Forum Replies Created
-
AuthorPosts
-
December 17, 2018 at 10:28 pm in reply to: Trying to run gatherer grid but get this error output #9775
We apologize, but we don’t see the bug.
(14:40:23) Hitting Confirm button. :3
(14:49:29) Solver DONE: 538876.463735178 msThe difference between timestamps is 9 min 6 sec.
Reported solving time is 538,876 ms ≈ 539 sec = 8 min 59 sec.The mismatch of 7 seconds is the amount of time it took Miqobot to hit Confirm in the crafting log, wait for synthesis window to appear on the screen, and initiate the solving algorithm.
On a side note, please note that Crafting Solver needs only a few seconds on anything below 70*** and 1-2 minutes on 70**** recipes.
If you select any option that brings the computation time above 2 minutes, you increase the average HQ rate by 1-2% at best.November 26, 2018 at 11:19 pm in reply to: Trying to run gatherer grid but get this error output #9593We have investigated your issue more closely.
According to our logging system, you are using an outdated version of Miqobot.Do you see the following message in the Output Area?
Look! There's a new version of me available: https://miqobot.com/#get-the-botIf so, please follow the link and download the latest version from our website.
November 26, 2018 at 11:15 pm in reply to: Trying to run gatherer grid but get this error output #9592I have a quick question about Assists Mode. When it’s released will it be compatible with PVP?
No, we are sorry, PvP rotations are completely different and will not be supported.
I don’t do PvP but, I imagine a scenario could be done for those who just want to afk through it?
We are very sorry, but Miqobot would not allow any automated PvP activities.
She will immediately trigger an integrated kill switch upon entering a PvP zone.
You can find detailed explanation in this thread: Pvp scenarioI’ve only tried Stone Vigil with a PLD, but it’s happening constantly. It doesn’t happen in the other dungeons. I tried not zooming way out, but it does the same thing even with a moderate zoom. I suspect it’s to do with pathing, as I’ve seen something similar when mining – Miqo rotates the camera around to select the node.
Camera speed is 33 for both analog stick and keyboard.
Thank you for providing the requested information.
Unfortunately, we don’t think that this behavior can be removed completely.
Miqobot has to maintain direct line-of-sight to be able to target enemies and dodge AoE omens, and it’s impossible to do so without camera movement. If there is a wall next to your character, it will force the camera to change zoom during rotation, and there is no way to prevent it. An alternative would be using code injections, but this would make Miqobot much more unstable and easier to detect, therefore we have no plans to implement code injections.Camera management is already optimized to avoid any excessive movement. Miqobot will not rotate or zoom unless it’s absolutely required to target an enemy or navigate the arena.
We will try to implement additional options to remove some of the side effects, but we can not change the ingame camera algorithms.
We sincerely apologize for inconvenience.@Miqobot Thanks for getting back to me and sorry for the late reply!
I was looking for sheer XP – quickness instead of looting the boxes at all because once your armory & inventory are full it’ll sit around at the chest for around 5 minutes trying to click it before moving on.So I feel if there was an option to ignore looting this would speed things up for the people simply just wanting some quick XP.
All right, we will implement a special option to ignore chests. It will be available via a function in Scenario Engine.
Thank you for your request!
@Miqobot, I love the combat feature, and I find i’m learning how to fight better from Miqo’s combat style.
One thing that’s a bit of an annoyance though is the way Miqo often adjusts the camera so that it’s pointing upwards at the sky and then zooms out again to my default view. It can get a bit nauseating to watch, especially in Stone Vigil.
Is this something that can be adjusted?
Would you please give us more information about your issue?
- At what moment exactly does it happen?
- How often does this issue occur?
- Is it noticeable only in Stone Vigil or in other dungeons as well?
- What Camera Speed value do you use? (Under Character Configuration -> General -> at the bottom.)
In some cases, it is impossible to target monsters without facing camera upwards, for example, when fighting on the staircase at the start of Stone Vigil.
But you may try adjusting your Camera Speed to make the movement less sharp. Please note however that it might affect Miqobot’s capability to dodge AoE omens, so please use this method with caution.Not sure if this is something that’s known, but is there any sort of estimated release timeframe on the assist mode yet? As of right now Miqo does EVERYTHING I would want from it except helping with the dreaded pagos grind. I don’t do full afk so a simple assist mode to grind out anubys or something would really make Miqo perfect. (imo)
Assist Mode will be released in the next beta update.
The battle rotations however are still in development, so please don’t expect full level 70 optimization from the start.You can also find more information in this thread: Combat Assist
Yes, this feature is already planned 🙂
However, please note that this method will render compass abilities useless (Lay of the Land and Arbor Call). If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
You can of course use Beacons instead of compass abilities, but this will probably make your navigation grids unnecessary complicated.We recommend allowing Miqobot to gather shards and crystals by default, specifying them as the lowest priority item in Gather by Name. This way, gathering nodes will be always removed out of sight and compasses will function properly.
Thank you for your request!
Yes, this approach would probably work for level 70 exclusively.
But since we are implementing rotations for all levels we still have to consider cases when there are not enough abilities to make the rotation completely static. Also, Miqobot supports both single-target and AoE rotations and for seamless performance they have to be fully entangled.That’s why our battle algorithms are based on multi-layered priority systems, which in addition to the advantages mentioned above are capable of picking up the rotation at any moment in the fight and even handling extreme lag spikes.
Whoa, I didn’t expect development of it being so far yet.
That’s a really convenient forecast and I’m curious, what is already working by then. I guess simple jobs like DRG who has a static rotation like a brick will be ready early?All job rotations are being developed with equal priorities.
Assist Mode will allow you to use Miqobot’s combat system in any location, but this is still an early beta release so please don’t expect it to support level 70 rotations just yet.Is there by chance an ETA on the next beta release?
We are sorry, we don’t have an ETA.
Due to the arrival of new patches we are being overwhelmed with urgent hotfixes and tech support questions. The amount of work in this department is unpredictable.Please keep an eye on the latest beta thread for updates: [Beta] Combat
All low level gear you get from these dungeons can be used for Expert Delivery in exchange for GC seals. This way, you get back about 60-70% of the cost invested in the command mission.
You can also make all newly obtained gear drop into your inventory instead of the armoury chest.
This option can be found in the game under System -> Character Configuration -> Item Settings.In addition, our community has already created several scenarios that automate the Expert Delivery process after each run.
You can find them here: Squadron ScenarioSo we apologize for asking twice, but we have to make sure that we understand the request.
You would prefer Miqobot to ignore all treasure coffers and abandon the Expert Delivery reward. Is this correct?Thank you very much, additional data is not required 🙂
We have managed to reproduce your issue and identify the cause of this behavior.The problem is caused by the BRD ability Foe Requiem.
It is capable of pulling mosnters without direct line of sight and even from areas locked behind the fire wall. This event triggers a standard mechanism designed to handle face pulls, but since those monsters are unreachable it results in AI deadlock.As a temporary workaround, please remove Foe Requiem from your hotbar.
We have to carefully review and redesign Foe Requiem algorithm in order to prevent this kind of issue from happening in the future. In addition, we will create special triggers to detect similar cases and interrupt AI deadlocks. These solutions will take some time to implement and most likely will be released in the next beta version.
In the meantime, please use the workaround described above and don’t let Miqobot use Foe Requiem.We apologize for temporary inconvenience.
Yes, Assist Mode is planned for release in the next beta update.
It will support all locations, including Eureka Pyros.
The battle rotations however are still in development, so please don’t expect full level 70 optimization from the start.As the core combat system is now stable enough for the first iteration of Assist Mode, there will be an intermediate release before we continue working on battle rotations for high level tiers.
Thank you for your request! -
AuthorPosts