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maybe itd be possible to have the combat routine pause itself when it sees the eye image that overlays the enemy as it casts the spell? Then we could manually turn around? What I do when I see the turn-around gazes is just hit my manual pause button and turn around
Identifying the eye animation is not a simple algorithm. It requires an internal database of all enemy abilities that have this animation.
And sometimes pause is not the appropriate solution, because there are cases in which you have to perform other actions during the gaze attack.Please continue using the manual pause feature when necessary, as this is the intended solution for now.
Yes, we have plans to expand scenarios potential after we complete the core Combat system.
Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.Thank you for your request!
Thank you for your kind words very much.
Yes, this feature is possible but is extremely complex.
In order to implement it, we will have to create a database of all enemy abilities that require facing away. In addition, certain encounters involve several targets casting gaze abilities at the same time, and sometimes this mechanic is coupled with AoE dodging and other requirements. It can not be classified as a simple QoL improvement.It’s an advanced feature that will be available in the future raiding toolkit.
Thank you for your request!This message indicates that you’re missing an important keybind in the game settings.
You can find it under Keybind -> System -> Switch to Hotbar 1.Please take a look at this guide for detailed information: Keybinds and Icons Recognition
Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.Thank you for your request!
Yes, an upgrade for Patience usage is already planned, along with several other Gathering improvements.
We will be working on Gathering updates after Crafting updates:Thank you for your request!
Issue with Trust/Squadron runs. Tested with Sohm Al and Holminster Switch
After successfully entering Sohm Al, party stops about 20s in and my character slides through highlighting each party member repeatedly until Kill Switch.
After successfully entering Holminster, party defeats first enemy and enters the same situation above.
At a standstill and not sure how to troubleshoot this.
This issue usually indicates that there is a keybind conflict in your game settings.
You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.Our Tech Support can analyze your keybind mappings and identify the exact cause.
If you require technical assistance, please contact us directly: https://miqobot.com/#supportThis problem is indeed unique and was never reported before.
There are no audio subsystems in Miqobot and no algorithms that interact with audio in any way.Our Tech Support may attempt to troubleshoot your issue.
Please contact us directly and we will do our best to help you: https://miqobot.com/#support -
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