blahblahblah

Forum Replies Created

Viewing 11 posts - 46 through 56 (of 56 total)
  • Author
    Posts
  • in reply to: Immortal Flame Squadron Scenario #8196
    blahblahblah
    blahblahblah
    Participant
    0

    I have a question about that’s more of a general scenario question but it’ll be useful for this so I’m asking it here.
    Is there anyway to make the scenario use an item every two hours? I want to slot in using a Squadron Battle Manual before/after food. But since the manual lasts two hours, I only want it used every 2 hours. Is there any way to have it on a timer with out adding loads of chapters without the item in the script?

    in reply to: [Beta] Combat #7857
    blahblahblah
    blahblahblah
    Participant
    0

    Thank you for reporting!
    This is indeed a bug, Swiftcast should be used only for raising and summoning pets.

    Would you please clarify, have you encountered this issue on Scholar healer?
    Does it happen consistently at the start of each dungeon run?

    I was playing as Scholar for all 10 runs, it did it every run.

    What happened;

      entered dungeon
      ran to first encounter
      sent squadron to engage
      swiftcast, protect
      summon pet

    Protect and pet summon would never be cast until the first mob was pulled.

    • This reply was modified 6 years, 4 months ago by blahblahblah blahblahblah.
    • This reply was modified 6 years, 4 months ago by blahblahblah blahblahblah.
    in reply to: [Beta] Combat #7843
    blahblahblah
    blahblahblah
    Participant
    2+

    So after running the thing for 10 runs now the only ting I can see that’s any from of issue is gear degrading. All of my gear on the right side broke and the left side gear is 3% away from breaking, so if I could suggest something (incredibly soon) it’s adding a repair option to repair gear before heading into a dungeon.
    But other than that every works amazingly!

    Edit: Also as a healer the bot will Swiftcast Protect at the start of the first encounter. It’s not really an issue, but it is a very odd behavior that no human would ever do. Just thought I point it out if this is meant to have more human like behavior.

    • This reply was modified 6 years, 4 months ago by blahblahblah blahblahblah.
    • This reply was modified 6 years, 4 months ago by blahblahblah blahblahblah.
    in reply to: Scenario deliver Collectibles error #7700
    blahblahblah
    blahblahblah
    Participant
    0

    I thought that too, but since it knew to hand in the sacks to the NPC, that would make me think it should work? If it wasn’t programmed to work with Iron and Bronze trimmed sacks it wouldn’t know to hand in the items to the ‘Expedition Bishop’, right?

    or am I fully misunderstanding how it works.

    in reply to: Ifrit normal unsynced scenario #7474
    blahblahblah
    blahblahblah
    Participant
    0

    There inst a button to do that? I misread how it worked then, I thought it would select the duty and then (like hitting triangle on PS4) hit join as another action. So I was searching for the keyboard equivalent of the “triangle” button. XD

    I wasn’t moving the mouse that’s why I wasn’t sure why the scenario was breaking, maybe something shakes on my end that causes it to happen.

    Thanks for clearing that up!

    in reply to: Small Changes for Heaven-on-High #7468
    blahblahblah
    blahblahblah
    Participant
    1+

    This was said by Miqobot in the status post about HoH.

    Yes, but after we release a new version.
    Current Miqobot version was released before Patch 4.35 and therefore is not able to identify Heaven-on-High locations. At the moment we collect traps with a development build.

    We are making the necessary adjustments, and the next Miqobot version will scan for new traps during your Heaven-on-High adventures.

    So, at the moment Miqobot doesn’t really support HoH, but they are collecting info about it to get all the tools we have for PoTD to work the same in HoH.

    in reply to: Ifrit normal unsynced scenario #7467
    blahblahblah
    blahblahblah
    Participant
    0

    I have a quick question and a error I cant seem to fix with this.
    What is the select commence hotkey called in game? I cant find a key that just hits “join” after the duty is selected (I “fixed” this by having the options be cycled trough to move the cursor to join). Which works, I just have no idea whats being pressed to do it in one button.

    Now with this set up the scenario works. But I have a issue that someones happens, the bot doesn’t hit the pop-up window to join the instance so it just runs around in the word and then hits the kill switch, any one have any idea why this is happening? It can happen after 1 run, 4, 18, etc its just random.

    in reply to: Mooching Fish Question(/possible suggestion) #7447
    blahblahblah
    blahblahblah
    Participant
    0

    I’m not experienced with scenarios. But with how that looks, when you have fishpreset, that should take the preset in the fishing tab and I would have to change nothing?(as in it would still use cordials, the right hookset, sit, stealth, all teh settigns in that preset, etc) The only thing I would need to add would be the blacklist for mooch?

    in reply to: Crafting [Scenario Generator] #5535
    blahblahblah
    blahblahblah
    Participant
    0

    This may have been asked an answered somewhere else before. But, is it possable to make a generator like this, but for the origins: gathering section? I know I can just manually gather the items myself and set it to a node that i need lots of. But it be interesting if it could be done.

    blahblahblah
    blahblahblah
    Participant
    0

    I don’t quite have the gil on hand for a fully melded Ironworks HQ set, so is there a guideline of the stats I should aim for to have this work more frequently? Botanist and miner are both at 61 with botanist at 669/678 and miner at 649/658. (Both have over 600 GP) I know I could try to get my stats higher, but if I had a clear goal I could plan it out better. Thanks.

    I had my right side + belt as Ironworks (fully melded) and the augmented red script main/off-hand/armour and it worked fine for me with that. So aiming for the full i200 augmented red scipts *should* help?

    • This reply was modified 7 years, 5 months ago by blahblahblah blahblahblah.
    blahblahblah
    blahblahblah
    Participant
    0

    Since the 4.1 update the scrpit is broken for me. When it’s time to mount up and fly to the node it just spams mount/dismount over and over again. Anyone else get this?

Viewing 11 posts - 46 through 56 (of 56 total)