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Yes, we have considered this solution.
But unfortunately it didn’t work very well when we tried it.
It creates a conflict with the abilities that require placement macro setup. When Miqobot sees a placement macro on hotbar, does it mean that the user wants her to use it or to ignore it?If you absolutely need to see the skill timers, then the only workaround we have at the moment would be placing abilities on Cross Hotbar and triggering them with mouse.
We sincerely apologize for inconvenience.Miqobot saves your settings and presets in these two files:
- settings.miqo
- presets.miqo
They are generated when you first start Miqobot and are automatically updated when you close Miqobot.
Do you see these files being created and updated next to your Miqobot application?
If not, then something is blocking her from saving your presets.
Please try the following solutions:- Try running Miqobot as Administrator.
- Try moving Miqobot to a different folder.
- Make sure that Miqobot has full write access to the folder she resides in.
- Make sure that your antivirus and firewall do not interfere with Miqobot.
Thank you for your persistent interest in Miqobot project.
After carefully reviewing your data, we have discovered irrefutable proof that you are indeed the user @ryoushin / @ry0ush1n. Therefore all your accounts are now linked.
We are not able to reveal this proof in public, because it contains your personal data. Your privacy rights will be respected regardless of your suspension status.If there is anything else we can help you with, please let us know.
You can review the list of supported dungeons in Miqobot on Combat tab.
Additional dungeons support will be implemented after Crafting and Gathering updates:Thank you for your request!
maybe itd be possible to have the combat routine pause itself when it sees the eye image that overlays the enemy as it casts the spell? Then we could manually turn around? What I do when I see the turn-around gazes is just hit my manual pause button and turn around
Identifying the eye animation is not a simple algorithm. It requires an internal database of all enemy abilities that have this animation.
And sometimes pause is not the appropriate solution, because there are cases in which you have to perform other actions during the gaze attack.Please continue using the manual pause feature when necessary, as this is the intended solution for now.
Yes, we have plans to expand scenarios potential after we complete the core Combat system.
Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.Thank you for your request!
Thank you for your kind words very much.
Yes, this feature is possible but is extremely complex.
In order to implement it, we will have to create a database of all enemy abilities that require facing away. In addition, certain encounters involve several targets casting gaze abilities at the same time, and sometimes this mechanic is coupled with AoE dodging and other requirements. It can not be classified as a simple QoL improvement.It’s an advanced feature that will be available in the future raiding toolkit.
Thank you for your request!This message indicates that you’re missing an important keybind in the game settings.
You can find it under Keybind -> System -> Switch to Hotbar 1.Please take a look at this guide for detailed information: Keybinds and Icons Recognition
Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.Thank you for your request!
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