Miqobot

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Viewing 15 posts - 2,521 through 2,535 (of 3,084 total)
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  • in reply to: FFXIV DX11 cannot found #3711
    Miqobot
    Miqobot
    Keymaster
    0

    In order to use Miqobot, you have to start the game in DirectX 11 mode.
    Please follow these steps:

    1. Exit the game, if it is running.
    2. Start the Final Fantasy XIV Launcher.
    3. In the bottom of the Launcher, press Config.
    4. Toggle the DirectX 11 switch to On.

    It should look like this:

    DX11 Switch

    After that, login and start the game as usual.

    in reply to: License Error #3708
    Miqobot
    Miqobot
    Keymaster
    0

    According to our database, you have 2 registered license codes.
    We have sent them both to your registered email.

    in reply to: Stormblood – Upgrade Stage 1 #3703
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, new crafting and gathering skills are already planned for Upgrade Stage 2.
    Thank you for your patience very much!

    in reply to: Gathering #3702
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we consider implementing additional randomizing features for gathering after the main Stormblood 4.0 upgrades are in place. In the meantime, we recommend getting familiar with our Scenario Engine, since most extensions for basic features will be available as additional functions for Scenario Engine.

    At the moment it is already possible to setup a scenario that would change slot after each gathering node.

    The QoL improvements such as categorising navigation grids are also accepted but will require more time and planned for later versions of Miqobot.

    Thank you for your suggestions very much!

    in reply to: Stormblood – Upgrade Stage 1 #3676
    Miqobot
    Miqobot
    Keymaster
    0

    Good idea!
    First post is updated with information on Stage 1.

    in reply to: Crafting issue with last version #3665
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking!

    No, this behaviour is not new.
    Here is a short analytical explanation of Inner Quiet during Maker’s Mark:

    • Inner Quiet

    Now consider a case when your CP has been restored early in the Maker’s Mark phase, and there are about 7 free steps left. There is a 52% chance to encounter another Good condition within 7 steps (1 – 0.9[sup]7[/sup]). Since Inner Quiet will be used anyway, why not do it now and get a 52% chance to have it at no cost.

    If you are interested, you can read the full post here:

    Crafting Solver Analysis

    in reply to: Stormblood – Upgrade Stage 1 #3663
    Miqobot
    Miqobot
    Keymaster
    0

    I don’t know why it’s referencing the grid from the gathering tab (and those coordinates aren’t even the location of the mining grid–and once it gets there it starts running face-first into the wall); is there any way around that, is it an error, or am I overlooking something obvious?

    Please consider taking a look at documentation for goToXYZ() function.
    (Documentation is available directly in Miqobot under ? button.)

    If grid is currently selected, it will be used for navigation. Otherwise, function will navigate in straight line.

    So to fix your issue, you have to deselect the currently selected grid. In order to do that, simply insert this line in the beginning of your scenario:

    grid()

    in reply to: Stormblood – Upgrade Stage 1 #3662
    Miqobot
    Miqobot
    Keymaster
    0

    4. I’m level 62 and I do not stealth for the Hinterland’s Lv58 Ratel either

    In this case your issue is not related to Stormblood regions.

    Our developers have taken a look at your grid and they reported that it contains only “fly” waypoints and beacons, therefore making this grid entirely aerial.
    Miqobot can not stealth in midair. She needs “foot” waypoints for auto-stealth, and “stealth” waypoints for manual stealth. Please consider adding them to dangerous sections of your grid.

    In addition, please verify these settings:
    – Navigation tab -> Auto-Stealth on
    – Advanced Settings -> Stealth In -> at least 22.5
    – Advanced Settings -> Stealth Out -> at least 25.0

    in reply to: Stormblood – Upgrade Stage 1 #3651
    Miqobot
    Miqobot
    Keymaster
    0

    As we said earlier:

    In the meantime, please keep in mind that Miqobot was not tested with 61+ content and may perform unpredictably.

    We are doing our best to implement the necessary upgrades as soon as possible.

    Would you please give us more information about your issue, so we could focus on looking for changes in the right direction?

    1. What region do you gather in?
    2. What monsters exactly are not detected by Miqobot?
    3. What navigation grid do you use? Could you please share it?
    4. Could you please confirm that this issue is only Stormblood related? Does auto-stealth work correctly in ARR and HW areas?

    Thank you for your assitance very much!

    in reply to: Stormblood – Upgrade Stage 1 #3646
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, swimming navigation is not officially supported yet.
    It’s pure luck that it works at all 🙂

    It will take some time for us to research and adjust the navigation math. As we already mentioned, it is planned for Stormblood Upgrade Stage 2.

    Thank you for your patience and understanding!

    in reply to: Stormblood – Upgrade Stage 1 #3639
    Miqobot
    Miqobot
    Keymaster
    0

    Would you please give us more information about your issue?

    1. Do you have Release HQ setting enabled? (If yes, could you please try disabling it.)
    2. What keybinds do you set to Mooch and Release? Are they bound to similar shortcuts that can potentially misfire?
      For example, 3 and Alt+3 are similar. Misfiring is very rare but it can happen if you switch between windows with Alt+Tab.
    3. If you quit fishing and start again, does the issue go away?
    4. If nothing helps, then could you please give us a screenshot for further investigation.
      We need to see the moment when you catch Merlthor Goby HQ and it’s still hooked on your line. Please show us a screenshot of Monitor tab, ingame chatlog, and your hotbar.

    Thank you very much!

    in reply to: XP Bonus Fates #3637
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this feature is already planned for Stormblood Upgrade Stage 2.

    Thank you for your request!

    in reply to: Crafting issue with last version #3635
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for clarifying your issue!

    Indeed, we haven’t tested this use case with Recipe Search and no scenario to control it.
    Yes, this is a bug and we will look for a way to fix it. It will require some time for additional research and testing.

    In the meantime, the workaround you mentioned – switching to a job tab after search – seems to be the most reliable one.

    We will let you know when our developers find a proper solution.
    Thank you for reporting very much!

    in reply to: Movement #3632
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, this feature request is already accepted 🙂

    There is a new navigation algorithm in development which looks more organic and is better suited for dynamic environment. It will be tested with Combat first and integrated with Gathering later.

    You can find more information in the following threads:
    Suggestions to make miqo more human
    Feature Request: softer grids

    Thank you for your request!

    in reply to: Crafting issue with last version #3630
    Miqobot
    Miqobot
    Keymaster
    0

    We apologize but from your description it’s not very clear what you are trying to do.
    Are you trying to craft with or without Scenario Engine?

    From your description it seems that you try to use Recipe Search feature which is available only through Scenario Engine. In this case, according to documentation available in Miqobot:

    When search yields more than one recipe, specify the desired number as 2nd parameter.

    job(BSM)
    recipe(Adamantite Nugget, 1)
    craft(1)
    
    job(ARM)
    recipe(Adamantite Nugget, 2)
    craft(1)

    If it’s not Scenario Engine we are talking about, then it’s not very clear how you end up with two Adamantite Nuggets in your Crafting Log. When selecting level range “56-60”, there is only one Adamantite Nugget in the list regardless of the job.

    Would you please describe your issue step by step?

Viewing 15 posts - 2,521 through 2,535 (of 3,084 total)