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We already have a temporary solution for crafting rotations – called Macro Crafting.
While it may be true that the currently available recipes do not require complex decisions to achieve a decent HQ rate, it will most likely change with the arrival of next crafting tier.We are not interested in creating another rotation-based solution.
We want to create a tool that will serve our community for the next two years of Stormblood expansion.—————————————————–
Crafting Solver does not use any rotations. It calculates the required crafting ability on the fly by analyzing all possible outcomes of every possible decision.
In its original state, this method would require about 316 EB (Exabytes) of RAM and 5,168 years to solve a single 70** recipe. Therefore we perform in-depth AI analysis to optimize the crafting solution map with clusterization formulae.While we can provide more details of this process, the amount of information would probably fit a PhD thesis and would not be very useful to the commumnity. But we will definitely share all practical and important results of our research, as we did during original development of Crafting Solver.
Thank you for your interest very much!
Yes, please use teleport() function.
All housing destinations and apartments share the same name “Estate Hall”. If you have more than one estate, specify the desired number as 2nd parameter.In order to enter your estate or private chamber, please use teleportNpc() function. Entrances are considered NPCs.
You can find more information in documentation (press?
button in Miqobot to access it).Is the new crafting skills like manipulation II added in this version?
As we already said earlier, new crafting skills are planned for Stormblood Upgrade Stage 2.
It is still in progress due to immense amount of research and optimization required. It’s a very intense and extremeley complex process.If you are interested what exactly the research is about, please read the original thread on Crafting Solver development:
Thank you for your patience and understanding!
Gathering is kind of misbehaving even after the update, at least for me. I’m using a grid I’ve previously run for hours on end with no problems (Ai’s grid for Cobalt Ore). The bot will now only run in administrator mode, which isn’t really a big problem, but there’s now a huge delay in the overlay showing up on the screen.
Please restart your game. It should remove administrator mode and fix your issue.
When you install a new game patch, your launcher is elevated to administrator mode. If you don’t restart launcher after installation, the game will be elevated as well. Depending on your antivirus or firewall settings, Miqobot may require additional permissions in order to access the game in administrator mode.
Removing this mode is much faster than granting additional permissions.Indeed, according to your KEYBINDS.DAT, there are arrow keys assigned to Move Cursor actions and Ctrl+arrow keys assigned to Point Camera actions. This is the keybind conflict and is the cause of your first issue.
Thank you for confirming that the first issue is resolved.As for your second issue, you have to enable one of two solutions that will allow Miqobot to detect far away nodes:
- Use compass. It requires Lay of the Land / Arbor Call on your hotbar.
- Use grid with beacons. Beacons are placed by grid creators manually.
Both methods are described in our Gathering Guide.
Yes, we are planning to implement a smart food consumption algorithm, which will verify the current buff status and prevent consumables going to waste.
You can see it in this section: Planned Functions.In the meantime, as @gregye suggested, you can use sendIcon() function to imitate this feature.
Please be careful when using it this way and precalculate the expected repeat count accordingly.Thank you for reporting.
Your issue seems to be caused by a keybind conflict. Keybind conflicts are not detected by Miqobot as this would result in a significant performance penalty. Please read our guide on Keybinds and Icons Recognition.
Recently our community has found a very good way to address this kind of issues.
You can read about it here: Gathering Issue.As Lyfox suggested, you have to locate your KEYBIND.DAT in the game configuration folder and upload it here. (Don’t forget to archive it as direct .DAT attachments are not allowed.)
Config File Names and Descriptions (reddit guide)
One of us will take a look by replacing his own KEYBIND.DAT and will help you resolve the issue.Yes, there is a new navigation system already in development which will look more organic and similar to what you describe.
Though we can not promise to eliminate the concept of waypoints and lines entirely, the new system will be more flexible and provide more navigation freedom.You can find more information in the following threads:
– Make movement smoother
– Suggestions to make miqo more human
– Feature Request: softer gridsThank you for your request!
The main obstacle we mentioned a long time ago still stands – unlike crafting, there is no absolute solution in gathering.
Depending on the item or the indended usage of the item, you may want to maximize yield, HQ rate, collectability rating, EXP per hour, scrips per hour, or several factors at once in a certain ratio. In addition, you may want to gather different items and apply different goals for each of them.Implementing a Gathering Solver similar to crafting would result in extremely complex UI which would be very hard to setup.
We think that the current toolset of Gathering Rotations Designer combined with Scenario Engine provides a reasonable trade-off between complexity and flexibility.Therefore instead of creating an entirely different system, we will focus on improving the current one by introducing new functions to Scenario Engine (such as conditional rotation selection, smart consumables usage, smart NPC interactions, and many others).
There is no option in the current toolset to break the scenario when a crafting activity fails.
However we are planning to implement a smart food consumption algorithm, which will verify the current buff status and prevent consumables going to waste. You can find it here: Planned Functions.In the meantime, please be careful when imitating this feature and precalculate the expected repeat count accordingly.
Thank you for your feedback very much!
I dont know if this is linked to an update, but my bot recently cant craft. it keeps searching for the crafting log, opening it and closing it over and over again.
We have finally managed to reproduce your issue. It is confirmed that it was caused by intervention into game memory by an external program, such as antivirus or firewall.
The hotfix is already implemented. Just restart Miqobot and she will upgrade automatically.
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