[Beta] Scenario Scripting Engine

Forum Forums Discussion [Beta] Scenario Scripting Engine

This topic contains 123 replies, has 52 voices, and was last updated by Miqobot Miqobot 8 months ago.

Viewing 15 posts - 46 through 60 (of 124 total)
  • Author
    Posts
  • #3500
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot Beta has been updated.
    Please redownload the latest version from the first post:

    Download Miqobot Beta

    The following problem was addressed:
    – Gathering: An issue wherein function gatherTouch() would not work properly when character was too far from a gathering node.

    #3501
    Miqobot
    Miqobot
    Keymaster
    1+

    We review carefully all your requests and adjust our development plans accordingly. Additional features will be implemented after Stormblood release.
    Please refer to this section for more information: Planned Functions.

    Thank you for your feedback very much!

    #3504
    Drudicta
    Drudicta
    Participant
    0

    Is “teleportIfNotThere()” used in the case you die?

    #3522
    Miqobot
    Miqobot
    Keymaster
    1+

    This function is used when you want to teleport and repeat a certain chapter in the same zone. It is identical to teleport() with a simple addition of zone verification.

    And yes, it can also be used to help recover from KO events, but this behaviour will be implemented later.

    #4089

    minnus
    Blocked
    0

    I have 2 questions.

    Is there a way to skip cutscenes elegantly?

    Also, is there a way to randomize waypoint destinations? This might be particularly useful for fishing to get around the overfishing protection. I could get around this by having mostly redundant chapters, but I’m just wondering.

    Thanks!

    #4092
    Lyfox
    Lyfox
    Participant
    1+

    28. goToRandomWaypoint() – Navigate to random waypoint from the list.
    29. goToRandomNearby() – Navigate to random coordinates in the vicinity of waypoint.

    #4095

    minnus
    Blocked
    1+

    Can’t believe I missed those – thank you!

    #4125
    Miqobot
    Miqobot
    Keymaster
    0

    Is there a way to skip cutscenes elegantly?

    Would you please give us more information, what cutscenes do you want to skip exactly?

    There is no such feature in the current toolset, but if you describe what exactly you are trying to achieve, we can include your request into Planned Functions for the next Beta.

    #4405

    Jin Kyo
    Participant
    0

    Is there a plan to use items on buff status, for example, crafting/gathering manuals or food.
    At the moment the scenario doesn’t check for a buff so can just spam items.
    I feel this is the one thing the bot lacks at the moment.

    #4429
    gregye
    gregye
    Participant
    0

    You can use Food and other stuff with the Icon() command. For example if your Food is on your seconde hotbar and on the 8th Slot it would be Icon(2, 8, 3.0). The 3.0 is for 3 Seconds of delay.
    Now you only have to plan out how much time passes (workFor() or workUntil() ) and you are golden.

    #4435
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, we are planning to implement a smart food consumption algorithm, which will verify the current buff status and prevent consumables going to waste.
    You can see it in this section: Planned Functions.

    In the meantime, as @gregye suggested, you can use sendIcon() function to imitate this feature.
    Please be careful when using it this way and precalculate the expected repeat count accordingly.

    #4520

    Cocien
    Participant
    0

    Can you port to your private estate?
    I’m not sure if I’m just having a tough time figuring out something obvious or if it’s not possible.
    Thank you!

    #4521
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, please use teleport() function.
    All housing destinations and apartments share the same name “Estate Hall”. If you have more than one estate, specify the desired number as 2nd parameter.

    In order to enter your estate or private chamber, please use teleportNpc() function. Entrances are considered NPCs.
    You can find more information in documentation (press ? button in Miqobot to access it).

    #4564

    asuran
    Participant
    0

    At the same time you do the retainer ventures it would be cool if you could make a setting that feeds your chocobo to level it. Leveling that dang bird is so painful.

    #4573
    Miqobot
    Miqobot
    Keymaster
    0

    Sure, it’s already in the Planned Functions.
    But no promises about doing it at the same time 🙂

Viewing 15 posts - 46 through 60 (of 124 total)

The topic ‘[Beta] Scenario Scripting Engine’ is closed to new replies.