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  • in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #20546
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    Rereporting that the Gold Ore grid is broken.
    The Gold Ore and Gold Sand grid are connected when they should be seperate, Gold Sand spawns before Gold Ore, so you’ll move to the Gold Sand node, try to gather and get nothing since its aiming for the wrong slot(slot 8 not slot 1) so the scenario soft locks and you just stay stuck on the Gold Sand node.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #19957
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    You need to hit enter after you input the quantity you want, then the list should update amounts needed to that quntity.

    in reply to: Development Suggestions #19721
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    to be honest all i realy want is a list of things they are working on in order of importance that is regularly updated with an eta.

    ETAs are a bad idea, any time an ETA is said its always wrong by a few days to a few weeks which makes people pissy that X thing wasn’t released when it said it was going to be. Just look at when miqo dies every patch and the team says its gonna be down for approx 8 hours, the second the 8-hour mark hits someone makes a “where is bot” post. A lot of people look at ETAs as hard fact release dates and often things come up that the devs don’t expect to that make it take longer.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #19005
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    There’s a oversight in the Gold Ore nav grid for collecting Gold Ore. The grid is connected to the both the Gold Ore and Gold Sand nodes.

    But because they are so close it breaks the Gold Ore grid. Gold Sand spawns an hour ET before Gold Ore and in a different slot. So, when waiting for Gold Ore, Gold Sand spawns, its connected to the grid and in range, you go to gather from it and collect nothing since you’re trying to hit the wrong node, softlocking the scenario and missing the Gold Ore.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #18492
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    Found a bug in 2.0. Selected everything from 51-55 to be crafted, but the scenario only makes one Agate even tho it needs to make 5 Agate rings. It happens for a few other items too. Think it bugs out when picking the Agate stone itself as a item to be made along with the rings.

    attached the scenario so you can see for yourself

    edit: also some of the numbers for items needed to gather seem off when compared to the same crafting list on ffxivcrafting. So I think something is definitely off on the multi-craft list making.

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    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #18057
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    Noticed a problem, nodes in the Dravanian Hinterlands are broken. You port to Idyllshire but the generator doesn’t made a path to leave Idyl and just runs into a wall, some changes will have to be made for that.

    And I dunno how the generator is going to handle hidden items. Being able to add how many items you expect to gather per node doesn’t really work when the node doesn’t always show up. Not sure how this can be fixed, but its a bit of an issue I haven’t seen anyone else mention.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #17971
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    But your megapack looks interesting, I’ll look into it and try to convert it to miqoccrafter format.
    Even if some are off, it’s still better than what miqocrafter is doing right now (some grids it retrieve does not include a path up to the aetheryte). It will be a huge boost, if you don’t mind of course 🙂

    I don’t want to claim full credit for the packs. I did take a lot of others peoples grids and just add Aetherytes spawns to them. Some grids that didn’t exists should have grids now too. But I know some will be broken a bit because Max branch distance is set to 50 and they can be derailed because of that. Some of my pathing may be off too. They will probably need some more testing than I did when I put them together.

    However, this should be every Miner node in ARR (and Corethas Western Highlands) I might have missed some and labeling is not the best. (labeling is shit really) Work will have to be done to them. But having everything (hopefully) in one place might help you out?

    I added the packs in this post for easy access.

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    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #17962
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    I have a quick question. I haven’t tested this yet, and I’ve read over the post, but i might have missed it.

    How does this handle ARR nodes that only spawn once an hour? Does it take into consideration Eorzea Time when generating to make the node be closer to the top of gathered things if the window is close to the time it was generated?

    and I have to ask about pulling grids. I made a “megapack” of ARR mining grids with atherite links (before ShB) and posted it in the scenario generator tread. But, I didn’t know a lot about grids when I made it and I know now I messed up a few grids with no changing max branch range, etc. So I’m wondering how does it search for grids, does it know if its connected to a atherite? I just wanna make sure no one is using some grids I know need some work lol

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    Here are my toughts on the matter;

    Automated MSQ – You can buy a skip. I personally don’t see a need for it. But maybe one day if I want to level alts (and since I’m already paying for Miqo) I might wanna use her for that. But as of right now it’s not needed.

    Automated Quests – Not need, would be nice to clear out the mountain of side quests you get in the expac/with alts but isnt really something needed.

    FATE Grind – Would be really nice for the Zeta relics, or if, god forbid, the Yokai event comes back. Handy too for the ShB unlocks, but is something that we can grind out with Assist turned on. It would be nice, but I would give it a low priority. Like, lower than Triple Triad 😛

    Material Hunting – This I do want. Because it could then be added to crafting scenarios. We can use Assist to get the stuff like with fates, but it would be a nice QOL.

    Eureka Support – This, like I said I for FATEs would be really nice for the grind. Since the content will be dead soon and we can guess a nerf will come to all the content in the zone it would be nice down the line for farming out relics. But I would say its a low priority like FATEs.

    PVP – I know why Miqo doesn’t support it. It makes sense, but would only enabling it for the casual Frontlines daily be possible? Have it disabled for Wolfs Den, keep it out of Ranked PVP but have it usable for the causal content to take the tedium of those matches away?

    If the idea is everything or nothing, I think option 2 would be the best.
    With open world content would combat leves not count too? I know I am in the minority but I would love to see leves and GC leves added (to farm out the achievements) if open world stuff is supported. And if open world is supported would that include maps?[that includes the Alexanderite Maps for Zeta] Soloing level 50/60 maps would be easy at this point. There are lot of open world things that could be added along with what was mentioned that people would want to see.

    As for what I want the most right now;

      Trust
      PotD/HoH support (combat support for 60 is mostly done I think and I assume it would work like squadrons)

    Edit:I just read that MSQ is about 50% finished. if that’s the case I don’t see the point in scrapping it. It should just be a low priority feature.

    • This reply was modified 5 years, 2 months ago by blahblahblah blahblahblah.
    in reply to: [Scenario] Crafter Leve Extravaganza #15043
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    Can you link to or post the Macro @nelo? I’d like to give it a go

    in reply to: [Scenario] Crafter Leve Extravaganza #15028
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    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2. GatherPreset: ‘LTW leve Bright Flax’
    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2.

    That means that in the gather tab there are two gathering presets (like nav grids but for what slot and rotation to use) that have the same name, just delete one and it should fix the issue.

    The gather presets are on the right side, under the assist mode tick box.

    in reply to: [Scenario] Crafter Leve Extravaganza #15000
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    Nice work bud and I do appreciate the work you have put in! I hit a snag on WVR 70-72. I went to hit up the silver ore, it stayed at the aetheryte almost as if it didn’t have a path to follow. All other sections had no trouble starting. I’m not a whiz kid when it comes to these things so I don’t know if it’s an issue on my end, or the scenario itself.

    I just checked Chapter 5 in the WVR 70 scenario and it’s working fine. Could you post the the log in Miqo when its happening? I might be able to find out why from that.

    in reply to: [Scenario] Crafter Leve Extravaganza #14941
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    Error in BSM 70, forgot to add Iron Ore grid.

    I hope I didn’t miss more silly mistakes like that.

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    in reply to: [Scenario] Crafter Leve Extravaganza #14931
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    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    ALC Requirements:
    70-72: 32 Smilodon Skin / 8 Silkmoth Scales
    72-74: 32 Green Glider Skin / 8 Silkmoth Scales

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    in reply to: [Scenario] Crafter Leve Extravaganza #14927
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    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    WVR Requirements:
    70-72: Fully Automated
    72-74: 64 Green Glider Skin
    74-76: 32 Atrociraptor Skin / 3 Hoptrap Leaf

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Viewing 15 posts - 1 through 15 (of 56 total)