Forum Replies Created
-
AuthorPosts
-
Yes, you can use Scenario Engine to combine several gathering rotations together.
All you have to do is create a second rotation with 1x Bountiful Harvest and then use a simple scenario:rotationIfGP(4x Bountiful) rotationIfGP(1x Bountiful) gather()
Please note, however, that constantly triggering a 100 GP rotation will not allow you to regenerate 400 GP, so 4x Bountiful rotation will never be used.
This case would be equivalent to simply using a 100 GP rotation.Yes, Quality-of-Life updates are currently in development.
Upcoming FeaturesMSQ and Questing features are not supported at the moment.
Our community assigned a low priority to Questing due to inherent danger posed by open-world combat. Therefore we focus on implementing private instance activities and Assist Mode instead.
For additional information about open-world combat, please read this thread:
Asking the community: Thoughts on Open World Combat and User ProtectionWe will consider your voice in our development plans.
Thank you for your request!If you do not enjoy the Main Story, we would recommend to purchase Scenario Skip Item from Square Enix.
The price on this item is comparable to Miqobot subscription, while the effect is instant and completely safe from any potential account suspensions.
Scenario Skip – Item GuideJuly 22, 2021 at 1:04 am in reply to: Scenario scripting – essential features and general design philosophy #31176We never stated that Scenario Engine was restricted on purpose.
As with any other feature, we implement new tools in order of their complexity. And it just so happens the tools easiest to implement are also easy to use.There are many improvements planned for Scenario Engine, including the ones you described.
Technically speaking, nested function calls and conditions are the only elements that separate Scenario Engine from creating formal algorithms by definition. And we will be progressively adding new elements as long as there is enough demand.There are only two problems that everybody has to understand:
- The more complex a feature is, the more time it takes to implement.
If we start working on nested function calls or conditions support, it will be the only feature added to Miqobot during the next several months.
- The more complex a feature is, the less players will be using it.
Each of the elements discussed here is objectively an improvement. However, only players with programming background will utilize them to create new scenarios. As we have seen many times, non-IT players experience problems when simply using finished scenarios, not to mention making modifications.
Therefore in order to start working on these features, we have to make sure that they are in demand and that this decision is supported by the majority of Miqobot community.
Additionally, functions that set options or parameters for future actions (such as
setCraftRecipe()
) may (but also may not!) reset back when the chapter ends.This behavior is standardized as follows:
- If a function changes a UI setting, it does not reset the value after chapter ends. Resetting such values may conflict with user actions, such as adjusting UI settings on the fly.
- If a function is an extension and does not have a corresponding UI setting, it resets the value after chapter ends. Leaving such values in memory without any means to reset them outside of special scenario functions may lead to unpredictable behavior and extremely elusive bugs.
Yes, of course. However, we don’t think that it will be safer.
We have received information from several sources that playing the same minigame for more than 12 hours non-stop is likely to result in account suspension, even if this activity is performed in a private locked house. There is reason to believe that a server-side script is constantly monitoring your private house activity.
So please be careful.Over time on out on a limb is titan or morbol setting better?
The highest difficulty setting usually yields the highest reward.
You can find a detailed analysis on both minigames in our Minigames guide.We have already answered this question many times.
Please forgive us for linking an old thread, but not much has changed since then:
A Letter from the Development TeamBecause when this feature was implemented, there was no housing counterpart of these minigames.
Unfortunately, zone verification is implemented at several levels, so it’s not an easy thing to do. We will have to redesign the algorithms before it becomes possible. And it will require postponing other features in development.It’s physically impossible to do it while the campaign is active.
I do not mean to add development pressure, but are you able to provide any sort of update on the current feature cycle, as in is it currently expected to be completed and released prior to endwalker being dropped and if so are you able to specifically tell us which QoL features specifically we can look forward to.
This information was posted during the voting period:
Voting (June 2 – June 9, 2021)The standard development cycle is 4-8 weeks.
The feature pack selected by the community contains a lot more work and can not be completed within this time period. But the length of the development cycle will not change. Instead, we will be implementing it in several stages.
It has been 1 month and 1 week since the beginning of the current development cycle.We are prioritizing less time-consuming features first, because our goal is to satisfy as many requests as possible.
We can not provide a complete list yet, because we don’t know how many features we manage to implement exactly.Do you mean level 1 to 80? Or do you mean that only strictly level 80 characters will be supported?
It means that algorithms will remain the same as they were before the arrival of the expansion.
At the moment Miqobot supports levels 1 to 80. If there are any changes to low level features in the game itself, it will obviously affect Miqobot’s ability to perform these features. - The more complex a feature is, the more time it takes to implement.
-
AuthorPosts