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  • in reply to: Crafting [Scenario Generator] #12461
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    I made a small mistake with the previous two I posed. I forgot to include the notes that only appear once an hour. I’ve fixed that in these updated files I’m adding to this post.
    here should be everything for the ARR zones for Miner, all with navigation from an Aetherye. Let me know if I’ve missed anything.
    I have everything sorted by zone and added some grids that were not made and updated lots of other ones for this.
    Hopefully I’ve done this right and it’s helpful. (and hopefully someone wants to do BNT because I need a break after this lol)

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    in reply to: Crafting [Scenario Generator] #12451
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    La Nosceas grids updated.

    There is a small problem in La Noscea the grids for Siltstone and Fire Rocks are on the side of Upper La Noscea accessed from Aleport making them impossible to add a grid to. Without a way to add using the ferryman from Camp Bronze Lake or grids that reach across multiple zones, I don’t know if it will every be possible to a way to them from a Atheryte. (the grids are sill included in the pack even without navigation from atherye)

    Going to work on Black Shroud for miner now.

    in reply to: Crafting [Scenario Generator] #12445
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    Lyfox, I asked you months ago if it would be possible to make a Gathering generator much like the crafting generator. You said it could be done but not all grids had navigation from Aetherytes. Now, I hope I’m not wrong in thinking that the two would/could work together? As in you would generate your crafting scenario the same way its done now, but it would also have a gathering section for all gather-able items? (minus the Origin: other tab items.) then you just paste in the scenario, it gathers everything and then crafts? That’s how I imagine it would work?

    I ask this because I made a start adding navigation from all Aetheryes to grids people have made. I have done all of Thanalan for the Miner grids so far. It should all work but some people might need to test them to make sure I’ve made no mistakes.

    This is looking like a bigger job than I though it would be, there are a lot of the same grids for AAR. And the gathering index is a bit of a mess organisation wise, some grids are only in grid packs and then you end up with 2 of the same grids loaded into Miqo, but you don’t know which ones are in grid backs only and its a bit of a mess (no offence Miqo-team)
    .
    So, I’m also asking everyone if they can chip in. If we all take a zone/class, check all the navigation grids for them and add in navigation from the Aetheryrte if needed. If people do this we could have a really good thing on our hands.
    Also if you are willing to help please say what job/area you are doing so people don’t overlap on the same zone.
    I’m going to work on La Noscea Miners grids in a bit after posting this.

    in reply to: Immortal Flame Squadron Scenario #11739
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    I thought about it and updated the list to include all accessory’s from all currently supported squadron dungeons for GSM desynth.

    desynthList(Squadron GSM desynth)
    desynth()

    If I’ve missed any items feel free to add them and re-upload or let me know and I’ll update it. Hopefully this can help some people level their GSM desymth!

    • This reply was modified 5 years, 1 month ago by blahblahblah blahblahblah.
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    in reply to: Immortal Flame Squadron Scenario #11697
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    I made a desynth list of all the accessories from Sohm Al if anyone wants to use it to level up they’re Goldsmith desynth (if you have it leveled enough.) Just import, add the two lines and you’re ready to go.

    desynthList(Sohm Al Accessories)
    desynth()

    This will proably fuck with how many seals you get, but it’s handy to use it for a few runs to gain easy levels for GSM desynth.

    • This reply was modified 5 years, 1 month ago by blahblahblah blahblahblah.
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    in reply to: [Beta] Combat #11558
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    I have a question about the next update. We Can assume that the next update is level 60 rotations for all classes. But I was wondering if that release will also have PoTD support? I know it was mentioned before, having Miqo run PoTD like it does Squadron Dungeons. So, I was just wondering if it would be released with the level 60 rotation update, or if it’s something that’s further away in development.

    in reply to: [Beta] Combat #10594
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    Noticing a bug on SMN. Every time I dismount as SMN Miqo will use swiftcast and/or Summon III.

    If swiftcast is on cooldown it will summon ifrit-egi again.

    If ifrit-egi is summoned, I dismount then switfcast is cast the second I dismount but Miqo doesnt hit the summon III, it just uses swiftcast.

    I think it might have something to do with how the ifrit-egi is “unsummoned” when mounted and when I dismount it attempts to summon it again.

    in reply to: How good is the Healing performance? #10226
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    For SCH you need to level a dps class to 30 first to unlock SCH (which you then play form level 30+) while WHM starts as a healer from level 1. So if you don’t mind playing a dps, start as Arcanist, if you wanna full on heal from level 1, go Conjurer.

    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
    in reply to: [Beta] Combat #10084
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    I have a quick question about the Role Actions with assist mode. Are the role actions also optimized with the level 50 rotations? I ask this because as I’ve been playing with WHM I’ve noticed Miqo never uses Eye for an Eye, Largesse, Surecast, Break or Rescue. But will use the other Role Actions (protect, swiftcast, esuna, cleric stance, lucid dreaming.) Is this a bug or has assist not been optimized for these skills yet?

    in reply to: [Beta] Combat #10038
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    Thank you for providing additional information!
    We believe we have identified the bug.

    Would you please try to enable “Allow Pulls” in Miqobot settings, does it alleviate the issue?

    Yup! Allow Pulls fixed all the issues I was having. I had it off so I wouldn’t pull mobs accidentally as a healer but turning it on fixed everything!

    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
    in reply to: [Beta] Combat #10027
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    I ran assist in a trail, guildhest and dungeon and I’m still getting the no healing bug as WHM I mentioned in a previous post. What happens is, I am DPSing then swap target to heal and then nothing. Sometimes when a mob dies it will finally do the heal, other times I need to manually heal, swap target to mob and then miqo swap target back and heals or it will just target the tank and watch them die and do nothing.
    Sometimes miqo will work perfect, swap target heal, then I have to swap back to target the mob, and other times it swaps target and does nothing. I’m really unsure why it happens.

    My settings for assist are heals and buff, allow switching targets, auto-pause for chat and dashes and backsteps.

    My keybinds are;

      Cure: =
      Cure II: –
      Raise: 7
      Swiftcast: Shift+5
      Target Last Enemy: Insert

    None of my hotbars have ALT in them.

    Here is the log from Copperbell Mines I just did where I had this error happen a number of times. In the final boss, I was dpsing the boss, then miqo targeted the tank, and did nothing. I had to manually heal the tank from 30%HP to full so I could target the boss again.

    If I can add any more info let me know.

    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
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    in reply to: [Beta] Combat #9970
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    Do you have raising on macro? Because I had a problem when miqo tried to use macro for raising, but managed to fix it. As for healing not sure, either you have some healing macro on your hotbar or maybe just didn’t assing keybind for targetting last enemy. Also miqo usually says in her log about errors if something doesn’t work fine. Did you check what she say at the moment when it happened?

    I don’t have any macros on WHM and I have target last enemy set to “ctrl+shift+1”.
    I didn’t see any errors in the logs at the time, but I might have just missed them. I was going to test again today and post them but I forgot the servers were going down so I will test again once the servers and everything are back up and post the logs if the problem persists.

    in reply to: [Beta] Combat #9968
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    I played a bit as WHM and DRG. DRG worked fine. The rotation for 1-50 was done correctly and auto positioning was really good. The DPS side of assist seems to work perfectly.

    However I did encounter some oddity’s when playing as WHM, I had “heals and buffs” & “allow switching targets” on. When switched from the monster to a target, unless the target player was below (what looked like 50%) assist wouldn’t heal them. But it wouldn’t let me lock back onto a monster until I manually healed the player to full. What ended up happening a lot of the time was that assist would DPS perfectly as WHM, then target the tank (at 75%) and do nothing.

    This also happened with raising dead players. Assist would target the dead person, cast swiftcast and do nothing.

    in reply to: [Beta] Combat #9570
    blahblahblah
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    I have a quick question about Assists Mode. When it’s released will it be compatible with PVP?

    in reply to: [Beta] Combat #8221
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    I encountered a bug yesterday and unfortunately I was unable to save the log. It only happened once, But I thought I should still mention it even without the log.

    I was running Brayflox (with the Twin Adder scenario edit that’s available in the grid and preset area of the forum) and on my 11th run I got stuck in the first boss arena after beating him. Miqobot gave a message saying she had hit an obstacle and then would navigate to multiple way points around the arena never able to leave, I let her do this for about 5 minutes. She never tried to trigger a kill switch and even when I was holding W to walk out of the arena she was hitting some kind of invisible wall and unable to leave the boss arena.

    To fix it all I had to do was stop the scenario/Miqobot running the dungeon. When Miqobot had stopped I walked out of the boss arena (the invisible wall now seeming to have gone) and then started Miqobot running the dungeon again, she finished the dungeon like normal and I haven’t encountered the bug since.

Viewing 15 posts - 31 through 45 (of 56 total)