Miqobot

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Viewing 15 posts - 2,386 through 2,400 (of 3,033 total)
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  • in reply to: Stormblood – Upgrade Stage 1 #4525
    Miqobot
    Miqobot
    Keymaster
    3+

    We already have a temporary solution for crafting rotations – called Macro Crafting.
    While it may be true that the currently available recipes do not require complex decisions to achieve a decent HQ rate, it will most likely change with the arrival of next crafting tier.

    We are not interested in creating another rotation-based solution.
    We want to create a tool that will serve our community for the next two years of Stormblood expansion.

    —————————————————–

    Crafting Solver does not use any rotations. It calculates the required crafting ability on the fly by analyzing all possible outcomes of every possible decision.
    In its original state, this method would require about 316 EB (Exabytes) of RAM and 5,168 years to solve a single 70** recipe. Therefore we perform in-depth AI analysis to optimize the crafting solution map with clusterization formulae.

    While we can provide more details of this process, the amount of information would probably fit a PhD thesis and would not be very useful to the commumnity. But we will definitely share all practical and important results of our research, as we did during original development of Crafting Solver.

    Thank you for your interest very much!

    in reply to: [Beta] Scenario Scripting Engine #4521
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, please use teleport() function.
    All housing destinations and apartments share the same name “Estate Hall”. If you have more than one estate, specify the desired number as 2nd parameter.

    In order to enter your estate or private chamber, please use teleportNpc() function. Entrances are considered NPCs.
    You can find more information in documentation (press ? button in Miqobot to access it).

    in reply to: Stormblood – Upgrade Stage 1 #4509
    Miqobot
    Miqobot
    Keymaster
    2+

    Is the new crafting skills like manipulation II added in this version?

    As we already said earlier, new crafting skills are planned for Stormblood Upgrade Stage 2.
    It is still in progress due to immense amount of research and optimization required. It’s a very intense and extremeley complex process.

    If you are interested what exactly the research is about, please read the original thread on Crafting Solver development:

    1.2.5 release date

    Thank you for your patience and understanding!

    in reply to: Stormblood – Upgrade Stage 1 #4508
    Miqobot
    Miqobot
    Keymaster
    0

    Gathering is kind of misbehaving even after the update, at least for me. I’m using a grid I’ve previously run for hours on end with no problems (Ai’s grid for Cobalt Ore). The bot will now only run in administrator mode, which isn’t really a big problem, but there’s now a huge delay in the overlay showing up on the screen.

    Please restart your game. It should remove administrator mode and fix your issue.

    When you install a new game patch, your launcher is elevated to administrator mode. If you don’t restart launcher after installation, the game will be elevated as well. Depending on your antivirus or firewall settings, Miqobot may require additional permissions in order to access the game in administrator mode.
    Removing this mode is much faster than granting additional permissions.

    in reply to: Stormblood – Upgrade Stage 1 #4500
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is fixed for Patch 4.05!

    No need to redownload anything, just restart Miqobot. She will update automatically.
    Thank you for your patience very much!

    in reply to: Stormblood – Upgrade Stage 1 #4499
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we are aware of this issue and working to fix it asap.
    Thank you for your patience!

    in reply to: Stormblood – Upgrade Stage 1 #4489
    Miqobot
    Miqobot
    Keymaster
    2+

    As always, Miqobot is broken because of Patch 4.05 and we are working to fix her as soon as possible.
    Thank you for your patience and understanding!

    The changes are minor.
    Please be patient for a few hours while we review the changes and make the necessary adjustments.

    in reply to: Stormblood – Upgrade Stage 1 #4470
    Miqobot
    Miqobot
    Keymaster
    0

    No, we are sorry but we still can not give any ETA.
    Our developers are working non-stop, but the amount of changes and data required is simply too big. In addition, we will have to collect data for 70** recipes specifically before they can be supported as well.

    in reply to: Error using any Grid for gathering. #4442
    Miqobot
    Miqobot
    Keymaster
    1+

    Indeed, according to your KEYBINDS.DAT, there are arrow keys assigned to Move Cursor actions and Ctrl+arrow keys assigned to Point Camera actions. This is the keybind conflict and is the cause of your first issue.
    Thank you for confirming that the first issue is resolved.

    As for your second issue, you have to enable one of two solutions that will allow Miqobot to detect far away nodes:

    1. Use compass. It requires Lay of the Land / Arbor Call on your hotbar.
    2. Use grid with beacons. Beacons are placed by grid creators manually.

    Both methods are described in our Gathering Guide.

    in reply to: [Beta] Scenario Scripting Engine #4435
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, we are planning to implement a smart food consumption algorithm, which will verify the current buff status and prevent consumables going to waste.
    You can see it in this section: Planned Functions.

    In the meantime, as @gregye suggested, you can use sendIcon() function to imitate this feature.
    Please be careful when using it this way and precalculate the expected repeat count accordingly.

    in reply to: Error using any Grid for gathering. #4434
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting.

    Your issue seems to be caused by a keybind conflict. Keybind conflicts are not detected by Miqobot as this would result in a significant performance penalty. Please read our guide on Keybinds and Icons Recognition.

    Recently our community has found a very good way to address this kind of issues.
    You can read about it here: Gathering Issue.

    As Lyfox suggested, you have to locate your KEYBIND.DAT in the game configuration folder and upload it here. (Don’t forget to archive it as direct .DAT attachments are not allowed.)
    Config File Names and Descriptions (reddit guide)
    One of us will take a look by replacing his own KEYBIND.DAT and will help you resolve the issue.

    in reply to: Request – Navigation Recording #4433
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, there is a new navigation system already in development which will look more organic and similar to what you describe.
    Though we can not promise to eliminate the concept of waypoints and lines entirely, the new system will be more flexible and provide more navigation freedom.

    You can find more information in the following threads:
    Make movement smoother
    Suggestions to make miqo more human
    Feature Request: softer grids

    Thank you for your request!

    in reply to: Gathering Solver #4432
    Miqobot
    Miqobot
    Keymaster
    1+

    The main obstacle we mentioned a long time ago still stands – unlike crafting, there is no absolute solution in gathering.
    Depending on the item or the indended usage of the item, you may want to maximize yield, HQ rate, collectability rating, EXP per hour, scrips per hour, or several factors at once in a certain ratio. In addition, you may want to gather different items and apply different goals for each of them.

    Implementing a Gathering Solver similar to crafting would result in extremely complex UI which would be very hard to setup.
    We think that the current toolset of Gathering Rotations Designer combined with Scenario Engine provides a reasonable trade-off between complexity and flexibility.

    Therefore instead of creating an entirely different system, we will focus on improving the current one by introducing new functions to Scenario Engine (such as conditional rotation selection, smart consumables usage, smart NPC interactions, and many others).

    in reply to: Upkeep food while crafting #4431
    Miqobot
    Miqobot
    Keymaster
    1+

    There is no option in the current toolset to break the scenario when a crafting activity fails.
    However we are planning to implement a smart food consumption algorithm, which will verify the current buff status and prevent consumables going to waste. You can find it here: Planned Functions.

    In the meantime, please be careful when imitating this feature and precalculate the expected repeat count accordingly.

    Thank you for your feedback very much!

    in reply to: Stormblood – Upgrade Stage 1 #4423
    Miqobot
    Miqobot
    Keymaster
    1+

    I dont know if this is linked to an update, but my bot recently cant craft. it keeps searching for the crafting log, opening it and closing it over and over again.

    We have finally managed to reproduce your issue. It is confirmed that it was caused by intervention into game memory by an external program, such as antivirus or firewall.

    The hotfix is already implemented. Just restart Miqobot and she will upgrade automatically.

Viewing 15 posts - 2,386 through 2,400 (of 3,033 total)