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March 11, 2021 at 6:40 pm in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #28536
you’d have to make yourself a new rotation and set it in the gathering tab
make sure “quick gather” is off
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You must be logged in to view attached files.March 11, 2021 at 6:26 am in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #28526are you using a macro with it? i use the +1 yield per hit macro and i get about 10k. it’s still low compared to looping one island and i would much rather prefer that, though.
I’m using the default +2 so not sure if there’s a big difference. I’m guessing there is if you’re pulling 10k. And yea looping one island would be great.
i believe the default +2 only activates when you have 500mp, vs the +1-3 skill that activates every time you have at least 100mp. that may be a contributing factor bc you can get +3 on some items with the individual skill.
March 10, 2021 at 7:05 pm in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #28518So I’ve noticed that its only doing about 5-6k points per run. That feels really low for nearly 3hrs of farming. Anything I’m doing wrong or missing?
the points depend alot on what you are farming for example the level 80 and the level 80 artisinal mats will net you more points then any other material you can farm, also maxing out your GP at 850 and either your gathering or perception will help alot getting two of this maxed is essential to maximize points as they will allow you to hit certain special nodes
5+
additional times then normal or incress its yealdNOTE: I dont recall what the exact number is anymore for maxing gatering or perception ( you can find it by gathering in the diadem and paying attention to the nodes special effects or via a google search 😀 happy farming
I’m hitting all 3 bonuses, only farming slot 4. My gear/stats aren’t the issue. I think the max points per run I’ve seen is 6k and that’s a big maybe. Wondering if its possible to only make it farm one island on repeat? Hit all the nodes, fly back hitting them again to eliminate travel time maybe?
are you using a macro with it? i use the +1 yield per hit macro and i get about 10k. it’s still low compared to looping one island and i would much rather prefer that, though.
thank you for this!
not sure if there is still interest in this but i also modified the preset/gathering grid a little for me personally and its been working better irt mooching!
also changed the time to 40 minutes each island but left everything else the same. using hoverworm for this but i believe bait shouldn’t matter too much?
- This reply was modified 3 years, 9 months ago by eve.
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You must be logged in to view attached files.😮 I didn’t notice the ? in the scenario tab at all. I’ll play with it and see if I can get it working, thanks so much!
Here’s what I used:
job(BSM) repair() materiaExtract() key(0, 3) //Food keybind key(ctrl+0, 1)// syrup craft(6) key(ctrl+0, 1)// syrup craft(6)
I manually pre-selected the BSM recipe in the crafting window (so it didn’t need to search for it for each of the craft(6) things) so when it went to craft the items, it automatically selected what the crafting window was left on. Sometimes food ran out before finishing all 6 crafts, so you may want to bump those numbers down to 5 just to be safe. My food was on 0 and the syrup was on ctrl+0, so you may also need to change those to fit your own location. The 3 in the keybind is just to wait 3 seconds for the animation to play out. The syrup only needs 1 because it’s a much quicker animation.
sorry to get back to you so late
working like a charm, thank you!
So from what I can tell the only thing that broke mine was the leve list being a random order when going back to accept another. If you accept the other two and just let them rot in your journal then the only one left to accept is the biscuit leve. After that fix and adjusting the Moyce section, I was able to let this go for 50 turn ins with no problems. Still not sure about Miqo not sending the keys, though.
try giving this scenario a shot!
- This reply was modified 3 years, 10 months ago by eve.
- This reply was modified 3 years, 10 months ago by eve.
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