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Yes, this improvement has already been requested and planned for implementation.
We will be working on Quality-of-Life improvements after Scenario Engine updates:Thank you for your request.
We are posting all important information in the main status thread.
Please refer to the main status thread for updates: Shadowbringers – Miqobot StatusAs always, we are making the necessary preparations to fix Miqobot for Patch 5.3 as fast as possible.
According to the patch notes, there are significant changes to all features. Miqobot will be broken and we will have to reimplement the broken parts from scratch.Due to the amount of changes introduced by the patch, we expect at least 72 hours of complete Miqobot downtime.
All active license codes will be automatically extended in order to compensate for the downtime.
The bonus time will be credited at the moment Miqobot comes to life again, and it will cover game maintenance and Miqobot maintenance both.Thank you for your patience and understanding!
Would like to make suggestion for extracting materia, would be nice if it would check if they are extractable and else closes it and end command.
Yes, Materia Extraction is already planned in the form of a new function for Scenario Engine.
Scenario Engine updates are planned after Crafting and Gathering updates.Kinda using the sendKey() function but it breaks all the time even on high delay, probably breaks due to alt tab or moving of mouse while it is running.
This is a known issue which happens under extensive mouse movement, due to the fact that Miqobot does not use code injections.
In order to prevent this behaviour, please switch your game to Windowed mode and minimize it.You can find detailed explanation of the problem in the Known Issues section.
There may be several reasons for this issue:
- “Heals and Buffs” setting is disabled.
- “Switching Targets” setting is disabled.
- A keybind to target a party member and/or last enemy is missing.
- The DoT in question is a low-level Poison which is not considered dangerous and is intentionally ignored.
If you require additional assistance, please contact our Tech Support directly:
https://miqobot.com/#supportActually it doesn’t work that well. I need to say “hit once” five times, before I can use the 100% HQ Boost in the rotation. It’s not activating when it is placed in the wrong place, also I would need to either stop using GP skills like “+30% HQ” or “Bountiful Harvest II” cause of the max GP Problem mentioned in the next point 3.4 or using them but risking that it doesn’t activate 70% of the time, cause of GP-Shortage.
I think it would be better, if you can just tell that it should activate once it’s ready.Thank you for the clarification.
In this case yes, there is no mechanism for such advanced configuration.– Start
– Use 100% HQ Boost when it becomes available
– +30% HQ (skip if GP aren’t high enough)
– Use when 100% Quality:
— Skip Skills if GP aren’t high enough
— Bountiful Harvest II
– Finish
(Min GP: 0, Max GP: -)I hope that shows what I wanted a little bit better^^
All right, we will consider implementing these suggestions.
However, we will probably require a better example than the current Dragonsung tools grind. Both upgrade stages take only a few hours to complete, so spending a week of development on something like this seems to be an overkill. Miqobot is already well-equipped for this kind of grind, so increasing efficiency by a small margin would probably not change much.We will keep your feedback for future reference.
Thank you very much.Thank you for your feedback very much.
Most of these features have already been requested and will be implemented in one of the future updates:1.1 Hotkey-Support in Scenarios
Yes, a special scenario function with automatic keybind recognition is planned.
1.2 Function support and/or jump to Chapter function
1.3 Variable support
1.4 Condition supportWe have plans to expand scenarios potential after we complete the core Combat system.
Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.1.5 Allow pausing a scenario
Automatic pause for chat is already requested and planned for all features.
It’s not as trivial as it seems, because certain Miqobot modules will break if interrupted by chat. They have to be carefully redesigned before interruptions become possible.
This feature is classified as QoL improvement.1.6 Custom flavor text / writing into log
This is an interesting idea.
However, we will have to differentiate custom text messages with special marks, otherwise they could obfuscate critical information required for troubleshooting issues. We will consider your suggestion.2.1 Attack Mode Options in Assist Mode (Auto/Single/AoE)
A setting to disable AoE rotations is planned, but it’s not a trivial one.
The only solution you have at the moment is to remove AoE abilities from your hotbar, and Miqobot will have no choice but to perform a single target rotation. But if the fight requires constantly switching AoE on and off, then of course it will not suffice.There is another workaround.
You can create two hotbar manipulation macros. One will remove AoE abilities from your hotbar and the other will quickly put them back./hotbar remove 9 1 /hotbar remove 9 2 /hotbar remove 9 3
/hotbar action "Quick Nock" 9 1 /hotbar action "Rain of Death" 9 2 /hotbar action "Shadowbite" 9 3
This example assumes that you’re playing Bard and your AoE abilities are placed on hotbar 9 in slots 1 / 2 / 3 respectively. Please adjust them to your own hotbar setup.
We understand that this is an extremely unnatural solution, but it’s the only one we can suggest at the moment.
We sincerely apologize for inconvenience.2.2 Mode for avoiding to dmg specific monsters by name or listen to markers
All right, we will add this setting to the list of future improvements.
Thank you for your request.2.3 Skills not include into rotations, yet
The Combat system is currently in early beta and job rotations are gradually improving over time.
We are not able to implement all abilities at once, therefore we release them in small incremental steps.3.1 Explanation of the use of brackets in “by name” function
An additional entry for gathering an item with and without a rotation is added to the guide.
Thank you for your feedback.3.2 In Gathering tab allow multiple rotations to be assigned to items
Yes, we consider implementing this option, but we haven’t discovered any cases where it would significantly improve efficiency.
A single rotation usually consumes about 500-600 GP on average. The current hardcap is a little below 900 GP, therefore it is impossible to use two rotations in a row. If you require different items from a single node, it is still more efficient to focus spending GP on one item at a time.In the Dragonsung example you mentioned, HQ items are in much more demand than hidden items. Even if you spend GP on quality only, you will complete the hidden items batch long before the HQ batch.
3.3 Allowing Gathering-Rotations to react to a variety of conditions
Yes, additional conditions for gathering rotations are planned for implementation.
Or use the skill (sorry for not knowing the english names) where you can increase the HQ-Probability to 100%, when you collected 4 times in a row, when its possible. And react to HQ-Probability being 100% etc.
Deep Vigor and Brunt Force are already supported.
Please use the “HQ Boost to 100%” entry in the Rotations Designer.3.4 Allow rotations to do actions for each gathering hit
This feature is also available.
Please use the “Hit Once” entry in the Rotations Designer.4.1 Grid Organization / Sorting / Grid per location
Yes, these features are planned for implementation along with the rest of QoL improvements.
4.2 Extend movement options by “jump” and “precise movement”
This will require a new navigation system which has been in development for some time now.
But it is classified as low priority on our side as well, so we focus on implementing other features first.As for solving jumping puzzles, the demand remains rather low.
If you have discovered new facts that we should consider in the long run, we kindly invite you to share your opinion: Kugane Tower5.1 Allow more use of cached results
We are sorry, this feature is technically very complex and would not result in a significant boost.
Saving and loading solutions will require additional CPU time due to compression and decompression, and this time is comparable to solving itself. At the moment this feature has a low priority.The details are explained in this thread: Save/Load solver alghoritms
5.2 Allow a range of ability delay
Yes, this feature is planned in the upcoming QoL update.
5.3 Craft Assist Manual
All right, we will add your idea to the list of advanced settings.
Thank you very much.6.1 Possibility to hide hotbars if they are filled?
Indeed, this was possible in the past, but patch 5.2 has altered the way hidden hotbars are evaluated by the game client.
Cache files will not work either, because aside from action locations Miqobot requires hotbar icon states, such as cooldowns and number of charges. This data must be evaluated approximately 20 times per second.You can use special HUD Layout settings to adjust hotbar parameters in order to minimize the impact on your gameplay.
Please read the following guide for detailed information: Keybinds and Icons Recognition – Hidden HotbarsAlso: It seems I cannot edit the original post anymore, so I cannot put that bit of information into the 6.1 point above :/
We are sorry, but editing capabilities are disabled after 15 minutes for security reasons.
A little counter on the scenario page that displays the current chapter repeat, and maybe a second one displaying full repeats, would be very nice.
Yes, a status bar for displaying the current activity progress is planned for all features.
I understand the need to block input so idiots don’t try to rewrite the scenario while it’s running, but is it possible to make the list scrollable at least while miqo is running?
Would it be possible to auto-scroll the currently active command to the center of the view, so you always have a clear view of both what has already passed and what comes next?
Yes, this is also something we are planning to address in the QoL update.
Thank you for your request.The combat system of Miqobot is not competitive in endgame and never will be.
At the moment we aim to reach 90% of optimal performance, but the cost of every additional improvement after that grows exponentially. We will continue working on them if there is enough demand.Please keep in mind, however, this is not the purpose of the Assist Mode.
Miqobot can help you progress new encounters and show decent performance in highly repetitive content, but she will never be able to surpass a human player in the raiding environment.In order to create a shareable version of presets, please follow our guide on Import / Export.
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