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Jesus Christ why the fuck does this not work?
I put a new step between all of the steps:
sendKey(F8, 10)This is so it uses Island Return between each grid step. Only way I found to even fix thix mess so it works properly at all.
But then it bugs out when groing from Isle Sugarcane to Southeast Ocean and I don’t understand why. Just not at all. What did you do within those grids to make it fuck up this hard? It WONT do the teleport and then runs from sugarcans to near outside camp and gets stuck. Every time. WHat is this? Why has this not been fixed in over a year? It’s frustrating beyond belief.
Can someone just link a working version?editors easy to use, whenever you get stuck just turn it on and move the nav points and save it. most of the issues seem to be with just fly marks not being high enough, or using one fly mark in the middle of a jump between areas where there should be separate takeoff and landing marks.
- This reply was modified 1 year ago by flooferfluffer.
navigations full of issues, a lot of fly points need to be raised or miqos getting stuck on rocks and jumping in place cause its barely high enough to reach navs without taking off. also a lot of fly marks where they just arent necessary. scenarios great though. once ive done enough edits to be worthwhile ill upload cleaner versions of the nav routes here.
- This reply was modified 1 year ago by flooferfluffer.
She stops just shy of 100% for some reason. Twice in a row she stopped at 13450~ ish and finished the craft despite having steps and cp remaining, failing the craft.
EDIT: Just had her clear it, maybe just a fluke.
- This reply was modified 2 years, 1 month ago by flooferfluffer.
ima be honest its probably safe to skip automating the new spear fishing entirely
it seems they even went and made it so the new aethersands come from one normal fish and one spearfishing fish, so you can pick which one you do
that and it looks like it’d be a pain to get the kitty to get the timing right, especially with low vision
To be honest I think because of the ranking period this is something of a unique case; generally the usability of features aren’t so time sensitive. I have been appalled by the toxicity of a lot of the complaints, though; especially when you had been so clear about how due to complexity, time to complete upgrades is so difficult to predict.
Hopefully, given how silly the concept of a times ranking period is in the first place in this format of a game, this kind of thing will be finally dead and dusted with the end of the Restoration saga.
Thanks for all your hard work, and try not to be too beat up over a few noisy bad apples. The vast majority of us appreciate your work and understand the difficulties.
You guys are both excellent and infuriating. Stockpiled expert mats because the team said 3-5 days to expert crafting rollout. Then I sell the mats cause they say they wont be ready in time for ranking. Then suddenly the patch is out with 3 days on the clock. Im mixed between thrilled and furious.
Well done, regardless, and thank you for your hard work.
Would also like to add my voice to this request, glad its on the to do list already. For now, I have a remote macro that hits keybound macros to either /follow me and peloton or target my target and attack. The main problem is this feature would only be most useful if miqo can also discern how to correctly move for mechanics, which is obviously a much larger prokect. Wonder if down the road a system can be implemented for an editor of sorts so players can create a combat version of scenarios for boss fights with waypoint positioning in reaction to mechanics.
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