moved item in this game on the market in terms of quantity. ALL crafters need shards. It is a universal ingredient needed to start a craft. Shards/crystals are also the only item I know that is not limited to the 99 stack. You can list up to 9,999, which makes it a highly attractive item to see as a botter. But I’ll attach a mostly redacted screen shot of sales as an example. On the 28th, stacks sold for 200 gil a piece. On the 29th, there is no activity. On the 30th, there is very little market activity. Value drops below 100 gil a piece. On the 31st, activity explodes. No sales made as of today. There are periods in time when very very little sell – because in reality, there are not that many active players – and certainly not those who craft.
Though, gathering is just… running in circles and, well, gathering basic materials. It is NO FUN; I bet there are not that many players who would do it for hours on daily basis. So, why would I need to craft at all? Isn’t it more logical to make your botting toons to just run around and gather, then sell mats to crafters? There should not be much undercut in prices of simple mats, just because there should be not that many players who spend their time doing something that is not fun.
Well, of course this logic comes from other games… maybe it does not work in FFXIV, hehe.
I’m not sure if this point has been brought up, but there are a few points that makes gil making difficult for simply gathering.
First, there is a limit to how much you can sell. In this game, you sell via retainers. Each retainer can have 20 listings for sale. I believe you can have up to 8-9 retainers, but any after the first two cost real money.
Second, demand is highly variable – as others have mentioned. It slows down notably during periods without new content. It only takes one or two others (remember, there will be other botters like yourself) to undercut the value of an item to oblivion. Lets take one of the most annoyingly gathered items as an example. Elemental crystal and shards are needed to craft items. Shards are a low level variant and there aren’t many good ways to far it besides manually. On a high demand day, a single fire shard might sell for 300 gil. On a low demand day with people aggressively undercutting, it might drop to 30 gil each. Once it drops that low, it would take at least a week to recover assuming people simply stopped listing.
In order to make good gil – you’ll need to reliably identify items of high demand and low supply – and hope another botter does not start an undercutting war. You’ll need to optimize your retainers by keeping their supply topped off and prices low. This is where passively playing will be difficult. In the example I gave with the shards, once I enter the market, it only takes a day or two for the value to tank so much that it is no longer worth my time.
Third – kind of trivial, but worthy of note. You need to progress through the game to certain points in order to have full access to items you can gather. Certain areas are locked out based on your progress. You can pay for to jump (jump potions that allow you to skip the stories up-through Heavensward, the second expansion) to the start of the most current expansion, but you will need to play the game till at least the end of base Stormblood (there are addon content, but you don’t need those to gather).
- This reply was modified 5 years, 8 months ago by luluna.
If it is as simple as you describe, you should be able to create a scenario for this with little effort (assuming it isn’t an area where Miqobot is set to not run).
I made one for the Halloween event if you wanted a reference: https://miqobot.com/forum/forums/topic/request-event-pumpkin-cookies/page/2/
General concept:
Map out the area first (create waypoints at all relevant NPCs and item locations)
Target NPC (you can set a hotkey to it)
Interact/Confirm at the relevant locations (also a hotkey. for example, if the NPC has 5 interactive lines, you’ll want to interact/confirm 5 times, with a 1-2 second lag).Take some time and figure it out – share your results!
Unfortunately, I can’t afford an active sub right now or I’d help. Good luck!
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