Miqobot

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Viewing 15 posts - 1,216 through 1,230 (of 3,062 total)
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  • in reply to: Returning to FFXIV – A quick thank you in advance. #21775
    Miqobot
    Miqobot
    Keymaster
    1+

    maybe itd be possible to have the combat routine pause itself when it sees the eye image that overlays the enemy as it casts the spell? Then we could manually turn around? What I do when I see the turn-around gazes is just hit my manual pause button and turn around

    Identifying the eye animation is not a simple algorithm. It requires an internal database of all enemy abilities that have this animation.
    And sometimes pause is not the appropriate solution, because there are cases in which you have to perform other actions during the gaze attack.

    Please continue using the manual pause feature when necessary, as this is the intended solution for now.

    in reply to: A little thank you to Miqobot #21774
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for your kind words!
    It means a lot to us.

    While we appreciate the sentiment, we do not have a legal mechanism to accept donations.
    Please accept our apologies.

    in reply to: Trust Scenario #21744
    Miqobot
    Miqobot
    Keymaster
    2+

    Trust Dungeons are activated via the same function as Squadron Dungeons.
    An example of scenario would look like this:

    dungeon(Holminster)
    squadron(3)
    repair()
    in reply to: Feature Request #21740
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we have plans to expand scenarios potential after we complete the core Combat system.
    Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.

    Thank you for your request!

    in reply to: Returning to FFXIV – A quick thank you in advance. #21738
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for your kind words very much.

    Yes, this feature is possible but is extremely complex.
    In order to implement it, we will have to create a database of all enemy abilities that require facing away. In addition, certain encounters involve several targets casting gaze abilities at the same time, and sometimes this mechanic is coupled with AoE dodging and other requirements. It can not be classified as a simple QoL improvement.

    It’s an advanced feature that will be available in the future raiding toolkit.
    Thank you for your request!

    in reply to: Miqobot's outfits #21737
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, we have plans to implement additional Miqobot avatars in the future.
    However, the last time we did it some users expressed disappointment with this feature because they considered it pointless. Therefore it is now classified as low priority.

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #21736
    Miqobot
    Miqobot
    Keymaster
    4+

    Yes, Earthly Star is not supported at the moment.
    It requires damage prediction algorithms which currently do not exist in Miqobot. It’s an advanced feature that will be implemented later.

    in reply to: Hotbar actions and issues #21701
    Miqobot
    Miqobot
    Keymaster
    0

    This message indicates that you’re missing an important keybind in the game settings.
    You can find it under Keybind -> System -> Switch to Hotbar 1.

    Please take a look at this guide for detailed information: Keybinds and Icons Recognition

    in reply to: Toggle Combat Assist in Scenario #21695
    Miqobot
    Miqobot
    Keymaster
    1+

    Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
    The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.

    Thank you for your request!

    in reply to: Guaranteed Patience While Fishing #21691
    Miqobot
    Miqobot
    Keymaster
    2+

    We will try to push a new Patience algorithm into the next version.

    in reply to: Guaranteed Patience While Fishing #21686
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, an upgrade for Patience usage is already planned, along with several other Gathering improvements.
    We will be working on Gathering updates after Crafting updates:

    Upcoming Features

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #21685
    Miqobot
    Miqobot
    Keymaster
    1+

    Issue with Trust/Squadron runs. Tested with Sohm Al and Holminster Switch

    After successfully entering Sohm Al, party stops about 20s in and my character slides through highlighting each party member repeatedly until Kill Switch.

    After successfully entering Holminster, party defeats first enemy and enters the same situation above.

    At a standstill and not sure how to troubleshoot this.

    This issue usually indicates that there is a keybind conflict in your game settings.
    You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.

    Our Tech Support can analyze your keybind mappings and identify the exact cause.
    If you require technical assistance, please contact us directly: https://miqobot.com/#support

    in reply to: Paladin Combat #21662
    Miqobot
    Miqobot
    Keymaster
    1+

    There is no exact timeframe. The next update should be available in a few weeks.
    Paladin and several other jobs are currently in progress, but we can’t say for sure how many abilities we manage to implement for the next version.

    in reply to: Lost Game Audio #21659
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for providing additional information.
    In order to continue the investigation, we would have to analyze your game settings and system configuration.

    Please contact our Tech Support via the link above and we will do our best to help you.

    in reply to: Lost Game Audio #21656
    Miqobot
    Miqobot
    Keymaster
    0

    This problem is indeed unique and was never reported before.
    There are no audio subsystems in Miqobot and no algorithms that interact with audio in any way.

    Our Tech Support may attempt to troubleshoot your issue.
    Please contact us directly and we will do our best to help you: https://miqobot.com/#support

Viewing 15 posts - 1,216 through 1,230 (of 3,062 total)