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Yes, at the moment we don’t have a Discord server.
If you have a question for Miqobot Team, please contact our Tech Support: https://miqobot.com/#supportYes, it will be required to redownload the new version.
Miqobot will tell you when it’s ready.
You will see a notification about new version that looks like this: New Versions NotificationThough macro crafting may look simple from outside, in fact it is built on several layers of UI navigation algorithms and requires about 80% of memory layout. UI in Stormblood underwent a major overhaul and many algorithms have to be reimplemented from scratch.
We understand your desires and we are doing everything in our power to bring Miqobot back to life as soon as possible.Thank you for your patience and understanding!
Yes, we are working very hard to fix Miqobot for Patch 4.0 as fast as possible.
Please refer to status thread for updates: Stormblood 4.0 – Miqobot StatusThank you for your patience and understanding!
Miqobot Team is currently implementing Upgrade Stage 1 as outlined in the status thread:
Stormblood 4.0 – Miqobot StatusThe amount of changes is massive, so we can not promise any news in the next 24 hours.
Thank you for your patience and understanding!This is the approximate list of upgrade stages.
Stage 1:
– Memory layout upgrade.
– New zones support.
– New mounts support.
– New aetherytes support.
– Keybind mappings.
– Adjust existing gathering actions.
– Adjust existing crafter actions.
– New UI layout adaptation.Stage 2+:
– Spearfishing. Seems like a new feature, will require dedicated logics design.
– Swimming navigation. Floating in 2D, diving in 3D.
– Adjust math for new mount speed.
– Consumables during fishing. Assuming cordials can now be used without interruption.
– Verify and adjust Precision Hookset for new fish.
– New fishing actions.
– New gathering actions.
– New crafting actions.
– New crafting math.
– New crafting condition rates. Whistle system has to be revised. Quality Assurance (level 63 trait) may become life changing.
– Upgrade FATE radar to reflect EXP bonus.Number of stages and priorities within each one are subject to change.
Glancing through preliminary Patch 4.0 Notes, it becomes obvious that almost every Miqobot feature will require a thorough revise. Even for levels below 60.
Therefore we accept the strategy that was suggested by our community a while ago:
- Upgrade will be performed in several stages.
- The first stage will adopt the most vital changes marked as 2.x and 3.x.
- The subsequent stages will adopt the rest of 2.x / 3.x / 4.x changes.
In addition, to make things easier to handle, stable and beta versions will be merged.
After Miqobot is successfully upgraded, new features of Scenario Engine (listed under Planned Functions) will be branched into beta once again.Details on upgrade stages will be posted later.
The issue with gatherTouch() has been addressed in Miqobot v1.2.62 Beta.
Thank you for your contribution very much!Indeed, your idea is very good and it makes perfect sense to create a script to rebuild pointer tables.
In fact, this is how the upgrade process looked like about a year ago, when Miqobot had less features available and relied mostly on pointer tables.As of today, pointers make up about 10% of the data required. There is a lot more to be upgraded:
- Memory structures.
- Icons recognition database.
- Game assets recognition database.
- Keybind mappings.
- Navigation math.
- Crafting math.
- UI layout analysis.
A general disassembler tool is not capable of performing this kind of work automatically.
And while of course we extensively use the one you mentioned, our main toolset is of our own creation. We constantly improve it with every new patch and each time it becomes faster and more helpful.But since Miqobot is in active development, each new feature adds another layer to the work pool. Creating a fully automated toolkit would require a complete feature freeze.
Considering the intensity of incoming feature requests, we do not expect a feature freeze anytime soon.We appreciate your interest in the development process 🙂
Thank you very much! -
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