Miqobot

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Viewing 15 posts - 2,506 through 2,520 (of 3,033 total)
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  • in reply to: Stormblood – Upgrade Stage 1 #3555
    Miqobot
    Miqobot
    Keymaster
    9+

    We are closing in on Upgrade Stage 1.
    Most of the modules are stabilized, but UI adaptation and several AI layers require some more time.

    At this point we aim to release Stage 1 in the next 24 hours.

    in reply to: Suggestion for the Miqo Team ;) #3553
    Miqobot
    Miqobot
    Keymaster
    0

    Combat support is planned for release in v1.3.x series of Miqobot.
    Thank you for your request!

    in reply to: Discord ? #3552
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, at the moment we don’t have a Discord server.
    If you have a question for Miqobot Team, please contact our Tech Support: https://miqobot.com/#support

    in reply to: Stormblood – Upgrade Stage 1 #3548
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, it will be required to redownload the new version.

    Miqobot will tell you when it’s ready.
    You will see a notification about new version that looks like this: New Versions Notification

    in reply to: Stormblood – Upgrade Stage 1 #3543
    Miqobot
    Miqobot
    Keymaster
    5+

    Though macro crafting may look simple from outside, in fact it is built on several layers of UI navigation algorithms and requires about 80% of memory layout. UI in Stormblood underwent a major overhaul and many algorithms have to be reimplemented from scratch.
    We understand your desires and we are doing everything in our power to bring Miqobot back to life as soon as possible.

    Thank you for your patience and understanding!

    in reply to: Stormblood – Upgrade Stage 1 #3541
    Miqobot
    Miqobot
    Keymaster
    5+

    We are sorry, but as we said earlier it is impossible to provide ETA for the expansion as big as 4.0.
    We are working non-stop and doing our best to upgrade Miqobot as fast as possible.

    Thank you for your patience very much!

    in reply to: Legacy Controls Issue #3537
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we are working very hard to fix Miqobot for Patch 4.0 as fast as possible.
    Please refer to status thread for updates: Stormblood 4.0 – Miqobot Status

    Thank you for your patience and understanding!

    in reply to: Suggestion for the Miqo Team ;) #3534
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot Team is currently implementing Upgrade Stage 1 as outlined in the status thread:
    Stormblood 4.0 – Miqobot Status

    The amount of changes is massive, so we can not promise any news in the next 24 hours.
    Thank you for your patience and understanding!

    in reply to: Stormblood – Upgrade Stage 1 #3532
    Miqobot
    Miqobot
    Keymaster
    6+

    This is the approximate list of upgrade stages.

    Stage 1:
    – Memory layout upgrade.
    – New zones support.
    – New mounts support.
    – New aetherytes support.
    – Keybind mappings.
    – Adjust existing gathering actions.
    – Adjust existing crafter actions.
    – New UI layout adaptation.

    Stage 2+:
    – Spearfishing. Seems like a new feature, will require dedicated logics design.
    – Swimming navigation. Floating in 2D, diving in 3D.
    – Adjust math for new mount speed.
    – Consumables during fishing. Assuming cordials can now be used without interruption.
    – Verify and adjust Precision Hookset for new fish.
    – New fishing actions.
    – New gathering actions.
    – New crafting actions.
    – New crafting math.
    – New crafting condition rates. Whistle system has to be revised. Quality Assurance (level 63 trait) may become life changing.
    – Upgrade FATE radar to reflect EXP bonus.

    Number of stages and priorities within each one are subject to change.

    in reply to: Stormblood – Upgrade Stage 1 #3526
    Miqobot
    Miqobot
    Keymaster
    7+

    Glancing through preliminary Patch 4.0 Notes, it becomes obvious that almost every Miqobot feature will require a thorough revise. Even for levels below 60.

    Therefore we accept the strategy that was suggested by our community a while ago:

    1. Upgrade will be performed in several stages.
    2. The first stage will adopt the most vital changes marked as 2.x and 3.x.
    3. The subsequent stages will adopt the rest of 2.x / 3.x / 4.x changes.

    In addition, to make things easier to handle, stable and beta versions will be merged.
    After Miqobot is successfully upgraded, new features of Scenario Engine (listed under Planned Functions) will be branched into beta once again.

    Details on upgrade stages will be posted later.

    Miqobot
    Miqobot
    Keymaster
    0

    The issue with gatherTouch() has been addressed in Miqobot v1.2.62 Beta.
    Thank you for your contribution very much!

    in reply to: [Beta] Scenario Scripting Engine #3522
    Miqobot
    Miqobot
    Keymaster
    1+

    This function is used when you want to teleport and repeat a certain chapter in the same zone. It is identical to teleport() with a simple addition of zone verification.

    And yes, it can also be used to help recover from KO events, but this behaviour will be implemented later.

    in reply to: Rotation: If GP >< statments #3521
    Miqobot
    Miqobot
    Keymaster
    0

    Accepted 🙂
    GP-based rotation selection will be implemented as additional feature for Scenario Engine.

    Thank you for your request!

    in reply to: Suggestion for Miqobot's devs #3520
    Miqobot
    Miqobot
    Keymaster
    1+

    Indeed, your idea is very good and it makes perfect sense to create a script to rebuild pointer tables.
    In fact, this is how the upgrade process looked like about a year ago, when Miqobot had less features available and relied mostly on pointer tables.

    As of today, pointers make up about 10% of the data required. There is a lot more to be upgraded:

    • Memory structures.
    • Icons recognition database.
    • Game assets recognition database.
    • Keybind mappings.
    • Navigation math.
    • Crafting math.
    • UI layout analysis.

    A general disassembler tool is not capable of performing this kind of work automatically.
    And while of course we extensively use the one you mentioned, our main toolset is of our own creation. We constantly improve it with every new patch and each time it becomes faster and more helpful.

    But since Miqobot is in active development, each new feature adds another layer to the work pool. Creating a fully automated toolkit would require a complete feature freeze.
    Considering the intensity of incoming feature requests, we do not expect a feature freeze anytime soon.

    We appreciate your interest in the development process 🙂
    Thank you very much!

    in reply to: Presets? #3519
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we indeed consider adding integrated presets database.
    However as correctly noted already, we have to make sure that presets in this database will be sufficiently randomized. This is planned for development after the core features are stabilized.

    Thank you for your feedback very much!

Viewing 15 posts - 2,506 through 2,520 (of 3,033 total)